Difference between revisions of "Upcoming Release"
From LugdunonWiki
Line 7: | Line 7: | ||
Mods altered in this update: | Mods altered in this update: | ||
− | + | *net.lugdunon.world.clover.tui | |
+ | *net.lugdunon.world.tupelo.tui | ||
Line 21: | Line 22: | ||
Release Notes: | Release Notes: | ||
+ | *Fixed an issue with net.lugdunon.command.core.ErrorCommand not cleaning up the alert dialog. | ||
+ | *Server admins can now set a password that is required for a player to connect. | ||
+ | *A public server listing is now available as a tab on the server select screen. | ||
+ | *net.lugdunon.command.core.ConnectToServerCommand now passes the user-supplied password if required. | ||
+ | *net.lugdunon.command.core.ConnectToServerCommand no calls game.client.serverConnectionFailed() if connection is rejected. | ||
+ | *Added net.lugdunon.command.Client.serverConnectionFailed() to the client-side API. | ||
+ | *Added labelText and icon arguments to the net.lugdunon.states.list.LargeListState.makeEditable() function in the client-side API. Both properties allow the appearance of the edit button to be customized. | ||
+ | *Added cleanup argument to the net.lugdunon.states.list.LargeListState.createContentRow() function in the client-side API. 'cleanup' is a function that will be called when the row is removed. | ||
+ | *Added simple argument to the net.lugdunon.states.list.LargeListState.updateListItems() function in the client-side API. 'simple' is a boolean value that if set to true, the content container will not be regenerated. | ||
+ | *Server listing dialog is now comprised of two tabs: the player's favorites, and publicly listed servers. | ||
+ | *The layout of the server listings has been refactored to better present the necessary information, including the addition of connection property icons. | ||
+ | *Public server listings have a button that allows for quick saving to / removing from the player's favorites list. | ||
+ | *Added icons for the various server connection properties (whitelist, blacklist, password, allows guests, public). | ||
+ | *Added net.lugdunon.states.LargeDialogState.setHeaderText(text) to the client-side API. | ||
+ | *Clicking on the External Address field of the Standalone Client Settings dialog will auto assign its value to the 'external.host.address' server configuration property. | ||
+ | *Added a justify property to the offset argument of game.showLabel() in the client-side API. Valid values are "left","right", and "center" with the default being "center". | ||
+ | *The get server status command now sends 5 boolean values corresponding to the server connection properties displayed as icons in the server listing dialog. | ||
+ | *Added "list.publicly" to the server configuration properties. | ||
+ | *Added "server.connect.password" to the server configuration properties. | ||
+ | *Added "external.host.address" to the server configuration properties. | ||
+ | *Created a new public listing server, which is hosted at auth.lugdunon.net. You can currently query the listing of available servers by calling: https://auth.lugdunon.net:41978/list/. Future support for paging, and filtering to come. | ||
+ | *Public server registration is accomplished at server launch time if the "list.publicly" server configuration property is set to "true", and a keep-alive is sent every minute thereafter. | ||
*Fixed an issue with inventory dialog subpanel background not displaying correctly when configuring conduits on containers. | *Fixed an issue with inventory dialog subpanel background not displaying correctly when configuring conduits on containers. | ||
*Moved the tileset image dump utility to a console command '/terrainToImage'. This will cause the tile and elevation images to be displayed in separate browser windows. | *Moved the tileset image dump utility to a console command '/terrainToImage'. This will cause the tile and elevation images to be displayed in separate browser windows. | ||
*Added color property to terrain preset layers. | *Added color property to terrain preset layers. | ||
*Added net.lugdunon.command.core.console.gm.TerrainToImageCommand. | *Added net.lugdunon.command.core.console.gm.TerrainToImageCommand. |
Revision as of 03:34, 6 August 2014
0.7.1
Last Updated: 31/07/2014
Mods altered in this update:
- net.lugdunon.world.clover.tui
- net.lugdunon.world.tupelo.tui
Server mods altered in this update:
- net.lugdunon.server.worldgen.defaults
/etc files altered in this update:
- commands.json
- items.json
Release Notes:
- Fixed an issue with net.lugdunon.command.core.ErrorCommand not cleaning up the alert dialog.
- Server admins can now set a password that is required for a player to connect.
- A public server listing is now available as a tab on the server select screen.
- net.lugdunon.command.core.ConnectToServerCommand now passes the user-supplied password if required.
- net.lugdunon.command.core.ConnectToServerCommand no calls game.client.serverConnectionFailed() if connection is rejected.
- Added net.lugdunon.command.Client.serverConnectionFailed() to the client-side API.
- Added labelText and icon arguments to the net.lugdunon.states.list.LargeListState.makeEditable() function in the client-side API. Both properties allow the appearance of the edit button to be customized.
- Added cleanup argument to the net.lugdunon.states.list.LargeListState.createContentRow() function in the client-side API. 'cleanup' is a function that will be called when the row is removed.
- Added simple argument to the net.lugdunon.states.list.LargeListState.updateListItems() function in the client-side API. 'simple' is a boolean value that if set to true, the content container will not be regenerated.
- Server listing dialog is now comprised of two tabs: the player's favorites, and publicly listed servers.
- The layout of the server listings has been refactored to better present the necessary information, including the addition of connection property icons.
- Public server listings have a button that allows for quick saving to / removing from the player's favorites list.
- Added icons for the various server connection properties (whitelist, blacklist, password, allows guests, public).
- Added net.lugdunon.states.LargeDialogState.setHeaderText(text) to the client-side API.
- Clicking on the External Address field of the Standalone Client Settings dialog will auto assign its value to the 'external.host.address' server configuration property.
- Added a justify property to the offset argument of game.showLabel() in the client-side API. Valid values are "left","right", and "center" with the default being "center".
- The get server status command now sends 5 boolean values corresponding to the server connection properties displayed as icons in the server listing dialog.
- Added "list.publicly" to the server configuration properties.
- Added "server.connect.password" to the server configuration properties.
- Added "external.host.address" to the server configuration properties.
- Created a new public listing server, which is hosted at auth.lugdunon.net. You can currently query the listing of available servers by calling: https://auth.lugdunon.net:41978/list/. Future support for paging, and filtering to come.
- Public server registration is accomplished at server launch time if the "list.publicly" server configuration property is set to "true", and a keep-alive is sent every minute thereafter.
- Fixed an issue with inventory dialog subpanel background not displaying correctly when configuring conduits on containers.
- Moved the tileset image dump utility to a console command '/terrainToImage'. This will cause the tile and elevation images to be displayed in separate browser windows.
- Added color property to terrain preset layers.
- Added net.lugdunon.command.core.console.gm.TerrainToImageCommand.