Difference between revisions of "Upcoming Release"

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'''0.5.10'''
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{{engine}}
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'''''0.8.9'''''
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''Last Updated: 07/07/2019''
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Mods altered in this update:
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Server mods altered in this update:
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''Last Updated: 31/12/2013''
 
  
  
 
/etc files altered in this update:
 
/etc files altered in this update:
* achievementCategories.json
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* achievements.json
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* advancements.json
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* commands.json
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* mailCache.json
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* manifest.json
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* metrics.json
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* quests.json
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* items.json
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Release Notes:
 
Release Notes:
* Fixed an issue causing an erroneous input retrigger event from firing when input is ignored.
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* Fixed an issue that was breaking general crafting (with no crafting station).
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* Added net.lugdunon.state.character.advancement.ICharacterStats.HEALTH_MODIFY_CAUSE_EVOLUTION.
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* When NPCs 'evolve', or mature into another entity. They experience no death state.
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[[Category:Releases|Upcoming Release]]
* When NPCs or PCs are deleted, their inventory and mailbox is cleared out.
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* Added net.lugdunon.state.character.Character.prepForRemoval() to server-side API.
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* Added net.lugdunon.state.mail.MailCache.clearInboxForPlayer(PlayerCharacter pc) to server-side API.
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* Fixed the text of some item descriptions.
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* Fixed some issues around crafting with a crafting station. All should work as intended now.
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* Added a reference count to act within the game.input.listen() and game.input.ignore() calls to insure that proper behavior is observed even with nested listen / ignore groups.
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* Added 6 new sound effects: BOING, CHOP, PARTY.FAVOR, SCHWANG, WARM, and WHISTLE.DING.
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* The WHISTLE.DING sound effect now plays when a message is sent via mail.
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* The WARM sound effect now plays when a message is received via mail.
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* Only report instanced items to the item removed metric.
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* Added net.lugdunon.state.metric.mail.MailReceivedMetric.
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* Added net.lugdunon.state.metric.mail.MailSentMetric.
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* Added net.lugdunon.state.metric.quest.QuestCompletedMetric.
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* Added net.lugdunon.state.achievement.mail.ReceiveMailAchievement.
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* Added net.lugdunon.state.achievement.mail.SendMailAchievement.
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* Added net.lugdunon.state.achievement.quest.QuestCompletedAchievement.
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* Added net.lugdunon.state.quest.condition.completion.SendMail.
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* Added Mail achievement category.
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* Added Quest achievement category.
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* Added 4 new mail related achievements.
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* Added 2 new quest related achievements.
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* Completing the farm quest chain ending with GENERAL.FAMILY.FARM.FOUR now sends an message via mail from Uncle Owain to the player.
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* Fixed an issue (hopefully) with game.input not listening on initial client load.
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* Fixed an issue with DataView.writeLargeString() causing errors when the input is an empty string.
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* Mail operations and UI are now code complete.
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* Completed mailbox state update code in net.lugdunon.ui.icon.MailIcon.
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* Added net.lugdunon.state.mail.Mail.reinit() to client-side API.
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* Added net.lugdunon.state.mail.Mail.getAttachmentCount() to client-side API.
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* Added net.lugdunon.state.mail.MailBox.draftSaved(draft) to client-side API.
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* Added numericIndicator css class to client-side styling.
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* Added numericIndicator element to net.lugdunon.ui.mail.MailAttachments.html.
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* Added send and clear buttons to net.lugdunon.ui.mail.MailComposeEntry.html.
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* Added net.lugdunon.ui.mail.MailDialog.handleSaveDraft() to client-side API.
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* Added net.lugdunon.ui.mail.MailDialog.handleSend(e) to client-side API.
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* Added net.lugdunon.ui.mail.MailDialog.handleClear(e) to client-side API.
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* Added net.lugdunon.ui.mail.MailDialog.draftSaved(draft) to client-side API.
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* Added net.lugdunon.ui.mail.MailDialog.messageSent(messageId) to client-side API.
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* Added net.lugdunon.ui.mail.MailDialog.messageReceived(message) to client-side API.
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* Added net.lugdunon.ui.mail.MailDialog.messageRead(message) to client-side API.
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* Added net.lugdunon.ui.mail.MailDialog.messageDeleted(message) to client-side API.
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* Added net.lugdunon.command.core.mail.MailManagementCommand.
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* Added net.lugdunon.state.character.PlayerCharacter.getDraft() to server-side API.
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* Added net.lugdunon.state.mail.Mail.isSenderAPlayerCharacter() to server-side API.
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* Added net.lugdunon.state.mail.Mail.expireAttachments() to server-side API.
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* Added net.lugdunon.state.mail.Mail.clearAttachments() to server-side API.
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* Removed SlideDB call to vote from lugdunon.net homepage.
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* Added 'Run your own server!' button to the lugdunon.net homepage.
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* Moved IndieDB ranking button to bottom and added SlideDB ranking button.
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* Fixed a dom issue with net.lugdunon.ui.Slider.
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* Refactored old 'display flags' (now called 'ui settings') code to conform to the settings API.
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* Added UI settings panel, and added a toggle for the simple inventory interaction.
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* Macro UI now up to date with the new inventory management code.
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* net.lugdunon.command.core.console.DisplayFlagsConsoleCommand renamed to net.lugdunon.command.core.console.UIFlagsConsoleCommand.
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* /df and /displayflag remapped to /uf and /uiflag.
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* game.displayFlags remapped to game.uiSettings.
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* Connect to server command now instantiates the ui settings panel and assigns it to game.uiSettings.
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* net.lugdunon.conf.DisplayFlags removed.
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* An net.lugdunon.item.ItemInstance can now be instantiated on client-side as a MACRO.
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* Added net.lugdunon.item.Item.getMacroId() to client-side API.
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* Added net.lugdunon.ui.settingsMenu.settings.UISetting to client-side code base.
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* Added net.lugdunon.ui.Toggle to client-side code base.
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* Added net.lugdunon.ui.inventory.slot.InventorySlotInteractionPanel.destroy() to client-side API.
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* Added net.lugdunon.ui.inventory.slot.InventorySlotInteraction.enableDeleteDropTarget(el) to client-side API.
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* Added net.lugdunon.ui.inventory.slot.InventorySlotInteraction.setupForInteractionPanel() to client-side API.
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* Added net.lugdunon.state.mail.MailBox.newDraft() to client-side API.
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* Added net.lugdunon.state.mail.MailBox.getDraft() to client-side API.
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* net.lugdunon.state.mail.Mail can now be instantiated from client-side.
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* Started work on new mail composition.
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* Started work on reply and delete buttons / action in the mail UI.
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* Added CSS for small round button with icon.
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* Fixed an issue that was causing accounts to fail to load if a macro contained a syntax error. If a syntax error is encountered, the macro will alert the player to the fact when the macro is triggered.
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* Fixed an issue with MoveInventoryItemCommand when the 'leave one' method is used.
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* Fixed an issue causing a NaN display error in net.lugdunon.state.character.advancement.def.DefaultCharacterStats.setHealthRegenText().
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* Implemented a secondary inventory action / mode selection method more suitable for tablets.
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* EditActionsDialog updated to use new inventory management API.
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* SpellbookDialog updated to use new inventory management API.
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* Added net.lugdunon.character.Character.NON_INVENTORY_BLOCK to client-side API.
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* net.lugdunon.item.ItemInstance.stackSize now defaults to 1.
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* Added net.lugdunon.ui.inventory.slot.InventorySlot.setDisabled(disabled) to client-side API.
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* Added net.lugdunon.ui.inventory.slot.InventorySlot.isDisabled() to client-side API.
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* Added net.lugdunon.ui.inventory.slot.InventorySlotInteraction.INTERACTION_PANEL to client-side API.
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* Added net.lugdunon.ui.inventory.slot.InventorySlotInteraction.unselect() to client-side API.
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* Added net.lugdunon.ui.inventory.slot.InventorySlotInteractionPanel to client-side code base.
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* AssignEditActionCommand no plays nice with the new inventory management API.
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* Resolved LUGDUNON-301. Exiting secondary instances caused black screen of death in FireFox.
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* Remaining issues with inventory dialog sorted.
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* Implemented shift-clicking of inventory items to 'auto-assign' them to specific slots, or blocks. Try it out for yourself to see what prefers to go where. ;)
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* Added net.lugdunon.ui.inventory.slot.CraftingResultInventorySlot to client-side codebase.
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* Added net.lugdunon.item.Item.isNonInstanced() to client-side API.
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* Added net.lugdunon.item.Item.isEquippable() to client-side API.
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* Added net.lugdunon.item.Item.getEquippableSlots() to client-side API.
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* Added net.lugdunon.character.Character.findAvailableSlotOfTypeForItem(type,item,placeableItemInstance) to client-side API.
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* Added net.lugdunon.ui.inventory.slot.InventorySlot.setAlpha(alpha) to client-side API.
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* Added net.lugdunon.ui.inventory.slot.InventorySlot.autoAssign() to client-side API.
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* Added net.lugdunon.ui.inventory.slot.InventorySlot.autoAssignToAccessControl() to client-side API.
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* Added net.lugdunon.ui.inventory.slot.InventorySlot.autoAssignToContainer() to client-side API.
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* Added net.lugdunon.ui.inventory.slot.InventorySlot.autoAssignToInventory() to client-side API.
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* Added net.lugdunon.ui.inventory.slot.InventorySlot.autoAssignToAction() to client-side API.
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* Added net.lugdunon.ui.inventory.slot.InventorySlot.autoAssignToEquipment() to client-side API.
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* Added net.lugdunon.ui.inventory.slot.InventorySlot.handleAutoAssign(slotType,slotIndex) to client-side API.
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* Added net.lugdunon.ui.inventory.sub.BaseSubpanel.craftingResultUpdated(character,craftedItemId,craftedItemCount,craftedStamina) to client-side API.
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* Added net.lugdunon.ui.inventory.sub.BaseSubpanel.inventoryUpdated(character,slotType,slotIndex,previousItem,container,mail)) to client-side API.
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* Added net.lugdunon.world.placeables.PlaceableItemInstance.getInventoryItem(slotType,slotIndex) to client-side API.
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* Removed the ability to close a dialog by clicking outside the dialog's bounds. Now the 'close' button must be used.
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* Refactored inventory update event handling. Event listeners for inventory update events are registered with the net.lugdunon.states.ActionBarGameState instance.
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* Added net.lugdunon.states.ActionBarGameState.craftingResultUpdated(character,craftedItemId,craftedItemCount,craftedStamina) to the client-side API.
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* Added net.lugdunon.states.ActionBarGameState.inventoryUpdated(character,slotType,slotIndex,previousItem,container,mail) to the client-side API.
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* Added net.lugdunon.states.ActionBarGameState.addInventoryUpdateListener(id,listener) to the client-side API.
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* Added net.lugdunon.states.ActionBarGameState.removeInventoryUpdateListener(id) to the client-side API.
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* Began refactoring how inventory interaction is handled. Interaction with mail attachments is complete.
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** Inventory management is no longer handled via drag and drop + modifiers, it is now a 'click to pick up an item and click to place it' system.
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** The active item will show on the cursor.
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** By initially clicking a stacked item with the right mouse button, the stack will be split and the active half will be placed when the destination slot is clicked.
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** By initially left clicking a stacked item and then right clicking an empty or like-item-occupied slot a single item from the active stack will be assigned to the destination.
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* Added net.lugdunon.ui.inventory.slot.InventorySlot to the client-side codebase.
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* Added net.lugdunon.ui.inventory.slot.InventorySlotInteraction to the client-side codebase.
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* Added net.lugdunon.ui.mail.slot.AttachmentInventorySlot to the client-side codebase.
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* Added net.lugdunon.character.Character.MAIL_ATTACHMENTS_BLOCK.
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* Increased net.lugdunon.state.mail.Mail.MAX_ATTACHMENTS_LENGTH from 5 to 9.
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* Added net.lugdunon.state.mail.Mail.setAttachment(idx,item) to the client-side API.
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* Added net.lugdunon.state.mail.Mail.getAttachment(idx) to the client-side API.
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* Added net.lugdunon.state.mail.MailBox.getMessage(id) to the client-side API.
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* Added net.lugdunon.item.Item.isStackable() to the client-side API.
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* Added net.lugdunon.item.ItemInstance.getStackSize() to the client-side API.
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* Added net.lugdunon.item.ItemInstance.drawIcon(context,mode) to the client-side API.
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* Added right mouse button support to net.lugdunon.input.Input onclick events.
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* Added net.lugdunon.input.Input.CLICK_TYPE_PRIMARY to the client-side API.
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* Added net.lugdunon.input.Input.CLICK_TYPE_SECONDARY to the client-side API.
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* Added net.lugdunon.input.Input.CLICK_TYPE_TERTIARY to the client-side API.
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* Added net.lugdunon.input.Input.clickType(e) to the client-side API.
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* Added net.lugdunon.input.Input.LAYERS.MAX to the client-side API.
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* Added net.lugdunon.input.Input.CLICK_EVENT to the client-side API.
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* Several issues with the move item command have been fixed.
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* Added net.lugdunon.command.CommandProperties.getMessage(String key, Mail defaultValue) to the server-side API.
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* Added net.lugdunon.command.CommandProperties.getMessage(String key) to the server-side API.
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* Added net.lugdunon.command.CommandProperties.setMessage(String key, Mail value) to the server-side API.
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* Fixed an issue with input registering button down states incorrectly when the cursor leaves the main game area.
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* Fixed the wording several icon detail texts.
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* Initial work on the mail system is complete.
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* Initial work on adding currency is complete.
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* Added net.lugdunon.state.currency.Currency classes to both client and server-side. Currency currently is represented as three standard coins denominations (gold, silver, and copper) with each denomination equal to 100 of its immediate lesser denomination.
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* Added a currency property to net.lugdunon.character.Character.
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* Added net.lugdunon.character.CharacterSerializer.CURRENCY_FLAG.
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* Added net.lugdunon.state.mail.Mail classes to both client and server-side.
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* Added net.lugdunon.state.mail.MailBox to client-side codebase.
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* Added net.lugdunon.ui.mail.MailDialog to client-side codebase.
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* Added net.lugdunon.ui.icon.MailIcon to client-side codebase.
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* Added a mail icon to net.lugdunon.states.ActionBarGameState.
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* Added net.lugdunon.util.EventProducer to client-side codebase.
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* Added msToTimeString parameter to Number.msToTimeString(). Optional. If omitted, 2 is used as the default value.
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* Added game.mailbox to client-side API.
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* LoadCharacterCommand now sends initial mailbox data.
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* Added net.lugdunon.state.mail.IMailListener to server-side codebase.
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* Added net.lugdunon.state.mail.MailCache to server-side codebase.
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* Added World.getMailCache() to the server-side API.
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* Added World.saveMailCache() to the server-side API.
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* Fixed the regen stage 2 and 3 advancement effect values to match the description.
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* Added etc/mailCache.json.
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* Fixed the etc/manifest.json key for AUD:MUSIC.TRIP.TO.NORFOLK.
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* Added ITEM_PAGE_SCRIVEN, ITEM_SCROLL_BLANK, ITEM_ENVELOPE_OPEN, ITEM_ENVELOPE_CLOSED icons.
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Latest revision as of 15:14, 7 July 2019

Engine Content: This information applies to the engine and therefore to all servers.

0.8.9


Last Updated: 07/07/2019



Mods altered in this update:



Server mods altered in this update:



/etc files altered in this update:



Release Notes: