Difference between revisions of "Upcoming Release"
From LugdunonWiki
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'''0.5.11''' | '''0.5.11''' | ||
− | ''Last Updated: | + | ''Last Updated: 06/01/2014'' |
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* craftingDisciplines.json | * craftingDisciplines.json | ||
* items.json | * items.json | ||
+ | * mods.json | ||
* recipes.json | * recipes.json | ||
* instanceTemplates/MINESHAFT/instance.json | * instanceTemplates/MINESHAFT/instance.json | ||
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Release Notes: | Release Notes: | ||
+ | * Mods can now contain additional recipes. | ||
+ | * Currency now implemented as a subsystem and subsequently a mod has been created for the default implmentation (gsc, or gold / silver / copper). | ||
+ | * Added net.lugdunon.currency.gsc.action.RedeemCoinActionHandler to client-side code base. | ||
+ | * Added net.lugdunon.currency.gsc.command.RedeemCoinCommand. | ||
+ | * Added coin blank, coin mold, gold, silver, and copper coin items and recipes. | ||
+ | * game.currencyImplementation holds the implementing class for this server's currency. It is initialized during the ConnectToServerCommand. | ||
+ | * Items can now have a 'worth'. | ||
+ | * net.lugdunon.item.renderer.DefaultRenderer now shows the buy and sell values for an item of worth. | ||
+ | * game states can now subscribe to currencyUpdated() events by providing a function implementation. | ||
+ | * Added net.lugdunon.states.ActionBarGameState.currencyUpdated(mode,currentValue,changedAmount) to client-side API. | ||
+ | * Added net.lugdunon.states.ActionBarGameState.addCurrencyUpdateListener(id,listener) to client-side API. | ||
+ | * Added net.lugdunon.states.ActionBarGameState.removeCurrencyUpdateListener(id) to client-side API. | ||
+ | * Added currency display to InventoryDialog. | ||
+ | * InventoryDialog no subscribes to currencyUpdated() events. | ||
+ | * Added very rough worth values to a large number of item. Still needs adjusting though. | ||
* Fixed GeoIP discovery for servers in net.lugdunon.states.list.ServerList.fetchServerGeoData(server). | * Fixed GeoIP discovery for servers in net.lugdunon.states.list.ServerList.fetchServerGeoData(server). | ||
* Added net.lugdunon.state.currency.ICurrency java and js classes. | * Added net.lugdunon.state.currency.ICurrency java and js classes. |
Revision as of 04:38, 6 January 2014
0.5.11
Last Updated: 06/01/2014
/etc files altered in this update:
- advancements.json
- commands.json
- craftingDisciplines.json
- items.json
- mods.json
- recipes.json
- instanceTemplates/MINESHAFT/instance.json
- instances/0/placeableItemCache.json
- instances/0/terrain.dat
Release Notes:
- Mods can now contain additional recipes.
- Currency now implemented as a subsystem and subsequently a mod has been created for the default implmentation (gsc, or gold / silver / copper).
- Added net.lugdunon.currency.gsc.action.RedeemCoinActionHandler to client-side code base.
- Added net.lugdunon.currency.gsc.command.RedeemCoinCommand.
- Added coin blank, coin mold, gold, silver, and copper coin items and recipes.
- game.currencyImplementation holds the implementing class for this server's currency. It is initialized during the ConnectToServerCommand.
- Items can now have a 'worth'.
- net.lugdunon.item.renderer.DefaultRenderer now shows the buy and sell values for an item of worth.
- game states can now subscribe to currencyUpdated() events by providing a function implementation.
- Added net.lugdunon.states.ActionBarGameState.currencyUpdated(mode,currentValue,changedAmount) to client-side API.
- Added net.lugdunon.states.ActionBarGameState.addCurrencyUpdateListener(id,listener) to client-side API.
- Added net.lugdunon.states.ActionBarGameState.removeCurrencyUpdateListener(id) to client-side API.
- Added currency display to InventoryDialog.
- InventoryDialog no subscribes to currencyUpdated() events.
- Added very rough worth values to a large number of item. Still needs adjusting though.
- Fixed GeoIP discovery for servers in net.lugdunon.states.list.ServerList.fetchServerGeoData(server).
- Added net.lugdunon.state.currency.ICurrency java and js classes.
- Added net.lugdunon.character.Character.setCurrency(currency) to client-side API.
- Added net.lugdunon.command.core.console.gm.AlterCurrencyCommand (/currency, or /cur), which also implements IServerInvokedCommand for programmatic alteration of a character's funds.
- Added currency support to CommandProperties.
- Added a goldsmithing crafting discipline. Goldsmiths will be able to create ornamentation, jewelry, and mint coins from precious metals and gemstones.
- Added the three appropriate advancements for the goldsmithing crafting discipline.
- Added silver ore nodes, silver ore, silver bars (and crafting recipe).
- Added an anvil item and crafting recipe.
- Changed the blacksmith's anvil crafting recipe to require an anvil and steel hammer.
- Crafting a blacksmith's anvil will require the use of another blacksmith's anvil at several points in the process. This being the case, blacksmiths will need access to a pre-existing blacksmith's anvil to create one of their own.
- Added a goldsmith's crafting bench item, station, and recipe.
- Silver and gold ore nodes will now spawn in mineshafts. Silver with a 5% probability, gold with a 2% probability, and iron now has an 18% probability.
- Added a small foundry (blacksmith's anvil and smelting furnace to the family farm.