Difference between revisions of "Upcoming Release"
From LugdunonWiki
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− | ''Last Updated: | + | ''Last Updated: 29/01/2014'' |
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Release Notes: | Release Notes: | ||
+ | *Keyboard movement implementation has changed slightly. Directional movement is disabled for the time being, and the player's character will move in the direction of the last direction key pressed. | ||
+ | *Added net.lugdunon.state.character.movement.IDirectionalMovement.handleServerSideMovementUpdate(res) to client-side API. | ||
+ | *net.lugdunon.state.character.movement.free.FreeDirectionalMovement now features client-side prediction. | ||
+ | *Moved older free movement implementations to net.lugdunon.state.character.movement.free.legacy.*. | ||
+ | *Fixed some graphical inconsistencies with the wooden fences. | ||
*Fixed an issue with the mail dialog not correctly clearing cursor item target when closing. | *Fixed an issue with the mail dialog not correctly clearing cursor item target when closing. | ||
*Fixed an issue causing improper crafting pattern updates. | *Fixed an issue causing improper crafting pattern updates. |
Revision as of 03:12, 29 January 2014
0.5.13
Last Updated: 29/01/2014
/etc files altered in this update:
- advancementCategories.json
- commands.json
- itemBaseCosts.json
- items.json
- mods.json
- motd.json
- recipes.json
- vendors.json
Release Notes:
- Keyboard movement implementation has changed slightly. Directional movement is disabled for the time being, and the player's character will move in the direction of the last direction key pressed.
- Added net.lugdunon.state.character.movement.IDirectionalMovement.handleServerSideMovementUpdate(res) to client-side API.
- net.lugdunon.state.character.movement.free.FreeDirectionalMovement now features client-side prediction.
- Moved older free movement implementations to net.lugdunon.state.character.movement.free.legacy.*.
- Fixed some graphical inconsistencies with the wooden fences.
- Fixed an issue with the mail dialog not correctly clearing cursor item target when closing.
- Fixed an issue causing improper crafting pattern updates.
- Created a DIRECTIONAL.MOVEMENT subsystem, which will create an extension point for keyboard movement. The reference implementation (net.lugdunon.state.character.movement.free) is based on the original 'free movement' code.
- Added net.lugdunon.state.character.movement.IDirectionalMovement.
- Added net.lugdunon.state.character.movement.free.FreeDirectionalMovement.
- Moved net.lugdunon.input.keybind.movement.PlayerFreeMoveKeybinding to net.lugdunon.state.character.movement.free.input.PlayerFreeMoveKeybinding.
- Moved net.lugdunon.command.core.player.PlayerFreeMoveCommand to net.lugdunon.state.character.movement.command.PlayerDirectionalMovementCommand.
- Fixed an issue what was allowing players to damage GM-placed keyed items.
- Fixed "Lancifer's Super-Wonky-Space-Folding Pathing Bug".
- Added support for a GM-modifiable "message of the day" (motd) that displays whenever a player enters the world.
- Added wrought iron round bar stock item.
- Added wrought iron flat bar stock item.
- Added wrought iron fencing item, placeable and recipe.
- Added wrought iron gate item, placeable and recipe.
- Added hedge item, placeable and recipe.
- Fixed erroneous pathing triggers.
- Crafter's identity now persists on items through placement and reacquisition.
- Added net.lugdunon.state.item.PlaceableItemInstance.getCrafter() to server-side API
- Added net.lugdunon.state.item.PlaceableItemInstance.setCrafter(String crafter) to server-side API.
- Added game.motd to the client-side API.
- Added net.lugdunon.command.core.console.gm.SetMOTDCommand.
- Added etc/motd.json
- Added net.lugdunon.state.World.setMOTD(String motd) to server-side API.
- Added net.lugdunon.state.World.getMOTD() to server-side API.
- Added net.lugdunon.state.World.saveMOTD() to server-side API.
- Fixed an issue that was causing wonkiness when switching between advancement categories in the UI.
- Timberframe and limestone houses are now properly defined and can have their access restriction set.
- Flax seed and potato vendor slots are now on a timer.
- Milk and water buckets now empty when used in crafting.
- Players can now move houses while preserving their interior instances.
- Players can now purchase barrels o' animals (chicken, cow, pig, sheep, cat, and dog) from Obalda in the Bibracte market.
- Character stuck issue tentatively fixed. Needs extensive testing to verify.
- Added ornate fence gate item.
- Updated tileset and icons for fences.
- Updated tileset and icons for ladders.
- Added support for easy server-side config of advancement categories and updated net.lugdunon.ui.advancements.AdvancementsDialog accordingly.
- Added etc/advancementCategories.json
- Added net.lugdunon.state.character.advancement.AdvancementCategories to the server-side code base.
- Added net.lugdunon.state.character.advancement.AdvancementCategory to the server-side code base.
- Added net.lugdunon.state.mod.Mod.listAdvancementCategoryIds() to the server-side API.
- Added net.lugdunon.state.mod.Mod.getAdvancementCategory(String advancementCategoryId) to the server-side API.
- Added net.lugdunon.state.mod.Mod.hasAdvancementCategory(String advancementCategoryId) to the server-side API.
- Added game.advancementCategories to client-side API.
- Added game.advancementCategoryIds to client-side API.
- Added game.advancementCategoryLength to client-side API.
- Added a Spellcasting advancement category stub.
- Added a Weapons advancement category stub.
- Added net.lugdunon.state.item.ItemInstance.getUserDefinedData() to server-side API.
- Added net.lugdunon.state.item.ItemInstance.setUserDefinedData(JSONObject userDefinedData) to server-side API.
- Added net.lugdunon.state.item.ItemInstance.getPlaceableUserDefinedData() to server-side API.
- Added net.lugdunon.state.item.ItemInstance.setPlaceableUserDefinedData(JSONObject placeableUserDefinedData) to server-side API.
- Placeable items can now transfer their user defined data state to an inventory item and vice-versa.
- Added net.lugdunon.command.core.play.OpenAnimalBarrelCommand.
- Added net.lugdunon.state.item.action.AnimalBarrelActionHandler to the client-side code base.
- Added etc/itemBaseCosts.json
- If ~/etc/itemBaseCosts.json is present, the servers goes into automatic item cost calculation mode.
- Fixed an issue causing an error when an action is performed with an item that has no action presence defined for that type of action.
- Added some code to help track replicate the 'character stuck in movement bug'. I replicated it! Now to actually fix it...
- Added Brash's quote to the presskit.
- Added a steel plate item and crafting recipe.
- All plate armor (and the fermentation vessel) now require steel plates instead of steel bars to craft.
- ItemDefinition / Item toJSONObject() implementation completed.
- Campfires can no longer be healed past their maximum durability.
- Integrated the ItemWorthCalculator with server. This will auto-calculate all item costs that are created with recipes.
- Item worth calculation now takes into account if a recipe material is not consumed. In this event, the item worth is incremented by 1/8 of the worth of the unconsumed recipe material.
- Item worth calculation now takes into account is the result is a stack of items. In this event the item's worth is divided by the stack size of the result.
- Adjusted the cost of ores to make a little more sense.
- Added net.lugdunon.state.item.action.update.CandleUpdateAction to server-side code base.
- Placed candles now have a duration of 5 minutes. After 5 minutes, they will burn out and be removed from the world.
- Feathers are now white again.