Difference between revisions of "Upcoming Release"

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'''0.5.11'''
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{{engine}}
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'''''0.8.9'''''
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''Last Updated: 07/07/2019''
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Mods altered in this update:
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Server mods altered in this update:
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''Last Updated: 10/01/2014''
 
  
  
 
/etc files altered in this update:
 
/etc files altered in this update:
* advancements.json
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* behaviors.json
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* commands.json
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* craftingDisciplines.json
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* items.json
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* mods.json
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* npcs.json
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* recipes.json
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* vendorCache.json
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* vendors.json
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* instanceTemplates/MINESHAFT/instance.json
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* instances/0/placeableItemCache.json
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* instances/0/terrain.dat
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Release Notes:
 
Release Notes:
* Fixed two issues with manifest generation that were causing problems with composite classpaths on windows. Thanks Marxell for finding and reporting this!
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* Vendor icons are now defined as part of the vendor definition.
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* Added net.lugdunon.ui.inventory.slot.InventorySlotInteraction.addInventorySlotInteractionListener(listener) to the client-side API.
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* Added net.lugdunon.ui.inventory.slot.InventorySlotInteraction.removeInventorySlotInteractionListener(listener) to the client-side API.
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[[Category:Releases|Upcoming Release]]
* Added net.lugdunon.ui.inventory.slot.InventorySlotInteraction.callInventorySlotInteractionListener(method,data) to the client-side API.
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* Inventory Slot Interaction listeners may subscribe to the following events: inventoryItemSelected, inventoryItemUnselected, and inventoryItemDropped.
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* Vendor UI now has a sell drop target that becomes visible when a player selects an inventory item. To sell, simply drop the item on the now visible target element.
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* The InventoryDialog now attempts to call the parentShown() function, when the dialog is shown, on the subpanel.
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* The InventoryDialog now attempts to call the parentHidden() function, when the dialog is hidden, on the subpanel.
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* Added showMissedOnly boolean argument to the net.lugdunon.ui.Console.prototype.log(msg,color,foreign,showMissedOnly) function. If this is set to true, the message will only show up in the live log frame, and not the console.
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* Added game.getVendorIconForNPC(npcId) to the client-side API.
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* Altered currency events will only show a client message in the live log frame, to prevent cluttering up the console.
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* The parameter filter API has been modified to make it more useful. Instead of the process and postProcess methods accepting a CommandRequest object, they now accept a Character and CommandProperties objects instead.
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* ConsoleCommand now implements IServerInvokedCommand.
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* ConsoleFiredCommand now provides a method for server triggered console commands: handle(CommandProperties props, String consoleMessage). This is useful for allowing NPCs to speak and emote.
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* EmoteConsoleCommand now callable on the server side.
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* SayConsoleCommand now callable on the server side.
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* YellConsoleCommand now callable on the server side.
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* Added PurchaseItemFromVendorCommand.
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* Added UpdateVendorSlotCommand.
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* Added support for VendorInstance objects to CommandProperties.
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* Added the NPC trigger API, providing a generic method of triggering various actions by NPCs.
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* Added PlayerProximityBehavior. This behavior fires a triggered action when a player ventures into the NPCs trigger radius.
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* Added net.lugdunon.state.character.Character.canAssignItem(Item item, int amount) to the server-side API.
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* Added net.lugdunon.state.character.Character.canAssignItem(Item item, int amount, boolean b, String object) to the server-side API.
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* Added net.lugdunon.state.currency.ICurrency.multiply(float multiplier) to the server-side API.
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* Players now inform the server of when they are viewing a vendor's wares.
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* Added net.lugdunon.state.vendor.slot.IVendorSlot.handlePurchase(PlayerCharacter pc) to the server-side API.
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* Added net.lugdunon.state.vendor.slot.IVendorSlot.setVendorInstance(VendorInstance vendorInstance) to the server-side API.
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* Added net.lugdunon.state.vendor.slot.IVendorSlot.getVendorInstance() to the server-side API.
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* Added a net.lugdunon.state.vendor.slot.RechargingVendorSlot. Slots of this type become unavailable for a certain time after a purchase.
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* Added net.lugdunon.state.State.makeObjectFromJSONDefinition(JSONObject o) to the server-side API.
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* Added a vendor for brewing supplies.
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* Added a warning if a single server timestep frame takes longer than the maximum frame length.
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* Added support to dialogs for vertical tabs.
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* Added support for labels attached to dialog tabs.
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* Items can now be sold to vendors.
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* Added game.vendorMarkup to client-side API.
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* Added data property to net.lugdunon.ui.inventory.slot.InventorySlotInteraction.enableDeleteDropTarget(el,data).
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* Added merchant and buyback tabs to the vendor inventory dialog subpanel.
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* Added net.lugdunon.state.currency.ICurrency.clone() to server-side API.
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* Added net.lugdunon.state.vendor.VendoredItem to the server-side code base.
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* Added a 'vendored item' pool for player characters. Items sold will remain in the pool until repurchased or rotated out by subsequent transactions.
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* Added vendor.markup world.cfg var. Contains the amount to markup items purchased via vendors. Defaults to 1.25 (125%).
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* Added vendor.max.buyback world.cfg var. Defines the maximum amount of vendored items that can remain in the vendored item pool. Defaults to 10.
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* Added net.lugdunon.state.character.PlayerCharacter.listVendoredItems() to the server-side API.
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* Added net.lugdunon.state.character.PlayerCharacter.vendorItem(VendoredItem vi) to the server-side API.
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* Added net.lugdunon.state.character.PlayerCharacter.buybackItem(VendoredItem vi) to the server-side API.
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* Added net.lugdunon.command.core.vendor.SellItemToVendorCommand.
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* Added net.lugdunon.command.core.vendor.UpdateVendoredItemsCommand.
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* Added 'minimap' option to the UI Settings to allow for an alternate method for showing and hiding the minimap.
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* Added support to net.lugdunon.character.NonPlayerCharacter for displaying vendor status.
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* Added net.lugdunon.character.NonPlayerCharacter.VENDOR_ICON to the client-side API.
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* Added net.lugdunon.character.NonPlayerCharacter.vendor to the client-side API.
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* Vendor instance mappings are now sent on server connect.
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* Clicking on a vendor NPC when in range will invoke the vendor UI.
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* Added net.lugdunon.ui.inventory.slot.InventorySlot.drawItem(item,context,mode) to the client-side API.
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* Added net.lugdunon.ui.inventory.slot.InventorySlot.showHighlight(itemInstance,mode) to the client-side API.
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* Added net.lugdunon.ui.inventory.slot.InventorySlot.clearHighlight() to the client-side API.
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* Added net.lugdunon.ui.inventory.sub.Vendor InventoryDialog sub panel to the client-side code base.
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* Added support for getHeaderText() in InventoryDialog sub panels, to allow the sub panel to direct the dialog header text.
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* Added game.getVendorIdForNPC(npcId) to the client-side API.
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* Added net.lugdunon.command.core.vendor.GetVendorCommand. Returns the data needed to instantiate the specified net.lugdunon.state.vendor.VendorInstance object.
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* Added Vendor support to net.lugdunon.state.mod.Mod.
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* Added net.lugdunon.state.vendor.Vendor to the server-side code base.
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* Added net.lugdunon.state.vendor.VendorCache to the server-side code base.
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* Added net.lugdunon.state.vendor.VendorDefinitions to the server-side code base.
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* Added net.lugdunon.state.vendor.VendorInstance to the server-side and client-side code bases.
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* Added net.lugdunon.state.vendor.slot.IVendorSlot to the server-side and client-side code bases.
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* Added net.lugdunon.state.vendor.slot.SimpleVendorSlot to the server-side and client-side code bases.
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* Added a farming vendor.
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* Added a trifold coin icon.
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* Mods can now contain additional recipes.
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* Currency now implemented as a subsystem and subsequently a mod has been created for the default implmentation (gsc, or gold / silver / copper).
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* Added net.lugdunon.currency.gsc.action.RedeemCoinActionHandler to client-side code base.
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* Added net.lugdunon.currency.gsc.command.RedeemCoinCommand.
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* Added coin blank, coin mold, gold, silver, and copper coin items and recipes.
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* game.currencyImplementation holds the implementing class for this server's currency. It is initialized during the ConnectToServerCommand.
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* Items can now have a 'worth'.
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* net.lugdunon.item.renderer.DefaultRenderer now shows the buy and sell values for an item of worth.
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* game states can now subscribe to currencyUpdated() events by providing a function implementation.
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* Added net.lugdunon.states.ActionBarGameState.currencyUpdated(mode,currentValue,changedAmount) to client-side API.
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* Added net.lugdunon.states.ActionBarGameState.addCurrencyUpdateListener(id,listener) to client-side API.
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* Added net.lugdunon.states.ActionBarGameState.removeCurrencyUpdateListener(id) to client-side API.
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* Added currency display to InventoryDialog.
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* InventoryDialog no subscribes to currencyUpdated() events.
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* Added very rough worth values to a large number of item. Still needs adjusting though.
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* Fixed GeoIP discovery for servers in net.lugdunon.states.list.ServerList.fetchServerGeoData(server).
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* Added net.lugdunon.state.currency.ICurrency java and js classes.
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* Added net.lugdunon.character.Character.setCurrency(currency) to client-side API.
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* Added net.lugdunon.command.core.console.gm.AlterCurrencyCommand (/currency, or /cur), which also implements IServerInvokedCommand for programmatic alteration of a character's funds.
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* Added currency support to CommandProperties.
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* Added a goldsmithing crafting discipline. Goldsmiths will be able to create ornamentation, jewelry, and mint coins from precious metals and gemstones.
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* Added the three appropriate advancements for the goldsmithing crafting discipline.
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* Added silver ore nodes, silver ore, silver bars (and crafting recipe).
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* Added an anvil item and crafting recipe.
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* Changed the blacksmith's anvil crafting recipe to require an anvil and steel hammer.
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* Crafting a blacksmith's anvil will require the use of another blacksmith's anvil at several points in the process. This being the case, blacksmiths will need access to a pre-existing blacksmith's anvil to create one of their own.
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* Added a goldsmith's crafting bench item, station, and recipe.
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* Silver and gold ore nodes will now spawn in mineshafts. Silver with a 5% probability, gold with a 2% probability, and iron now has an 18% probability.
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* Added a small foundry (blacksmith's anvil and smelting furnace) to the family farm.
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Latest revision as of 15:14, 7 July 2019

Engine Content: This information applies to the engine and therefore to all servers.

0.8.9


Last Updated: 07/07/2019



Mods altered in this update:



Server mods altered in this update:



/etc files altered in this update:



Release Notes: