Difference between revisions of "Upcoming Release"
From LugdunonWiki
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''Last Updated: 31/12/2013'' | ''Last Updated: 31/12/2013'' | ||
+ | /etc files altered in this update: | ||
+ | * achievementCategories.json | ||
+ | * achievements.json | ||
+ | * advancements.json | ||
+ | * commands.json | ||
+ | * mailCache.json | ||
+ | * manifest.json | ||
+ | * metrics.json | ||
+ | * quests.json | ||
+ | |||
+ | Release Notes: | ||
+ | * Fixed an issue causing an erroneous input retrigger event from firing when input is ignored. | ||
+ | * Fixed an issue that was breaking general crafting (with no crafting station). | ||
+ | * Added net.lugdunon.state.character.advancement.ICharacterStats.HEALTH_MODIFY_CAUSE_EVOLUTION. | ||
+ | * When NPCs 'evolve', or mature into another entity. They experience no death state. | ||
+ | * When NPCs or PCs are deleted, their inventory and mailbox is cleared out. | ||
+ | * Added net.lugdunon.state.character.Character.prepForRemoval() to server-side API. | ||
+ | * Added net.lugdunon.state.mail.MailCache.clearInboxForPlayer(PlayerCharacter pc) to server-side API. | ||
+ | * Fixed the text of some item descriptions. | ||
* Fixed some issues around crafting with a crafting station. All should work as intended now. | * Fixed some issues around crafting with a crafting station. All should work as intended now. | ||
* Added a reference count to act within the game.input.listen() and game.input.ignore() calls to insure that proper behavior is observed even with nested listen / ignore groups. | * Added a reference count to act within the game.input.listen() and game.input.ignore() calls to insure that proper behavior is observed even with nested listen / ignore groups. |
Revision as of 21:13, 31 December 2013
0.5.10
Last Updated: 31/12/2013
/etc files altered in this update:
- achievementCategories.json
- achievements.json
- advancements.json
- commands.json
- mailCache.json
- manifest.json
- metrics.json
- quests.json
Release Notes:
- Fixed an issue causing an erroneous input retrigger event from firing when input is ignored.
- Fixed an issue that was breaking general crafting (with no crafting station).
- Added net.lugdunon.state.character.advancement.ICharacterStats.HEALTH_MODIFY_CAUSE_EVOLUTION.
- When NPCs 'evolve', or mature into another entity. They experience no death state.
- When NPCs or PCs are deleted, their inventory and mailbox is cleared out.
- Added net.lugdunon.state.character.Character.prepForRemoval() to server-side API.
- Added net.lugdunon.state.mail.MailCache.clearInboxForPlayer(PlayerCharacter pc) to server-side API.
- Fixed the text of some item descriptions.
- Fixed some issues around crafting with a crafting station. All should work as intended now.
- Added a reference count to act within the game.input.listen() and game.input.ignore() calls to insure that proper behavior is observed even with nested listen / ignore groups.
- Added 6 new sound effects: BOING, CHOP, PARTY.FAVOR, SCHWANG, WARM, and WHISTLE.DING.
- The WHISTLE.DING sound effect now plays when a message is sent via mail.
- The WARM sound effect now plays when a message is received via mail.
- Only report instanced items to the item removed metric.
- Added net.lugdunon.state.metric.mail.MailReceivedMetric.
- Added net.lugdunon.state.metric.mail.MailSentMetric.
- Added net.lugdunon.state.metric.quest.QuestCompletedMetric.
- Added net.lugdunon.state.achievement.mail.ReceiveMailAchievement.
- Added net.lugdunon.state.achievement.mail.SendMailAchievement.
- Added net.lugdunon.state.achievement.quest.QuestCompletedAchievement.
- Added net.lugdunon.state.quest.condition.completion.SendMail.
- Added Mail achievement category.
- Added Quest achievement category.
- Added 4 new mail related achievements.
- Added 2 new quest related achievements.
- Completing the farm quest chain ending with GENERAL.FAMILY.FARM.FOUR now sends an message via mail from Uncle Owain to the player.
- Fixed an issue (hopefully) with game.input not listening on initial client load.
- Fixed an issue with DataView.writeLargeString() causing errors when the input is an empty string.
- Mail operations and UI are now code complete.
- Completed mailbox state update code in net.lugdunon.ui.icon.MailIcon.
- Added net.lugdunon.state.mail.Mail.reinit() to client-side API.
- Added net.lugdunon.state.mail.Mail.getAttachmentCount() to client-side API.
- Added net.lugdunon.state.mail.MailBox.draftSaved(draft) to client-side API.
- Added numericIndicator css class to client-side styling.
- Added numericIndicator element to net.lugdunon.ui.mail.MailAttachments.html.
- Added send and clear buttons to net.lugdunon.ui.mail.MailComposeEntry.html.
- Added net.lugdunon.ui.mail.MailDialog.handleSaveDraft() to client-side API.
- Added net.lugdunon.ui.mail.MailDialog.handleSend(e) to client-side API.
- Added net.lugdunon.ui.mail.MailDialog.handleClear(e) to client-side API.
- Added net.lugdunon.ui.mail.MailDialog.draftSaved(draft) to client-side API.
- Added net.lugdunon.ui.mail.MailDialog.messageSent(messageId) to client-side API.
- Added net.lugdunon.ui.mail.MailDialog.messageReceived(message) to client-side API.
- Added net.lugdunon.ui.mail.MailDialog.messageRead(message) to client-side API.
- Added net.lugdunon.ui.mail.MailDialog.messageDeleted(message) to client-side API.
- Added net.lugdunon.command.core.mail.MailManagementCommand.
- Added net.lugdunon.state.character.PlayerCharacter.getDraft() to server-side API.
- Added net.lugdunon.state.mail.Mail.isSenderAPlayerCharacter() to server-side API.
- Added net.lugdunon.state.mail.Mail.expireAttachments() to server-side API.
- Added net.lugdunon.state.mail.Mail.clearAttachments() to server-side API.
- Removed SlideDB call to vote from lugdunon.net homepage.
- Added 'Run your own server!' button to the lugdunon.net homepage.
- Moved IndieDB ranking button to bottom and added SlideDB ranking button.
- Fixed a dom issue with net.lugdunon.ui.Slider.
- Refactored old 'display flags' (now called 'ui settings') code to conform to the settings API.
- Added UI settings panel, and added a toggle for the simple inventory interaction.
- Macro UI now up to date with the new inventory management code.
- net.lugdunon.command.core.console.DisplayFlagsConsoleCommand renamed to net.lugdunon.command.core.console.UIFlagsConsoleCommand.
- /df and /displayflag remapped to /uf and /uiflag.
- game.displayFlags remapped to game.uiSettings.
- Connect to server command now instantiates the ui settings panel and assigns it to game.uiSettings.
- net.lugdunon.conf.DisplayFlags removed.
- An net.lugdunon.item.ItemInstance can now be instantiated on client-side as a MACRO.
- Added net.lugdunon.item.Item.getMacroId() to client-side API.
- Added net.lugdunon.ui.settingsMenu.settings.UISetting to client-side code base.
- Added net.lugdunon.ui.Toggle to client-side code base.
- Added net.lugdunon.ui.inventory.slot.InventorySlotInteractionPanel.destroy() to client-side API.
- Added net.lugdunon.ui.inventory.slot.InventorySlotInteraction.enableDeleteDropTarget(el) to client-side API.
- Added net.lugdunon.ui.inventory.slot.InventorySlotInteraction.setupForInteractionPanel() to client-side API.
- Added net.lugdunon.state.mail.MailBox.newDraft() to client-side API.
- Added net.lugdunon.state.mail.MailBox.getDraft() to client-side API.
- net.lugdunon.state.mail.Mail can now be instantiated from client-side.
- Started work on new mail composition.
- Started work on reply and delete buttons / action in the mail UI.
- Added CSS for small round button with icon.
- Fixed an issue that was causing accounts to fail to load if a macro contained a syntax error. If a syntax error is encountered, the macro will alert the player to the fact when the macro is triggered.
- Fixed an issue with MoveInventoryItemCommand when the 'leave one' method is used.
- Fixed an issue causing a NaN display error in net.lugdunon.state.character.advancement.def.DefaultCharacterStats.setHealthRegenText().
- Implemented a secondary inventory action / mode selection method more suitable for tablets.
- EditActionsDialog updated to use new inventory management API.
- SpellbookDialog updated to use new inventory management API.
- Added net.lugdunon.character.Character.NON_INVENTORY_BLOCK to client-side API.
- net.lugdunon.item.ItemInstance.stackSize now defaults to 1.
- Added net.lugdunon.ui.inventory.slot.InventorySlot.setDisabled(disabled) to client-side API.
- Added net.lugdunon.ui.inventory.slot.InventorySlot.isDisabled() to client-side API.
- Added net.lugdunon.ui.inventory.slot.InventorySlotInteraction.INTERACTION_PANEL to client-side API.
- Added net.lugdunon.ui.inventory.slot.InventorySlotInteraction.unselect() to client-side API.
- Added net.lugdunon.ui.inventory.slot.InventorySlotInteractionPanel to client-side code base.
- AssignEditActionCommand no plays nice with the new inventory management API.
- Resolved LUGDUNON-301. Exiting secondary instances caused black screen of death in FireFox.
- Remaining issues with inventory dialog sorted.
- Implemented shift-clicking of inventory items to 'auto-assign' them to specific slots, or blocks. Try it out for yourself to see what prefers to go where. ;)
- Added net.lugdunon.ui.inventory.slot.CraftingResultInventorySlot to client-side codebase.
- Added net.lugdunon.item.Item.isNonInstanced() to client-side API.
- Added net.lugdunon.item.Item.isEquippable() to client-side API.
- Added net.lugdunon.item.Item.getEquippableSlots() to client-side API.
- Added net.lugdunon.character.Character.findAvailableSlotOfTypeForItem(type,item,placeableItemInstance) to client-side API.
- Added net.lugdunon.ui.inventory.slot.InventorySlot.setAlpha(alpha) to client-side API.
- Added net.lugdunon.ui.inventory.slot.InventorySlot.autoAssign() to client-side API.
- Added net.lugdunon.ui.inventory.slot.InventorySlot.autoAssignToAccessControl() to client-side API.
- Added net.lugdunon.ui.inventory.slot.InventorySlot.autoAssignToContainer() to client-side API.
- Added net.lugdunon.ui.inventory.slot.InventorySlot.autoAssignToInventory() to client-side API.
- Added net.lugdunon.ui.inventory.slot.InventorySlot.autoAssignToAction() to client-side API.
- Added net.lugdunon.ui.inventory.slot.InventorySlot.autoAssignToEquipment() to client-side API.
- Added net.lugdunon.ui.inventory.slot.InventorySlot.handleAutoAssign(slotType,slotIndex) to client-side API.
- Added net.lugdunon.ui.inventory.sub.BaseSubpanel.craftingResultUpdated(character,craftedItemId,craftedItemCount,craftedStamina) to client-side API.
- Added net.lugdunon.ui.inventory.sub.BaseSubpanel.inventoryUpdated(character,slotType,slotIndex,previousItem,container,mail)) to client-side API.
- Added net.lugdunon.world.placeables.PlaceableItemInstance.getInventoryItem(slotType,slotIndex) to client-side API.
- Removed the ability to close a dialog by clicking outside the dialog's bounds. Now the 'close' button must be used.
- Refactored inventory update event handling. Event listeners for inventory update events are registered with the net.lugdunon.states.ActionBarGameState instance.
- Added net.lugdunon.states.ActionBarGameState.craftingResultUpdated(character,craftedItemId,craftedItemCount,craftedStamina) to the client-side API.
- Added net.lugdunon.states.ActionBarGameState.inventoryUpdated(character,slotType,slotIndex,previousItem,container,mail) to the client-side API.
- Added net.lugdunon.states.ActionBarGameState.addInventoryUpdateListener(id,listener) to the client-side API.
- Added net.lugdunon.states.ActionBarGameState.removeInventoryUpdateListener(id) to the client-side API.
- Began refactoring how inventory interaction is handled. Interaction with mail attachments is complete.
- Inventory management is no longer handled via drag and drop + modifiers, it is now a 'click to pick up an item and click to place it' system.
- The active item will show on the cursor.
- By initially clicking a stacked item with the right mouse button, the stack will be split and the active half will be placed when the destination slot is clicked.
- By initially left clicking a stacked item and then right clicking an empty or like-item-occupied slot a single item from the active stack will be assigned to the destination.
- Added net.lugdunon.ui.inventory.slot.InventorySlot to the client-side codebase.
- Added net.lugdunon.ui.inventory.slot.InventorySlotInteraction to the client-side codebase.
- Added net.lugdunon.ui.mail.slot.AttachmentInventorySlot to the client-side codebase.
- Added net.lugdunon.character.Character.MAIL_ATTACHMENTS_BLOCK.
- Increased net.lugdunon.state.mail.Mail.MAX_ATTACHMENTS_LENGTH from 5 to 9.
- Added net.lugdunon.state.mail.Mail.setAttachment(idx,item) to the client-side API.
- Added net.lugdunon.state.mail.Mail.getAttachment(idx) to the client-side API.
- Added net.lugdunon.state.mail.MailBox.getMessage(id) to the client-side API.
- Added net.lugdunon.item.Item.isStackable() to the client-side API.
- Added net.lugdunon.item.ItemInstance.getStackSize() to the client-side API.
- Added net.lugdunon.item.ItemInstance.drawIcon(context,mode) to the client-side API.
- Added right mouse button support to net.lugdunon.input.Input onclick events.
- Added net.lugdunon.input.Input.CLICK_TYPE_PRIMARY to the client-side API.
- Added net.lugdunon.input.Input.CLICK_TYPE_SECONDARY to the client-side API.
- Added net.lugdunon.input.Input.CLICK_TYPE_TERTIARY to the client-side API.
- Added net.lugdunon.input.Input.clickType(e) to the client-side API.
- Added net.lugdunon.input.Input.LAYERS.MAX to the client-side API.
- Added net.lugdunon.input.Input.CLICK_EVENT to the client-side API.
- Several issues with the move item command have been fixed.
- Added net.lugdunon.command.CommandProperties.getMessage(String key, Mail defaultValue) to the server-side API.
- Added net.lugdunon.command.CommandProperties.getMessage(String key) to the server-side API.
- Added net.lugdunon.command.CommandProperties.setMessage(String key, Mail value) to the server-side API.
- Fixed an issue with input registering button down states incorrectly when the cursor leaves the main game area.
- Fixed the wording several icon detail texts.
- Initial work on the mail system is complete.
- Initial work on adding currency is complete.
- Added net.lugdunon.state.currency.Currency classes to both client and server-side. Currency currently is represented as three standard coins denominations (gold, silver, and copper) with each denomination equal to 100 of its immediate lesser denomination.
- Added a currency property to net.lugdunon.character.Character.
- Added net.lugdunon.character.CharacterSerializer.CURRENCY_FLAG.
- Added net.lugdunon.state.mail.Mail classes to both client and server-side.
- Added net.lugdunon.state.mail.MailBox to client-side codebase.
- Added net.lugdunon.ui.mail.MailDialog to client-side codebase.
- Added net.lugdunon.ui.icon.MailIcon to client-side codebase.
- Added a mail icon to net.lugdunon.states.ActionBarGameState.
- Added net.lugdunon.util.EventProducer to client-side codebase.
- Added msToTimeString parameter to Number.msToTimeString(). Optional. If omitted, 2 is used as the default value.
- Added game.mailbox to client-side API.
- LoadCharacterCommand now sends initial mailbox data.
- Added net.lugdunon.state.mail.IMailListener to server-side codebase.
- Added net.lugdunon.state.mail.MailCache to server-side codebase.
- Added World.getMailCache() to the server-side API.
- Added World.saveMailCache() to the server-side API.
- Fixed the regen stage 2 and 3 advancement effect values to match the description.
- Added etc/mailCache.json.
- Fixed the etc/manifest.json key for AUD:MUSIC.TRIP.TO.NORFOLK.
- Added ITEM_PAGE_SCRIVEN, ITEM_SCROLL_BLANK, ITEM_ENVELOPE_OPEN, ITEM_ENVELOPE_CLOSED icons.