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− | '''0.5.9'''
| + | {{engine}} |
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− | ''Last Updated: 06/12/2013'' | + | '''''0.8.9''''' |
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− | * Fixed an issue that was preventing the elevation display flag to function properly.
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− | * Added an event listener API to display flags.
| + | ''Last Updated: 07/07/2019'' |
− | * Added net.lugdunon.conf.DisplayFlags.addDisplayFlagListener(flag,listener) to the client-side API.
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− | * Added net.lugdunon.conf.DisplayFlags.removeDisplayFlagListener(flag,listener) to the client-side API.
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− | * Added net.lugdunon.conf.DisplayFlags.callDisplayFlagListeners(flag) to the client-side API.
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− | * Updated all crafting recipes to require stamina.
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− | * Updated all 'use' items to require stamina.
| + | Mods altered in this update: |
− | * Added stamina cost line to net.lugdunon.item.renderer.DefaultRenderer.handleUseRender().
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− | * All crafting recipes now cost stamina in order to craft an item.
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− | * Added stamina property to net.lugdunon.state.recipe.RecipeItem.
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− | * Added stamina display to net.lugdunon.ui.inventory.sub.CraftingGrid.
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− | * Added stamina slider to net.lugdunon.ui.recipe.RecipeEditorDialog.
| + | Server mods altered in this update: |
− | * Added staminaCost to net.lugdunon.ui.inventory.sub.CraftingGrid.prototype.setCraftingResult(itemId,stackSize,staminaCost) in the client-side API.
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− | * Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_CRAFTING.
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− | * Added new music track "How They Run".
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− | * Added new music track "Trip To Norfolk".
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− | * Added new music track "Wub Wub Wub".
| + | /etc files altered in this update: |
− | * Added case in net.lugdunon.item.renderer.DefaultRenderer.renderEquipEffect() for staminaRegenIncrease.
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− | * net.lugdunon.states.list.ServerList now shows the server's country (location) as the long country name and not the country code.
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− | * net.lugdunon.command.core.player.PlayerHealthCommand now makes use of Character.characterToData().
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− | * net.lugdunon.command.core.player.PlayerStaminaCommand now makes use of Character.characterToData().
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− | * net.lugdunon.state.character.advancement.def.DefaultCharacterStats now properly updates when health and stamina regen rates change.
| + | Release Notes: |
− | * The item 'Gray Cloak' now grants +5 to stamina regen when equipped.
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− | * The item 'Red Cloak' now grants +10 to stamina regen when equipped.
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− | * Updated the etc file listing to reflect the additions in 0.5.8 http://wiki.lugdunon.net/w/?title=Modding_Overview#The_.2Fetc_directory
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− | * Added some debugging to net.lugdunon.character.Character.handlePathing() in an attempt to track down issue reported here: http://forums.lugdunon.net/viewtopic.php?f=10&t=25
| + | [[Category:Releases|Upcoming Release]] |
− | * Added a stamina bar to the unit frame UI.
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− | * Added net.lugdunon.ui.unitFrame.UnitFrame.staminaChanged(cur,max)to the client-side API.
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− | * Added net.lugdunon.ui.unitFrame.IUnitFrame.staminaChanged(character,cur,max) to the client-side API.
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− | * Added net.lugdunon.ui.unitFrame.PartyFrame.staminaChanged(character,cur,max) to the client-side API.
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− | * Added net.lugdunon.ui.unitFrame.TargetFrame.staminaChanged(character,cur,max) to the client-side API.
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− | * Added net.lugdunon.command.core.console.gm.DrainCharacterCommand. This command (/drain) drains a character's stamina.
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− | * Fixed the client-side implementation of net.lugdunon.command.core.player.PlayerStaminaCommand to update the UI accordingly.
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− | * Added baseHealthRegenRate to the net.lugdunon.state.character.Character server-side class.
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− | * Added baseStaminaRegenRate to the net.lugdunon.state.character.Character server-side class.
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− | * Added net.lugdunon.state.character.advancement.ICharacterStats.setHealthRegenText() to client-side API.
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− | * Added net.lugdunon.state.character.advancement.ICharacterStats.setStaminaRegenText() to client-side API.
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− | * Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_GM.
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− | * Added baseHealthRegenRate to net.lugdunon.state.character.advancement.def.DefaultCharacterStats.
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− | * Added baseStaminaRegenRate to net.lugdunon.state.character.advancement.def.DefaultCharacterStats.
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− | * Completed implementation of net.lugdunon.state.character.NonPlayerCharacter.handleStaminaChangeEvent(final int staminaChangeType, final int causeType, final Object cause).
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− | * Completed implementation of net.lugdunon.state.character.PlayerCharacter.handleStaminaChangeEvent(final int staminaChangeType, final int causeType, final Object cause).
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− | * Added net.lugdunon.state.character.Character.getBaseStamina() to server side API.
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− | * Added net.lugdunon.state.character.advancement.ICharacterResourceChangeDelegate.handleStaminaChangeEvent (final int staminaChangeType, final int causeType, final Object cause) to server-side API.
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− | * Added net.lugdunon.state.character.advancement.ICharacterStats.HEALTH_MODIFY_CAUSE_REGEN.
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− | * Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ENVIRONMENT.
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− | * Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_SPELL_USE.
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− | * Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ABILITY_USE.
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− | * Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ITEM_USE.
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− | * Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ADVANCEMENT.
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− | * Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_REGEN.
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− | * Added net.lugdunon.state.character.advancement.ICharacterStats.setPostDeathStamina(int stamina) to the server-side API.
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− | * Added net.lugdunon.state.character.advancement.ICharacterStats.getHealthRegenRate() to the server-side API.
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− | * Added net.lugdunon.state.character.advancement.ICharacterStats.getStaminaRegenRate() to the server-side API.
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− | * Added net.lugdunon.state.character.advancement.ICharacterStats.modifyStamina(int amount, int causeType, Object cause) to the server-side API.
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− | * Added net.lugdunon.state.character.advancement.ICharacterStats.getHealthRegenRate() to the client-side API.
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− | * Added net.lugdunon.state.character.advancement.ICharacterStats.getStaminaRegenRate() to the client-side API.
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