Difference between revisions of "NPCs"
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==Introduction== | ==Introduction== | ||
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+ | Non-Player Characters (NPCs) share a large part of their code with player characters (PCs). The only real exceptions are the account related and locational awareness (for client-side rendering) properties of PCs and parent definition, spawner id, and behavior related properties of NPCs. This document will focus mainly on the configuration and definition of behaviors, as that is currently the core concept for modifying an NPC. | ||
==Behavior Overview== | ==Behavior Overview== |
Revision as of 18:11, 13 October 2013
Contents |
Introduction
Non-Player Characters (NPCs) share a large part of their code with player characters (PCs). The only real exceptions are the account related and locational awareness (for client-side rendering) properties of PCs and parent definition, spawner id, and behavior related properties of NPCs. This document will focus mainly on the configuration and definition of behaviors, as that is currently the core concept for modifying an NPC.