Difference between revisions of "Upcoming Release"
From LugdunonWiki
Line 1: | Line 1: | ||
'''0.5.11''' | '''0.5.11''' | ||
− | ''Last Updated: | + | ''Last Updated: 04/01/2014'' |
/etc files altered in this update: | /etc files altered in this update: | ||
− | + | * advancements.json | |
+ | * commands.json | ||
+ | * craftingDisciplines.json | ||
+ | * items.json | ||
+ | * recipes.json | ||
+ | * instanceTemplates/MINESHAFT/instance.json | ||
+ | * instances/0/placeableItemCache.json | ||
+ | * instances/0/terrain.dat | ||
Release Notes: | Release Notes: | ||
+ | * Fixed GeoIP discovery for servers in net.lugdunon.states.list.ServerList.fetchServerGeoData(server). | ||
+ | * Added net.lugdunon.state.currency.ICurrency java and js classes. | ||
+ | * Added net.lugdunon.character.Character.setCurrency(currency) to client-side API. | ||
+ | * Added net.lugdunon.command.core.console.gm.AlterCurrencyCommand (/currency, or /cur), which also implements IServerInvokedCommand for programmatic alteration of a character's funds. | ||
+ | * Added currency support to CommandProperties. | ||
+ | * Added a goldsmithing crafting discipline. Goldsmiths will be able to create ornamentation, jewelry, and mint coins from precious metals and gemstones. | ||
+ | * Added the three appropriate advancements for the goldsmithing crafting discipline. | ||
+ | * Added silver ore nodes, silver ore, silver bars (and crafting recipe). | ||
+ | * Added an anvil item and crafting recipe. | ||
+ | * Changed the blacksmith's anvil crafting recipe to require an anvil and steel hammer. | ||
+ | * Crafting a blacksmith's anvil will require the use of another blacksmith's anvil at several points in the process. This being the case, blacksmiths will need access to a pre-existing blacksmith's anvil to create one of their own. | ||
+ | * Added a goldsmith's crafting bench item, station, and recipe. | ||
+ | * Silver and gold ore nodes will now spawn in mineshafts. Silver with a 5% probability, gold with a 2% probability, and iron now has an 18% probability. | ||
+ | * Added a small foundry (blacksmith's anvil and smelting furnace to the family farm. |
Revision as of 04:17, 4 January 2014
0.5.11
Last Updated: 04/01/2014
/etc files altered in this update:
- advancements.json
- commands.json
- craftingDisciplines.json
- items.json
- recipes.json
- instanceTemplates/MINESHAFT/instance.json
- instances/0/placeableItemCache.json
- instances/0/terrain.dat
Release Notes:
- Fixed GeoIP discovery for servers in net.lugdunon.states.list.ServerList.fetchServerGeoData(server).
- Added net.lugdunon.state.currency.ICurrency java and js classes.
- Added net.lugdunon.character.Character.setCurrency(currency) to client-side API.
- Added net.lugdunon.command.core.console.gm.AlterCurrencyCommand (/currency, or /cur), which also implements IServerInvokedCommand for programmatic alteration of a character's funds.
- Added currency support to CommandProperties.
- Added a goldsmithing crafting discipline. Goldsmiths will be able to create ornamentation, jewelry, and mint coins from precious metals and gemstones.
- Added the three appropriate advancements for the goldsmithing crafting discipline.
- Added silver ore nodes, silver ore, silver bars (and crafting recipe).
- Added an anvil item and crafting recipe.
- Changed the blacksmith's anvil crafting recipe to require an anvil and steel hammer.
- Crafting a blacksmith's anvil will require the use of another blacksmith's anvil at several points in the process. This being the case, blacksmiths will need access to a pre-existing blacksmith's anvil to create one of their own.
- Added a goldsmith's crafting bench item, station, and recipe.
- Silver and gold ore nodes will now spawn in mineshafts. Silver with a 5% probability, gold with a 2% probability, and iron now has an 18% probability.
- Added a small foundry (blacksmith's anvil and smelting furnace to the family farm.