Difference between revisions of "Upcoming Release"
From LugdunonWiki
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− | ''Last Updated: | + | ''Last Updated: 02/02/2014'' |
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/etc files altered in this update: | /etc files altered in this update: | ||
*commands.json | *commands.json | ||
+ | *instances/0/placeableItemCache.json | ||
*itemBaseCosts.json | *itemBaseCosts.json | ||
*items.json | *items.json | ||
+ | *npcs.json | ||
*recipes.json | *recipes.json | ||
Release Notes: | Release Notes: | ||
+ | *Added a repair NPC (Kisoros) in the Bibracte market. Kisoros will repair your items for a small fee. Repair of single items, and all damaged items currently in inventory are both supported. | ||
+ | *Added durability to equipment. Durable equipment will become damaged when attacked. | ||
+ | *Added durability support to non-consumed items used in crafting. The act of crafting will cause the items to wear. | ||
+ | *Made the server-side AssetManager an interface. The default implementation is the current in memory cached version. There is also a file system implementation for situations where memory conservation is important. This *should help the public demo servers with their current memory issues. The asset manager can be specified using the asset.manager world.cfg property. The value is simply the implementation class' name. | ||
+ | *Fixed an issue that was causing improper crafting result updates. | ||
+ | *NonPlayerCharacters now contain a generic properties object for the storing of arbitrary information. | ||
+ | *Added vendor.repair.discount world.cfg property. Value defaults to 0.9 (90%). | ||
+ | *vendor.repair.discount and vendor.markup are now double values. | ||
+ | *net.lugdunon.item.renderer.DefaultRenderer.renderTooltip(itemInstance) now shows the cost to repair an item if it is damaged. | ||
+ | *Added net.lugdunon.command.core.inventory.ItemBrokenCommand. | ||
+ | *Added net.lugdunon.command.core.vendor.GetRepairCommand. | ||
+ | *Added net.lugdunon.command.core.vendor.RepairItemCommand. | ||
+ | *Added net.lugdunon.character.NonPlayerCharacter.REPAIR_ICON to the client-side API. | ||
+ | *Added net.lugdunon.character.NonPlayerCharacter.isRepair() to the client-side API. | ||
+ | *Added net.lugdunon.item.ItemInstance.getRepairCost() to the client-side API. | ||
+ | *Added net.lugdunon.ui.inventory.sub.BaseSubpanel.currencyUpdated(mode,currentValue,changedAmount) to the client-side API. | ||
+ | *Added net.lugdunon.asset.manager.IAssetManager to server-side code base. | ||
+ | *Added net.lugdunon.asset.manager.FileSystemAssetManager to server-side code base. | ||
+ | *Added net.lugdunon.asset.manager.InMemoryAssetManager to server-side code base. | ||
+ | *Added net.lugdunon.state.character.Character.PROPS_FLAG. | ||
+ | *Added net.lugdunon.state.item.ItemInstance.getRepairCost() to the server-side API. | ||
+ | *Added net.lugdunon.state.character.NonPlayerCharacter.isRepair() to server-side API. | ||
+ | *Added net.lugdunon.state.character.NonPlayerCharacter.getProps() to server-side API. | ||
+ | *Added net.lugdunon.state.character.NonPlayerCharacter.setProps(JSONObject props) to server-side API. | ||
+ | *Added net.lugdunon.state.currency.ICurrency.add(currency) to client-side API. | ||
+ | *Added net.lugdunon.state.currency.ICurrency.subtract(currency) to client-side API. | ||
+ | *Coin Blanks are now durable items. | ||
+ | *Millstones are now durable items. | ||
+ | *Lapidary wheels are now durable items. | ||
+ | *All equipment that bestows a defense bonus is now a durable item. | ||
*Added durability for weapons. | *Added durability for weapons. | ||
*Added durability for tools. | *Added durability for tools. |
Revision as of 06:30, 2 February 2014
0.5.14
Last Updated: 02/02/2014
/etc files altered in this update:
- commands.json
- instances/0/placeableItemCache.json
- itemBaseCosts.json
- items.json
- npcs.json
- recipes.json
Release Notes:
- Added a repair NPC (Kisoros) in the Bibracte market. Kisoros will repair your items for a small fee. Repair of single items, and all damaged items currently in inventory are both supported.
- Added durability to equipment. Durable equipment will become damaged when attacked.
- Added durability support to non-consumed items used in crafting. The act of crafting will cause the items to wear.
- Made the server-side AssetManager an interface. The default implementation is the current in memory cached version. There is also a file system implementation for situations where memory conservation is important. This *should help the public demo servers with their current memory issues. The asset manager can be specified using the asset.manager world.cfg property. The value is simply the implementation class' name.
- Fixed an issue that was causing improper crafting result updates.
- NonPlayerCharacters now contain a generic properties object for the storing of arbitrary information.
- Added vendor.repair.discount world.cfg property. Value defaults to 0.9 (90%).
- vendor.repair.discount and vendor.markup are now double values.
- net.lugdunon.item.renderer.DefaultRenderer.renderTooltip(itemInstance) now shows the cost to repair an item if it is damaged.
- Added net.lugdunon.command.core.inventory.ItemBrokenCommand.
- Added net.lugdunon.command.core.vendor.GetRepairCommand.
- Added net.lugdunon.command.core.vendor.RepairItemCommand.
- Added net.lugdunon.character.NonPlayerCharacter.REPAIR_ICON to the client-side API.
- Added net.lugdunon.character.NonPlayerCharacter.isRepair() to the client-side API.
- Added net.lugdunon.item.ItemInstance.getRepairCost() to the client-side API.
- Added net.lugdunon.ui.inventory.sub.BaseSubpanel.currencyUpdated(mode,currentValue,changedAmount) to the client-side API.
- Added net.lugdunon.asset.manager.IAssetManager to server-side code base.
- Added net.lugdunon.asset.manager.FileSystemAssetManager to server-side code base.
- Added net.lugdunon.asset.manager.InMemoryAssetManager to server-side code base.
- Added net.lugdunon.state.character.Character.PROPS_FLAG.
- Added net.lugdunon.state.item.ItemInstance.getRepairCost() to the server-side API.
- Added net.lugdunon.state.character.NonPlayerCharacter.isRepair() to server-side API.
- Added net.lugdunon.state.character.NonPlayerCharacter.getProps() to server-side API.
- Added net.lugdunon.state.character.NonPlayerCharacter.setProps(JSONObject props) to server-side API.
- Added net.lugdunon.state.currency.ICurrency.add(currency) to client-side API.
- Added net.lugdunon.state.currency.ICurrency.subtract(currency) to client-side API.
- Coin Blanks are now durable items.
- Millstones are now durable items.
- Lapidary wheels are now durable items.
- All equipment that bestows a defense bonus is now a durable item.
- Added durability for weapons.
- Added durability for tools.
- Added persistence of state for containers.
- Added persistence of state for signs.
- Added support for tooltip extension on a per-item definition basis.
- Charcoal Artist's Set is no longer stackable, and has a durability of 8. Recipe altered to create a single instance instead of a stack of 8.
- Added net.lugdunon.command.core.inventory.ItemDurabilityUpdateCommand.
- Added net.lugdunon.state.item.tooltip.ITooltipExtension to client-side code base.
- Added net.lugdunon.state.item.tooltip.ContainerTooltipExtension to client-side code base.
- Added net.lugdunon.state.item.tooltip.SignTooltipExtension to client-side code base.
- net.lugdunon.item.renderer.DefaultRenderer now takes an item's durability into account.
- net.lugdunon.item.renderer.DefaultRenderer now supports net.lugdunon.state.item.tooltip.ITooltipExtension.
- Added net.lugdunon.world.placeables.PlaceableItemInstance.isDurable() to client-side API.
- Fixed an issue with net.lugdunon.currency.gsc.Currency.prototype.toShortDisplayString() returning 'undefined' if currency value is 0.
- Selling items that are damaged is permitted. An item's worth is negatively affected by its durability however.
- Added net.lugdunon.state.item.ItemInstance.isDurable() to server-side API.
- Added net.lugdunon.state.item.ItemInstance.getMaximumDurability() to server-side API.
- Added net.lugdunon.state.item.ItemInstance.getCurrentDurability() to server-side API.
- Added net.lugdunon.state.item.ItemInstance.getCurrentDurabilityPercentage() to server-side API.
- Added net.lugdunon.state.item.ItemInstance.modifyDurability(int modifier) to server-side API.
- When a save is invoked, composites are now purged before a State.instance().getWorld().saveState() is initiated.
- Fixed an issue that was causing erroneous keybound event triggers after command console was focused.
- Added debug server jar option to build. Deployed debug jar to bibracte in order to investigate server hang issue.
- net.lugdunon.input.keybind.console.ConsoleFocusKeybinding fireImmediately set to true.
- net.lugdunon.input.keybind.console.ConsoleFocusWithCommandKeybinding fireImmediately set to true.
- Changed net.lugdunon.state.character.movement.free.FreeDirectionalMovement to calculate interpolation based on tile traversal constant + latency instead of a running avg of tile transition response times.
- Fixed an issue that was causing CommandRequests built on IServerInvokedCommand and IManagementInvokedCommand instances to incorrectly report the opCode as 0.
- Added the ability for individual commands to override the default command complete threshold.
- Added net.lugdunon.command.Command.getCommandCompletionThreshold() to server-side API.
- Added net.lugdunon.command.CommandRequest.getCommandCompletionThreshold() to server-side API.
- Added net.lugdunon.state.World.saveAccounts() to server-side API.
- net.lugdunon.state.World.saveState() now saves all account states (including active characters) as well.
- Increased all pigment base costs from 5c to 1s.
- Added red, orange, yellow, green, blue, and violet glass pane items and recipes.
- Added red, orange, yellow, green, blue, and violet wall sconce items and recipes.
- Added red, orange, yellow, green, blue, and violet streelamp items and recipes.
- Fixed a misalignment with the violet streetlamp tileset.
- Fixed missing tileset graphics for sugarbeets and pumpkins.
- Prefer MP3 over OGG.