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− | '''0.5.13'''
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| + | '''''0.8.9''''' |
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| + | ''Last Updated: 07/07/2019'' |
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| + | Mods altered in this update: |
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| + | Server mods altered in this update: |
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− | ''Last Updated: 24/01/2014''
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| /etc files altered in this update: | | /etc files altered in this update: |
− | *advancementCategories.json
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− | *commands.json
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− | *itemBaseCosts.json
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− | *items.json
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− | *recipes.json
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− | *vendors.json
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| Release Notes: | | Release Notes: |
− | *Fixed an issue that was causing wonkiness when switching between advancement categories in the UI.
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− | *Timberframe and limestone houses are now properly defined and can have their access restriction set.
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− | *Flax seed and potato vendor slots are now on a timer.
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− | *Milk and water buckets now empty when used in crafting.
| + | [[Category:Releases|Upcoming Release]] |
− | *Players can now move houses while preserving their interior instances.
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− | *Players can now purchase barrels o' animals (chicken, cow, pig, sheep, cat, and dog) from Obalda in the Bibracte market.
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− | *Character stuck issue tentatively fixed. Needs extensive testing to verify.
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− | *Added ornate fence gate item.
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− | *Updated tileset and icons for fences.
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− | *Updated tileset and icons for ladders.
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− | *Added support for easy server-side config of advancement categories and updated net.lugdunon.ui.advancements.AdvancementsDialog accordingly.
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− | *Added etc/advancementCategories.json
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− | *Added net.lugdunon.state.character.advancement.AdvancementCategories to the server-side code base.
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− | *Added net.lugdunon.state.character.advancement.AdvancementCategory to the server-side code base.
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− | *Added net.lugdunon.state.mod.Mod.listAdvancementCategoryIds() to the server-side API.
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− | *Added net.lugdunon.state.mod.Mod.getAdvancementCategory(String advancementCategoryId) to the server-side API.
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− | *Added net.lugdunon.state.mod.Mod.hasAdvancementCategory(String advancementCategoryId) to the server-side API.
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− | *Added game.advancementCategories to client-side API.
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− | *Added game.advancementCategoryIds to client-side API.
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− | *Added game.advancementCategoryLength to client-side API.
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− | *Added a Spellcasting advancement category stub.
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− | *Added a Weapons advancement category stub.
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− | *Added net.lugdunon.state.item.ItemInstance.getUserDefinedData() to server-side API.
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− | *Added net.lugdunon.state.item.ItemInstance.setUserDefinedData(JSONObject userDefinedData) to server-side API.
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− | *Added net.lugdunon.state.item.ItemInstance.getPlaceableUserDefinedData() to server-side API.
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− | *Added net.lugdunon.state.item.ItemInstance.setPlaceableUserDefinedData(JSONObject placeableUserDefinedData) to server-side API.
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− | *Placeable items can now transfer their user defined data state to an inventory item and vice-versa.
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− | *Added net.lugdunon.command.core.play.OpenAnimalBarrelCommand.
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− | *Added net.lugdunon.state.item.action.AnimalBarrelActionHandler to the client-side code base.
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− | *Added etc/itemBasedCosts.json
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− | *If ~/etc/itemBasedCosts.json is present, the servers goes into automatic item cost calculation mode.
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− | *Fixed an issue causing an error when an action is performed with an item that has no action presence defined for that type of action.
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− | *Added some code to help track replicate the 'character stuck in movement bug'. I replicated it! Now to actually fix it...
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− | *Added Brash's quote to the presskit.
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− | *Added a steel plate item and crafting recipe.
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− | *All plate armor (and the fermentation vessel) now require steel plates instead of steel bars to craft.
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− | *ItemDefinition / Item toJSONObject() implementation completed.
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− | *Campfires can no longer be healed past their maximum durability.
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− | *Integrated the ItemWorthCalculator with server. This will auto-calculate all item costs that are created with recipes.
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− | *Item worth calculation now takes into account if a recipe material is not consumed. In this event, the item worth is incremented by 1/8 of the worth of the unconsumed recipe material.
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− | *Item worth calculation now takes into account is the result is a stack of items. In this event the item's worth is divided by the stack size of the result.
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− | *Adjusted the cost of ores to make a little more sense.
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− | *Added net.lugdunon.state.item.action.update.CandleUpdateAction to server-side code base.
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− | *Placed candles now have a duration of 5 minutes. After 5 minutes, they will burn out and be removed from the world.
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− | *Feathers are now white again.
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