Difference between revisions of "Upcoming Release"

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* Began refactoring how inventory interaction is handled. Interaction with mail attachments is complete.
 
* Began refactoring how inventory interaction is handled. Interaction with mail attachments is complete.
 
* Inventory management is no longer handled via drag and drop + modifiers.  
 
* Inventory management is no longer handled via drag and drop + modifiers.  
* It is now a click to pick up an item and click to place it system.
+
** It is now a click to pick up an item and click to place it system.
* The active item will show on the cursor.
+
** The active item will show on the cursor.
* By initially clicking a stacked item with the right mouse button, the stack will be split and the active half will be placed when the destination slot is clicked.
+
** By initially clicking a stacked item with the right mouse button, the stack will be split and the active half will be placed when the destination slot is clicked.
* By initially left clicking a stacked item and then right clicking an empty or like-item-occupied slot a single item from the active stack will be assigned to the destination.
+
** By initially left clicking a stacked item and then right clicking an empty or like-item-occupied slot a single item from the active stack will be assigned to the destination.
 
* Added net.lugdunon.ui.inventory.slot.InventorySlot to the client-side codebase.
 
* Added net.lugdunon.ui.inventory.slot.InventorySlot to the client-side codebase.
 
* Added net.lugdunon.ui.inventory.slot.InventorySlotInteraction to the client-side codebase.
 
* Added net.lugdunon.ui.inventory.slot.InventorySlotInteraction to the client-side codebase.

Revision as of 04:12, 19 December 2013

0.5.10

Last Updated: 19/12/2013

  • Removed the ability to close a dialog by clicking outside the dialog's bounds. Now the 'close' button must be used.
  • Refactored inventory update event handling. Event listeners for inventory update events are registered with the net.lugdunon.states.ActionBarGameState instance.
  • Added net.lugdunon.states.ActionBarGameState.craftingResultUpdated(character,craftedItemId,craftedItemCount,craftedStamina) to the client-side API.
  • Added net.lugdunon.states.ActionBarGameState.inventoryUpdated(character,slotType,slotIndex,previousItem,container,mail) to the client-side API.
  • Added net.lugdunon.states.ActionBarGameState.addInventoryUpdateListener(id,listener) to the client-side API.
  • Added net.lugdunon.states.ActionBarGameState.removeInventoryUpdateListener(id) to the client-side API.
  • Began refactoring how inventory interaction is handled. Interaction with mail attachments is complete.
  • Inventory management is no longer handled via drag and drop + modifiers.
    • It is now a click to pick up an item and click to place it system.
    • The active item will show on the cursor.
    • By initially clicking a stacked item with the right mouse button, the stack will be split and the active half will be placed when the destination slot is clicked.
    • By initially left clicking a stacked item and then right clicking an empty or like-item-occupied slot a single item from the active stack will be assigned to the destination.
  • Added net.lugdunon.ui.inventory.slot.InventorySlot to the client-side codebase.
  • Added net.lugdunon.ui.inventory.slot.InventorySlotInteraction to the client-side codebase.
  • Added net.lugdunon.ui.mail.slot.AttachmentInventorySlot to the client-side codebase.
  • Added net.lugdunon.character.Character.MAIL_ATTACHMENTS_BLOCK.
  • Increased net.lugdunon.state.mail.Mail.MAX_ATTACHMENTS_LENGTH from 5 to 9.
  • Added net.lugdunon.state.mail.Mail.setAttachment(idx,item) to the client-side API.
  • Added net.lugdunon.state.mail.Mail.getAttachment(idx) to the client-side API.
  • Added net.lugdunon.state.mail.MailBox.getMessage(id) to the client-side API.
  • Added net.lugdunon.item.Item.isStackable() to the client-side API.
  • Added net.lugdunon.item.ItemInstance.getStackSize() to the client-side API.
  • Added net.lugdunon.item.ItemInstance.drawIcon(context,mode) to the client-side API.
  • Added right mouse button support to net.lugdunon.input.Input onclick events.
  • Added net.lugdunon.input.Input.CLICK_TYPE_PRIMARY to the client-side API.
  • Added net.lugdunon.input.Input.CLICK_TYPE_SECONDARY to the client-side API.
  • Added net.lugdunon.input.Input.CLICK_TYPE_TERTIARY to the client-side API.
  • Added net.lugdunon.input.Input.clickType(e) to the client-side API.
  • Added net.lugdunon.input.Input.LAYERS.MAX to the client-side API.
  • Added net.lugdunon.input.Input.CLICK_EVENT to the client-side API.
  • Several issues with the move item command have been fixed.
  • Added net.lugdunon.command.CommandProperties.getMessage(String key, Mail defaultValue) to the server-side API.
  • Added net.lugdunon.command.CommandProperties.getMessage(String key) to the server-side API.
  • Added net.lugdunon.command.CommandProperties.setMessage(String key, Mail value) to the server-side API.
  • Fixed an issue with input registering button down states incorrectly when the cursor leaves the main game area.
  • Fixed the wording several icon detail texts.
  • Initial work on the mail system is complete.
  • Initial work on adding currency is complete.
  • Added net.lugdunon.state.currency.Currency classes to both client and server-side. Currency currently is represented as three standard coins denominations (gold, silver, and copper) with each denomination equal to 100 of its immediate lesser denomination.
  • Added a currency property to net.lugdunon.character.Character.
  • Added net.lugdunon.character.CharacterSerializer.CURRENCY_FLAG.
  • Added net.lugdunon.state.mail.Mail classes to both client and server-side.
  • Added net.lugdunon.state.mail.MailBox to client-side codebase.
  • Added net.lugdunon.ui.mail.MailDialog to client-side codebase.
  • Added net.lugdunon.ui.icon.MailIcon to client-side codebase.
  • Added a mail icon to net.lugdunon.states.ActionBarGameState.
  • Added net.lugdunon.util.EventProducer to client-side codebase.
  • Added msToTimeString parameter to Number.msToTimeString(). Optional. If omitted, 2 is used as the default value.
  • Added game.mailbox to client-side API.
  • LoadCharacterCommand now sends initial mailbox data.
  • Added net.lugdunon.state.mail.IMailListener to server-side codebase.
  • Added net.lugdunon.state.mail.MailCache to server-side codebase.
  • Added World.getMailCache() to the server-side API.
  • Added World.saveMailCache() to the server-side API.
  • Fixed the regen stage 2 and 3 advancement effect values to match the description.
  • Added etc/mailCache.json.
  • Fixed the etc/manifest.json key for AUD:MUSIC.TRIP.TO.NORFOLK.
  • Added ITEM_PAGE_SCRIVEN, ITEM_SCROLL_BLANK, ITEM_ENVELOPE_OPEN, ITEM_ENVELOPE_CLOSED icons.