Release 0.6.1

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Engine Content: This information applies to the engine and therefore to all servers.



/etc files altered in this update:

  • commands.json
  • items.json
  • instances/0/placeableItemCache.json
  • npcs.json
  • recipes.json

Release Notes:

  • Fixed scrolling on mobile for large list state.
  • Fixed an issue with on screen element sorting not locating foreground elements properly.
  • Placeable range checking now goes off the placeable item's grounding point.
  • Fixed crafting station(s) inventory bg class.
  • Fixed fence gate inventory bg class.
  • Fixed an issue that was causing charged actions to not fire on charge completion.
  • Fixed an issue that was causing certain houses to not have their access restriction edited.
  • Smelters and oven can now be accessed again.
  • Updated sand and clay node artwork.
  • Added new flower artwork.
  • Doubled all armor durability.
  • Skeletons now have a small chance to drop a mail armor item and a raw gemstone.
  • Ghostly Scholars now have a small chance to drop 1 of any spell in the game.
  • Added bridges as player craftable items. Orientation can be toggled via the wrench tool.
  • KillNPC quest objectives no longer continue to signal completion once the completion condition is met.
  • Fence gates not support a vertical (N/S) orientation.
  • Restructured fencing tiles.
  • Using shears on a sheep no longer leaves an errant corpse.
  • changed from 0.25 to 0.85.
  • Transience updates are now fired on placeable state change.
  • Changed 'Client' button on to 'Play!' button. Function remains the same (linking to
  • Fixed an issue that was preventing the server's geographical location from displaying in the server list.
  • Fixed the access restriction UI BG for houses.
  • Fixed an issue that was preventing the in-game bug report / suggestion feature from working.
  • Fixed an issue that was causing an error in the calculation of the health and stamina regen rates.
  • Fixed an issue that was causing slate / cobblestone placement to not work as intended.
  • Fixed an issue that was causing ranged weapon attacks to not work properly when a map wrap case is encountered.
  • Fixed several issues that were causing items to act weirdly when attempting placement.
  • Fixed an issue that was allowing ladders to circumvent gates.
  • Fixed an issue with the hops graphics.
  • Fixed an issue that was causing the flowers to not show a graphic upon planting.
  • Fixed an issue that was preventing some of the houses from being moved.
  • Updated the tree icons to reflect the new art.
  • The text in the chat window is now selectable.
  • Typing a url (must start with http:// or https:// into the chat console will now display as a hyperlink.
  • Added an /ooc chat command. This is the 'out of character' channel and will cause anything typed in it to be broadcast to the entire server.
  • /ooc is now the default chat command.
  • Added support for a 'consumesAdditional' property in the item tool props section. This property is an list of item ids and item amounts that are consumed upon use of this tool.
  • Planting hops now requires 3 wooden sticks. Some of the sticks will be returned to you upon harvesting.
  • Client notification command now supports a simple mode that logs a message to the console.
  • Added net.lugdunon.state.character.Character.hasEnoughOfItem(Item item, int count) to the server-side API.
  • Added net.lugdunon.state.character.Character.findAllSlotsWithItem(Item item) to the server-side API.
  • Added net.lugdunon.state.item.PlaceableItemInstance.SUPER_IMPASSABLE to the client-side API. If a tile is flagged as such, items that override a simple impassable tile will fail to do so.