Difference between revisions of "Upcoming Release"
From LugdunonWiki
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'''0.5.9''' | '''0.5.9''' | ||
− | ''Last Updated: | + | ''Last Updated: 30/11/2013'' |
+ | * Updated the etc file listing to reflect the additions in 0.5.8 http://wiki.lugdunon.net/w/?title=Modding_Overview#The_.2Fetc_directory | ||
+ | * Added some debugging to net.lugdunon.character.Character.handlePathing() in an attempt to track down issue reported here: http://forums.lugdunon.net/viewtopic.php?f=10&t=25 | ||
+ | * Added a stamina bar to the unit frame UI. | ||
+ | * Added net.lugdunon.ui.unitFrame.UnitFrame.staminaChanged(cur,max)to the client-side API. | ||
+ | * Added net.lugdunon.ui.unitFrame.IUnitFrame.staminaChanged(character,cur,max) to the client-side API. | ||
+ | * Added net.lugdunon.ui.unitFrame.PartyFrame.staminaChanged(character,cur,max) to the client-side API. | ||
+ | * Added net.lugdunon.ui.unitFrame.TargetFrame.staminaChanged(character,cur,max) to the client-side API. | ||
+ | * Added net.lugdunon.command.core.console.gm.DrainCharacterCommand. This command (/drain) drains a character's stamina. | ||
+ | * Fixed the client-side implementation of net.lugdunon.command.core.player.PlayerStaminaCommand to update the UI accordingly. | ||
+ | * Added baseHealthRegenRate to the net.lugdunon.state.character.Character server-side class. | ||
+ | * Added baseStaminaRegenRate to the net.lugdunon.state.character.Character server-side class. | ||
+ | * Added net.lugdunon.state.character.advancement.ICharacterStats.setHealthRegenText() to client-side API. | ||
+ | * Added net.lugdunon.state.character.advancement.ICharacterStats.setStaminaRegenText() to client-side API. | ||
+ | * Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_GM. | ||
+ | * Added baseHealthRegenRate to net.lugdunon.state.character.advancement.def.DefaultCharacterStats. | ||
+ | * Added baseStaminaRegenRate to net.lugdunon.state.character.advancement.def.DefaultCharacterStats. | ||
+ | * Completed implementation of net.lugdunon.state.character.NonPlayerCharacter.handleStaminaChangeEvent(final int staminaChangeType, final int causeType, final Object cause). | ||
+ | * Completed implementation of net.lugdunon.state.character.PlayerCharacter.handleStaminaChangeEvent(final int staminaChangeType, final int causeType, final Object cause). | ||
* Added net.lugdunon.state.character.Character.getBaseStamina() to server side API. | * Added net.lugdunon.state.character.Character.getBaseStamina() to server side API. | ||
* Added net.lugdunon.state.character.advancement.ICharacterResourceChangeDelegate.handleStaminaChangeEvent (final int staminaChangeType, final int causeType, final Object cause) to server-side API. | * Added net.lugdunon.state.character.advancement.ICharacterResourceChangeDelegate.handleStaminaChangeEvent (final int staminaChangeType, final int causeType, final Object cause) to server-side API. |
Revision as of 03:29, 30 November 2013
0.5.9
Last Updated: 30/11/2013
- Updated the etc file listing to reflect the additions in 0.5.8 http://wiki.lugdunon.net/w/?title=Modding_Overview#The_.2Fetc_directory
- Added some debugging to net.lugdunon.character.Character.handlePathing() in an attempt to track down issue reported here: http://forums.lugdunon.net/viewtopic.php?f=10&t=25
- Added a stamina bar to the unit frame UI.
- Added net.lugdunon.ui.unitFrame.UnitFrame.staminaChanged(cur,max)to the client-side API.
- Added net.lugdunon.ui.unitFrame.IUnitFrame.staminaChanged(character,cur,max) to the client-side API.
- Added net.lugdunon.ui.unitFrame.PartyFrame.staminaChanged(character,cur,max) to the client-side API.
- Added net.lugdunon.ui.unitFrame.TargetFrame.staminaChanged(character,cur,max) to the client-side API.
- Added net.lugdunon.command.core.console.gm.DrainCharacterCommand. This command (/drain) drains a character's stamina.
- Fixed the client-side implementation of net.lugdunon.command.core.player.PlayerStaminaCommand to update the UI accordingly.
- Added baseHealthRegenRate to the net.lugdunon.state.character.Character server-side class.
- Added baseStaminaRegenRate to the net.lugdunon.state.character.Character server-side class.
- Added net.lugdunon.state.character.advancement.ICharacterStats.setHealthRegenText() to client-side API.
- Added net.lugdunon.state.character.advancement.ICharacterStats.setStaminaRegenText() to client-side API.
- Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_GM.
- Added baseHealthRegenRate to net.lugdunon.state.character.advancement.def.DefaultCharacterStats.
- Added baseStaminaRegenRate to net.lugdunon.state.character.advancement.def.DefaultCharacterStats.
- Completed implementation of net.lugdunon.state.character.NonPlayerCharacter.handleStaminaChangeEvent(final int staminaChangeType, final int causeType, final Object cause).
- Completed implementation of net.lugdunon.state.character.PlayerCharacter.handleStaminaChangeEvent(final int staminaChangeType, final int causeType, final Object cause).
- Added net.lugdunon.state.character.Character.getBaseStamina() to server side API.
- Added net.lugdunon.state.character.advancement.ICharacterResourceChangeDelegate.handleStaminaChangeEvent (final int staminaChangeType, final int causeType, final Object cause) to server-side API.
- Added net.lugdunon.state.character.advancement.ICharacterStats.HEALTH_MODIFY_CAUSE_REGEN.
- Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ENVIRONMENT.
- Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_SPELL_USE.
- Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ABILITY_USE.
- Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ITEM_USE.
- Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ADVANCEMENT.
- Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_REGEN.
- Added net.lugdunon.state.character.advancement.ICharacterStats.setPostDeathStamina(int stamina) to the server-side API.
- Added net.lugdunon.state.character.advancement.ICharacterStats.getHealthRegenRate() to the server-side API.
- Added net.lugdunon.state.character.advancement.ICharacterStats.getStaminaRegenRate() to the server-side API.
- Added net.lugdunon.state.character.advancement.ICharacterStats.modifyStamina(int amount, int causeType, Object cause) to the server-side API.
- Added net.lugdunon.state.character.advancement.ICharacterStats.getHealthRegenRate() to the client-side API.
- Added net.lugdunon.state.character.advancement.ICharacterStats.getStaminaRegenRate() to the client-side API.