Difference between revisions of "Upcoming Release"
From LugdunonWiki
Line 2: | Line 2: | ||
− | ''Last Updated: | + | ''Last Updated: 24/01/2014'' |
/etc files altered in this update: | /etc files altered in this update: | ||
+ | *advancementCategories.json | ||
+ | *commands.json | ||
+ | *itemBaseCosts.json | ||
*items.json | *items.json | ||
*recipes.json | *recipes.json | ||
+ | *vendors.json | ||
Release Notes: | Release Notes: | ||
+ | *Fixed an issue that was causing wonkiness when switching between advancement categories in the UI. | ||
+ | *Timberframe and limestone houses are now properly defined and can have their access restriction set. | ||
+ | *Flax seed and potato vendor slots are now on a timer. | ||
+ | *Milk and water buckets now empty when used in crafting. | ||
+ | *Players can now move houses while preserving their interior instances. | ||
+ | *Players can now purchase barrels o' animals (chicken, cow, pig, sheep, cat, and dog) from Obalda in the Bibracte market. | ||
+ | *Character stuck issue tentatively fixed. Needs extensive testing to verify. | ||
+ | *Added ornate fence gate item. | ||
+ | *Updated tileset and icons for fences. | ||
+ | *Updated tileset and icons for ladders. | ||
+ | *Added support for easy server-side config of advancement categories and updated net.lugdunon.ui.advancements.AdvancementsDialog accordingly. | ||
+ | *Added etc/advancementCategories.json | ||
+ | *Added net.lugdunon.state.character.advancement.AdvancementCategories to the server-side code base. | ||
+ | *Added net.lugdunon.state.character.advancement.AdvancementCategory to the server-side code base. | ||
+ | *Added net.lugdunon.state.mod.Mod.listAdvancementCategoryIds() to the server-side API. | ||
+ | *Added net.lugdunon.state.mod.Mod.getAdvancementCategory(String advancementCategoryId) to the server-side API. | ||
+ | *Added net.lugdunon.state.mod.Mod.hasAdvancementCategory(String advancementCategoryId) to the server-side API. | ||
+ | *Added game.advancementCategories to client-side API. | ||
+ | *Added game.advancementCategoryIds to client-side API. | ||
+ | *Added game.advancementCategoryLength to client-side API. | ||
+ | *Added a Spellcasting advancement category stub. | ||
+ | *Added a Weapons advancement category stub. | ||
+ | *Added net.lugdunon.state.item.ItemInstance.getUserDefinedData() to server-side API. | ||
+ | *Added net.lugdunon.state.item.ItemInstance.setUserDefinedData(JSONObject userDefinedData) to server-side API. | ||
+ | *Added net.lugdunon.state.item.ItemInstance.getPlaceableUserDefinedData() to server-side API. | ||
+ | *Added net.lugdunon.state.item.ItemInstance.setPlaceableUserDefinedData(JSONObject placeableUserDefinedData) to server-side API. | ||
+ | *Placeable items can now transfer their user defined data state to an inventory item and vice-versa. | ||
+ | *Added net.lugdunon.command.core.play.OpenAnimalBarrelCommand. | ||
+ | *Added net.lugdunon.state.item.action.AnimalBarrelActionHandler to the client-side code base. | ||
+ | *Added etc/itemBasedCosts.json | ||
+ | *If ~/etc/itemBasedCosts.json is present, the servers goes into automatic item cost calculation mode. | ||
*Fixed an issue causing an error when an action is performed with an item that has no action presence defined for that type of action. | *Fixed an issue causing an error when an action is performed with an item that has no action presence defined for that type of action. | ||
*Added some code to help track replicate the 'character stuck in movement bug'. I replicated it! Now to actually fix it... | *Added some code to help track replicate the 'character stuck in movement bug'. I replicated it! Now to actually fix it... |
Revision as of 04:35, 24 January 2014
0.5.13
Last Updated: 24/01/2014
/etc files altered in this update:
- advancementCategories.json
- commands.json
- itemBaseCosts.json
- items.json
- recipes.json
- vendors.json
Release Notes:
- Fixed an issue that was causing wonkiness when switching between advancement categories in the UI.
- Timberframe and limestone houses are now properly defined and can have their access restriction set.
- Flax seed and potato vendor slots are now on a timer.
- Milk and water buckets now empty when used in crafting.
- Players can now move houses while preserving their interior instances.
- Players can now purchase barrels o' animals (chicken, cow, pig, sheep, cat, and dog) from Obalda in the Bibracte market.
- Character stuck issue tentatively fixed. Needs extensive testing to verify.
- Added ornate fence gate item.
- Updated tileset and icons for fences.
- Updated tileset and icons for ladders.
- Added support for easy server-side config of advancement categories and updated net.lugdunon.ui.advancements.AdvancementsDialog accordingly.
- Added etc/advancementCategories.json
- Added net.lugdunon.state.character.advancement.AdvancementCategories to the server-side code base.
- Added net.lugdunon.state.character.advancement.AdvancementCategory to the server-side code base.
- Added net.lugdunon.state.mod.Mod.listAdvancementCategoryIds() to the server-side API.
- Added net.lugdunon.state.mod.Mod.getAdvancementCategory(String advancementCategoryId) to the server-side API.
- Added net.lugdunon.state.mod.Mod.hasAdvancementCategory(String advancementCategoryId) to the server-side API.
- Added game.advancementCategories to client-side API.
- Added game.advancementCategoryIds to client-side API.
- Added game.advancementCategoryLength to client-side API.
- Added a Spellcasting advancement category stub.
- Added a Weapons advancement category stub.
- Added net.lugdunon.state.item.ItemInstance.getUserDefinedData() to server-side API.
- Added net.lugdunon.state.item.ItemInstance.setUserDefinedData(JSONObject userDefinedData) to server-side API.
- Added net.lugdunon.state.item.ItemInstance.getPlaceableUserDefinedData() to server-side API.
- Added net.lugdunon.state.item.ItemInstance.setPlaceableUserDefinedData(JSONObject placeableUserDefinedData) to server-side API.
- Placeable items can now transfer their user defined data state to an inventory item and vice-versa.
- Added net.lugdunon.command.core.play.OpenAnimalBarrelCommand.
- Added net.lugdunon.state.item.action.AnimalBarrelActionHandler to the client-side code base.
- Added etc/itemBasedCosts.json
- If ~/etc/itemBasedCosts.json is present, the servers goes into automatic item cost calculation mode.
- Fixed an issue causing an error when an action is performed with an item that has no action presence defined for that type of action.
- Added some code to help track replicate the 'character stuck in movement bug'. I replicated it! Now to actually fix it...
- Added Brash's quote to the presskit.
- Added a steel plate item and crafting recipe.
- All plate armor (and the fermentation vessel) now require steel plates instead of steel bars to craft.
- ItemDefinition / Item toJSONObject() implementation completed.
- Campfires can no longer be healed past their maximum durability.
- Integrated the ItemWorthCalculator with server. This will auto-calculate all item costs that are created with recipes.
- Item worth calculation now takes into account if a recipe material is not consumed. In this event, the item worth is incremented by 1/8 of the worth of the unconsumed recipe material.
- Item worth calculation now takes into account is the result is a stack of items. In this event the item's worth is divided by the stack size of the result.
- Adjusted the cost of ores to make a little more sense.
- Added net.lugdunon.state.item.action.update.CandleUpdateAction to server-side code base.
- Placed candles now have a duration of 5 minutes. After 5 minutes, they will burn out and be removed from the world.
- Feathers are now white again.