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− | '''0.7.1'''
| + | {{engine}} |
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| + | '''''0.8.9''''' |
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| + | ''Last Updated: 07/07/2019'' |
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− | ''Last Updated: 31/07/2014''
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| Mods altered in this update: | | Mods altered in this update: |
− | *net.lugdunon.world.clover.tui
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− | *net.lugdunon.world.tupelo.tui
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| Server mods altered in this update: | | Server mods altered in this update: |
− | *net.lugdunon.server.worldgen.defaults
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| /etc files altered in this update: | | /etc files altered in this update: |
− | *commands.json
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− | *items.json
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| Release Notes: | | Release Notes: |
− | *Fixed an issue with net.lugdunon.command.core.ErrorCommand not cleaning up the alert dialog.
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− | *Server admins can now set a password that is required for a player to connect.
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− | *A public server listing is now available as a tab on the server select screen.
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− | *net.lugdunon.command.core.ConnectToServerCommand now passes the user-supplied password if required.
| + | [[Category:Releases|Upcoming Release]] |
− | *net.lugdunon.command.core.ConnectToServerCommand no calls game.client.serverConnectionFailed() if connection is rejected.
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− | *Added net.lugdunon.command.Client.serverConnectionFailed() to the client-side API.
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− | *Added labelText and icon arguments to the net.lugdunon.states.list.LargeListState.makeEditable() function in the client-side API. Both properties allow the appearance of the edit button to be customized.
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− | *Added cleanup argument to the net.lugdunon.states.list.LargeListState.createContentRow() function in the client-side API. 'cleanup' is a function that will be called when the row is removed.
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− | *Added simple argument to the net.lugdunon.states.list.LargeListState.updateListItems() function in the client-side API. 'simple' is a boolean value that if set to true, the content container will not be regenerated.
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− | *Server listing dialog is now comprised of two tabs: the player's favorites, and publicly listed servers.
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− | *The layout of the server listings has been refactored to better present the necessary information, including the addition of connection property icons.
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− | *Public server listings have a button that allows for quick saving to / removing from the player's favorites list.
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− | *Added icons for the various server connection properties (whitelist, blacklist, password, allows guests, public).
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− | *Added net.lugdunon.states.LargeDialogState.setHeaderText(text) to the client-side API.
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− | *Clicking on the External Address field of the Standalone Client Settings dialog will auto assign its value to the 'external.host.address' server configuration property.
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− | *Added a justify property to the offset argument of game.showLabel() in the client-side API. Valid values are "left","right", and "center" with the default being "center".
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− | *The get server status command now sends 5 boolean values corresponding to the server connection properties displayed as icons in the server listing dialog.
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− | *Added "list.publicly" to the server configuration properties.
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− | *Added "server.connect.password" to the server configuration properties.
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− | *Added "external.host.address" to the server configuration properties.
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− | *Created a new public listing server, which is hosted at auth.lugdunon.net. You can currently query the listing of available servers by calling: https://auth.lugdunon.net:41978/list/. Future support for paging, and filtering to come.
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− | *Public server registration is accomplished at server launch time if the "list.publicly" server configuration property is set to "true", and a keep-alive is sent every minute thereafter.
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− | *Fixed an issue with inventory dialog subpanel background not displaying correctly when configuring conduits on containers.
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− | *Moved the tileset image dump utility to a console command '/terrainToImage'. This will cause the tile and elevation images to be displayed in separate browser windows.
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− | *Added color property to terrain preset layers.
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− | *Added net.lugdunon.command.core.console.gm.TerrainToImageCommand.
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