Difference between revisions of "Upcoming Release"
From LugdunonWiki
(Replaced content with "{{engine}} '''''0.8.2''''' ''Last Updated: 10/11/2015'' Mods altered in this update: Server mods altered in this update: /etc files altered in this update: R...") |
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− | ''Last Updated: 10/ | + | ''Last Updated: 10/13/2015'' |
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Server mods altered in this update: | Server mods altered in this update: | ||
− | + | *net.lugdunon.server.worldgen.procedural | |
/etc files altered in this update: | /etc files altered in this update: | ||
− | + | *items.json | |
Release Notes: | Release Notes: | ||
+ | *Added mobile repository and committed initial content. | ||
+ | *Added apps in iTunes Connect for iOS and MacOS clients. | ||
+ | *Added app in Google Play for Android client. | ||
+ | *Fixed audio temporarily (i.e. disabled) for mobile. | ||
+ | *Added support for placeable item phasing. This allows for placeable items to appear differently (phased) depending on the player who views them. | ||
+ | *All Shipwrecked Cargo in the procedural world are 'one use' per account. Meaning that a Shipwrecked Cargo item will disappear for all characters on an account once one character on that account has looted it. | ||
+ | *Added 'actingCharacterOnly' boolean property for RemovePlaceableItemCommand. If true and properties also contains a player character, then the placeable item is only removed from that player's client.' | ||
+ | *Added net.lugdunon.io.Hashable to the server-side code base. | ||
+ | *Added net.lugdunon.io.HashableToString to the server-side code base. | ||
+ | *Added net.lugdunon.state.item.phasing.IPhasingStrategy to the server-side code base | ||
+ | *Added net.lugdunon.state.item.phasing.OnePerAccountPhasingStrategy to the server-side code base | ||
+ | *Added net.lugdunon.state.item.phasing.OnePerCharacterPhasingStrategy to the server-side code base. | ||
+ | *Added net.lugdunon.world.Tileset.getTilesetInfoHash() to the server-side api. | ||
+ | *Added net.lugdunon.state.item.PlaceableItemInstance.phase(PlayerCharacter pc) to the server-side api. | ||
+ | *Added net.lugdunon.state.item.PlaceableItemInstance.getPhasedState(PlayerCharacter pc) to the server-side api. | ||
+ | *Added net.lugdunon.state.item.Item.getPhasingStrategy() to the server-side api. | ||
+ | *Added phasingState (java implementation class) property to the item definition json. | ||
[[Category:Releases|Upcoming Release]] | [[Category:Releases|Upcoming Release]] |
Revision as of 02:32, 14 October 2015
|
0.8.2
Last Updated: 10/13/2015
Mods altered in this update:
Server mods altered in this update:
- net.lugdunon.server.worldgen.procedural
/etc files altered in this update:
- items.json
Release Notes:
- Added mobile repository and committed initial content.
- Added apps in iTunes Connect for iOS and MacOS clients.
- Added app in Google Play for Android client.
- Fixed audio temporarily (i.e. disabled) for mobile.
- Added support for placeable item phasing. This allows for placeable items to appear differently (phased) depending on the player who views them.
- All Shipwrecked Cargo in the procedural world are 'one use' per account. Meaning that a Shipwrecked Cargo item will disappear for all characters on an account once one character on that account has looted it.
- Added 'actingCharacterOnly' boolean property for RemovePlaceableItemCommand. If true and properties also contains a player character, then the placeable item is only removed from that player's client.'
- Added net.lugdunon.io.Hashable to the server-side code base.
- Added net.lugdunon.io.HashableToString to the server-side code base.
- Added net.lugdunon.state.item.phasing.IPhasingStrategy to the server-side code base
- Added net.lugdunon.state.item.phasing.OnePerAccountPhasingStrategy to the server-side code base
- Added net.lugdunon.state.item.phasing.OnePerCharacterPhasingStrategy to the server-side code base.
- Added net.lugdunon.world.Tileset.getTilesetInfoHash() to the server-side api.
- Added net.lugdunon.state.item.PlaceableItemInstance.phase(PlayerCharacter pc) to the server-side api.
- Added net.lugdunon.state.item.PlaceableItemInstance.getPhasedState(PlayerCharacter pc) to the server-side api.
- Added net.lugdunon.state.item.Item.getPhasingStrategy() to the server-side api.
- Added phasingState (java implementation class) property to the item definition json.