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| {{engine}} | | {{engine}} |
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− | '''''0.8.1''''' | + | '''''0.8.9''''' |
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| + | ''Last Updated: 07/07/2019'' |
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− | ''Last Updated: 10/10/2015''
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| Mods altered in this update: | | Mods altered in this update: |
− | *net.lugdunon.world.tupelo.tui
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− | *net.lugdunon.world.clover.tui
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| Server mods altered in this update: | | Server mods altered in this update: |
− | *net.lugdunon.server.worldgen.procedural
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− | *net.lugdunon.server.worldgen.defaults
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| /etc files altered in this update: | | /etc files altered in this update: |
− | *defaultCharacterTemplates.json
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− | *items.json
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− | *npcs.json
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| Release Notes: | | Release Notes: |
− | *net.lugdunon.server.worldgen.procedural 0.0.2 -> 0.0.4
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− | *net.lugdunon.server.worldgen.defaults 0.0.8 -> 0.0.10
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− | *net.lugdunon.world.tupelo.tui 0.0.6 -> 0.0.7
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− | *net.lugdunon.world.clover.tui 0.0.5 -> 0.0.6
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− | *client.web 0.8.0.1 -> 0.8.1
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− | *server 0.8.0.2 -> 0.8.1
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− | *client 0.2.5 -> 0.3.0
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− | *Fixed an issue with health change event occurring while client is still loading.
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− | *Fixed an issue with player zoning into the void caused by incorrect instance id mapping when new instance created.
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− | *Fixed an issue with client hanging in Safari on initial load.
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− | *Fixed an issue with invalid pathing not correctly terminating.
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− | *Added Namespace. isMobile() to the client-side API.
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− | *Added Namespace. isSafari() to the client-side API.
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− | *Added Namespace. isChrome() to the client-side API.
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− | *Added Namespace. isFirefox() to the client-side API.
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− | *Added Namespace. isIE() to the client-side API.
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− | *Fixed another tile mapping (bottom-left obtuse).
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− | *Flowers and trees can be dug up again.
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− | *Campfires can be used as a cooking crafting station again.
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− | *Buckets of water will again put out campfires.
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− | *Hammer and anvil crafting station recipe now requires a stone hammer in place of steel. This remove the circular dependency / deadlock condition.
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− | *Items.json set as overwriteable.
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− | *Added 32 and 64 bit options for linux and windows server / client builds.
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− | *Updated standalone client to current version of CEF / jCEF, which has greatly improved stability.
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− | *Added palette index indicator.
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− | *Added middling and strong zombie melee attacks.
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− | *Added three new NPC definitions: Lowlands, Midlands, and Highlands Troglodytes. Each of these is capable of several different appearances, chosen at random on spawn.
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− | *Skeleton spawns in caverns have been replaced with the appropriate level troglodyte.
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− | *Client code refactored to account for new jCEF API.
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− | *Added support for name templates in the NPC editor.
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− | *NPC definitions can now contain multiple appearance def, which are chosen randomly at NPC instantiation.
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− | *Underscore '_' is now a valid character for NPC names.
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− | *Broad spectrum color picker now shows an indicator of the current color's location if the current color is represented in the broad spectrum map.
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− | *Added net.lugdunon.state.character.Character.getAppearanceDefs() to the server-side API.
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− | *Added net.lugdunon.state.character.CharacterSerializer.PROPS_FLAG.
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− | *Added net.lugdunon.state.character.CharacterSerializer. APPEARANCES_FLAG.
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− | *Added net.lugdunon.state.character.CharacterSerializer. NAME_TEMPLATE_FLAG.
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− | *Added net.lugdunon.state.character.NonPlayerCharacter.getNameTemplate() to the server-side API.
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− | *Added net.lugdunon.character.Character.setAppearanceDefs(appearanceDefs) to the client-side API.
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− | *Added net.lugdunon.character.CharacterSerializer.getAppearance(res) to the client-side API.
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− | *Added net.lugdunon.states.character.options.NameOption.nameGenerationReturned(success,name) to the client-side API.
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− | *Added net.lugdunon.ui.color.BroadSpectrumColorPicker.updateIndicator(rgb) to the client-side API.
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− | *Added Namespace. getQSParams() to the client-side API.
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− | *Added Namespace. getQSParam(key) to the client-side API.
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− | *Added mobile client bitbucket repository.
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− | *Added groundwork for live command structure debugging.
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− | *Completed UI and code changes for variable character appearance.
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− | *NPC Editor now supports the editing of variable character appearances.
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− | *Fixed an issue in net.lugdunon.states.list.ServerList that was causing version mismatch server errors to display incorrectly.
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− | *Fixed an issue in net.lugdunon.states.list.ServerList that was allowing clicks/actions on servers with server errors.
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− | *Fixed an issue in net.lugdunon.command.core.player.PlayerStaminaCommand causing a client crash on initial load if player character receives a stamina update before player character has actually loaded.
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− | *Changed all occurrences of the appearance object to an appearances array in npcs.json.
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− | *Changed all occurrences of the appearance object to an appearances array in defaultCharacterTemplates.json.
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− | *Updated net.lugdunon.command.core.character.NonPlayerCharacterManagementCommand to reflect appearance -> appearances change.
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− | *Updated net.lugdunon.state.Account to reflect appearance -> appearances change.
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− | *Updated net.lugdunon.state.character.Character to reflect appearance -> appearances change.
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− | *Updated net.lugdunon.state.character.CharacterSerializer to reflect appearance -> appearances change.
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− | *Updated net.lugdunon.state.character.NonPlayerCharacter to reflect appearance -> appearances change.
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− | *Updated net.lugdunon.state.character.NpcDefinitions to reflect appearance -> appearances change.
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− | *Updated net.lugdunon.state.character.Character to reflect appearance -> appearances change.
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− | *Updated net.lugdunon.state.quest.progress.CountableNPCBasedProgress to reflect appearance -> appearances change.
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− | *Updated net.lugdunon.state.quest.resolver.NPCResolver to reflect appearance -> appearances change.
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− | *Updated net.lugdunon.state.sprite.Appearance to reflect appearance -> appearances change.
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− | *Updated net.lugdunon.state.World to reflect appearance -> appearances change.
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− | *Removed net.lugdunon.state.character.Character.setAppearance(JSONObject appearance) from the server-side API.
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− | *Added net.lugdunon.state.character.Character.setAppearance(JSONArray appearance) to the server-side API.
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− | *Added net.lugdunon.state.character.Character.setAppearanceIndex(int index) to the server-side API.
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− | *Added net.lugdunon.state.character.Character.getAppearanceIndex() to the server-side API.
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− | *Added net.lugdunon.state.character.Character.getAppearances() to the server-side API.
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− | *Added net.lugdunon.state.character.Character.getSerializedAppearances(boolean withImageHash) to the server-side API.
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− | *Added net.lugdunon.state.character.Character.fixCharacterAppearanceData(JSONObject cd) to the server-side API.
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− | *Removed net.lugdunon.character.Character.setAppearance(appearance) from the client-side API.
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− | *Removed net.lugdunon.character.Character.setAppearanceDefs(appearanceDefs) from the client-side API.
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− | *Removed net.lugdunon.ui.npc.NPCEditorDialog.createNPCDefButton() from the client-side API.
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− | *Removed net.lugdunon.Game.updateNonPlayerCharactersWithDef(npcDef) from the client-side API.
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− | *Added net.lugdunon.character.Character.setAppearance() to the client-side API.
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− | *Added net.lugdunon.character.Character.getAppearances() to the client-side API.
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− | *Added net.lugdunon.character.Character.getAppearance() to the client-side API.
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− | *Added net.lugdunon.character.Character.changeAppearance(index) to the client-side API.
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− | *Added net.lugdunon.character.Character.updateAppearance() to the client-side API.
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− | *Added net.lugdunon.character.Character.getAppearanceIndex() to the client-side API.
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− | *Added net.lugdunon.character.Character.duplicateCurrentAppearance() to the client-side API.
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− | *Added net.lugdunon.character.Character.removeCurrentAppearance() to the client-side API.
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− | *Added net.lugdunon.character.Character.instantiateAppearance(res) to the client-side API.
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− | *Added net.lugdunon.states.character.options.SpriteLayerOption.getAppearance() to the client-side API.
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− | *Added net.lugdunon.states.character.options.SpriteLayerOption.updateAppearance() to the client-side API.
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− | *Added net.lugdunon.command.Client.flagCommandForDebug(commandId) to the client-side API.
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− | *Added net.lugdunon.command.Client.unflagCommandForDebug(commandId) to the client-side API.
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− | *Added net.lugdunon.ui.npc.NPCEditorDialog.setupNpcDefs() to the client-side API.
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− | *Added net.lugdunon.ui.npc.NPCEditorDialog.setupAppearance() to the client-side API.
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− | *Added net.lugdunon.ui.npc.NPCEditorDialog.handleAppearanceLeft() to the client-side API.
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− | *Added net.lugdunon.ui.npc.NPCEditorDialog.handleAppearanceRight() to the client-side API.
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− | *Added net.lugdunon.ui.npc.NPCEditorDialog.handleAppearanceNew() to the client-side API.
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− | *Added net.lugdunon.ui.npc.NPCEditorDialog.handleAppearanceDelete() to the client-side API.
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− | *Added net.lugdunon.ui.npc.NPCEditorDialog.updateAppearanceButtons() to the client-side API.
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− | *Added net.lugdunon.Game.updateNonPlayerCharactersWithDef(npcDef,appearanceIndex) to the client-side API.
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− | *Added DataView.setDataViewDebug(debug) to the client-side API.
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− | *Added DataView.isDataViewCaptured() to the client-side API.
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− | *Added DataView.startDebugCapture(mode,reason) to the client-side API.
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− | *Added DataView.endDebugCapture() to the client-side API.
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− | *Added DataView.captureDebug(type,value) to the client-side API.
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− | *Added DataView.getDebugLog() to the client-side API.
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− | *Added Array.insertAfter(object,index) to the client-side API.
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− | *Updated net.lugdunon.character.CharacterSerializer to reflect appearance -> appearances change.
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− | *Updated net.lugdunon.character.PlayerCharacter to reflect appearance -> appearances change.
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− | *Updated net.lugdunon.states.character.options.CharacterCreator to reflect appearance -> appearances change.
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− | *Updated net.lugdunon.states.character.options.SpritePreviewPane to reflect appearance -> appearances change.
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− | *Updated net.lugdunon.ui.npc.NPCEditorDialog to reflect appearance -> appearances change.
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− | *Updated net.lugdunon.ui.npc.SpritePreviewPane to reflect appearance -> appearances change.
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− | *Updated net.lugdunon.ui.unitFrame.PartyFrame to reflect appearance -> appearances change.
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| [[Category:Releases|Upcoming Release]] | | [[Category:Releases|Upcoming Release]] |