Difference between revisions of "Upcoming Release"
From LugdunonWiki
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'''0.5.9''' | '''0.5.9''' | ||
− | ''Last Updated: | + | ''Last Updated: 03/12/2013'' |
+ | * Added case in net.lugdunon.item.renderer.DefaultRenderer.renderEquipEffect() for staminaRegenIncrease. | ||
+ | * net.lugdunon.states.list.ServerList now shows the server's country (location) as the long country name and not the country code. | ||
+ | * net.lugdunon.command.core.player.PlayerHealthCommand now makes use of Character.characterToData(). | ||
+ | * net.lugdunon.command.core.player.PlayerStaminaCommand now makes use of Character.characterToData(). | ||
+ | * net.lugdunon.state.character.advancement.def.DefaultCharacterStats now properly updates when health and stamina regen rates change. | ||
+ | * The item 'Gray Cloak' now grants +5 to stamina regen when equipped. | ||
+ | * The item 'Red Cloak' now grants +10 to stamina regen when equipped. | ||
* Updated the etc file listing to reflect the additions in 0.5.8 http://wiki.lugdunon.net/w/?title=Modding_Overview#The_.2Fetc_directory | * Updated the etc file listing to reflect the additions in 0.5.8 http://wiki.lugdunon.net/w/?title=Modding_Overview#The_.2Fetc_directory | ||
* Added some debugging to net.lugdunon.character.Character.handlePathing() in an attempt to track down issue reported here: http://forums.lugdunon.net/viewtopic.php?f=10&t=25 | * Added some debugging to net.lugdunon.character.Character.handlePathing() in an attempt to track down issue reported here: http://forums.lugdunon.net/viewtopic.php?f=10&t=25 |
Revision as of 05:55, 3 December 2013
0.5.9
Last Updated: 03/12/2013
- Added case in net.lugdunon.item.renderer.DefaultRenderer.renderEquipEffect() for staminaRegenIncrease.
- net.lugdunon.states.list.ServerList now shows the server's country (location) as the long country name and not the country code.
- net.lugdunon.command.core.player.PlayerHealthCommand now makes use of Character.characterToData().
- net.lugdunon.command.core.player.PlayerStaminaCommand now makes use of Character.characterToData().
- net.lugdunon.state.character.advancement.def.DefaultCharacterStats now properly updates when health and stamina regen rates change.
- The item 'Gray Cloak' now grants +5 to stamina regen when equipped.
- The item 'Red Cloak' now grants +10 to stamina regen when equipped.
- Updated the etc file listing to reflect the additions in 0.5.8 http://wiki.lugdunon.net/w/?title=Modding_Overview#The_.2Fetc_directory
- Added some debugging to net.lugdunon.character.Character.handlePathing() in an attempt to track down issue reported here: http://forums.lugdunon.net/viewtopic.php?f=10&t=25
- Added a stamina bar to the unit frame UI.
- Added net.lugdunon.ui.unitFrame.UnitFrame.staminaChanged(cur,max)to the client-side API.
- Added net.lugdunon.ui.unitFrame.IUnitFrame.staminaChanged(character,cur,max) to the client-side API.
- Added net.lugdunon.ui.unitFrame.PartyFrame.staminaChanged(character,cur,max) to the client-side API.
- Added net.lugdunon.ui.unitFrame.TargetFrame.staminaChanged(character,cur,max) to the client-side API.
- Added net.lugdunon.command.core.console.gm.DrainCharacterCommand. This command (/drain) drains a character's stamina.
- Fixed the client-side implementation of net.lugdunon.command.core.player.PlayerStaminaCommand to update the UI accordingly.
- Added baseHealthRegenRate to the net.lugdunon.state.character.Character server-side class.
- Added baseStaminaRegenRate to the net.lugdunon.state.character.Character server-side class.
- Added net.lugdunon.state.character.advancement.ICharacterStats.setHealthRegenText() to client-side API.
- Added net.lugdunon.state.character.advancement.ICharacterStats.setStaminaRegenText() to client-side API.
- Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_GM.
- Added baseHealthRegenRate to net.lugdunon.state.character.advancement.def.DefaultCharacterStats.
- Added baseStaminaRegenRate to net.lugdunon.state.character.advancement.def.DefaultCharacterStats.
- Completed implementation of net.lugdunon.state.character.NonPlayerCharacter.handleStaminaChangeEvent(final int staminaChangeType, final int causeType, final Object cause).
- Completed implementation of net.lugdunon.state.character.PlayerCharacter.handleStaminaChangeEvent(final int staminaChangeType, final int causeType, final Object cause).
- Added net.lugdunon.state.character.Character.getBaseStamina() to server side API.
- Added net.lugdunon.state.character.advancement.ICharacterResourceChangeDelegate.handleStaminaChangeEvent (final int staminaChangeType, final int causeType, final Object cause) to server-side API.
- Added net.lugdunon.state.character.advancement.ICharacterStats.HEALTH_MODIFY_CAUSE_REGEN.
- Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ENVIRONMENT.
- Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_SPELL_USE.
- Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ABILITY_USE.
- Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ITEM_USE.
- Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ADVANCEMENT.
- Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_REGEN.
- Added net.lugdunon.state.character.advancement.ICharacterStats.setPostDeathStamina(int stamina) to the server-side API.
- Added net.lugdunon.state.character.advancement.ICharacterStats.getHealthRegenRate() to the server-side API.
- Added net.lugdunon.state.character.advancement.ICharacterStats.getStaminaRegenRate() to the server-side API.
- Added net.lugdunon.state.character.advancement.ICharacterStats.modifyStamina(int amount, int causeType, Object cause) to the server-side API.
- Added net.lugdunon.state.character.advancement.ICharacterStats.getHealthRegenRate() to the client-side API.
- Added net.lugdunon.state.character.advancement.ICharacterStats.getStaminaRegenRate() to the client-side API.