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Line 7: |
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| /etc files altered in this update: | | /etc files altered in this update: |
− | *commands.json
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− | *items.json
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− | *instances/0/placeableItemCache.json
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− | *npcs.json
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− | *recipes.json
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| Release Notes: | | Release Notes: |
− | *Fixed scrolling on mobile for large list state.
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− | *Fixed an issue with on screen element sorting not locating foreground elements properly.
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− | *Placeable range checking now goes off the placeable item's grounding point.
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− | *Fixed crafting station(s) inventory bg class.
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− | *Fixed fence gate inventory bg class.
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− | *Fixed an issue that was causing charged actions to not fire on charge completion.
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− | *Fixed an issue that was causing certain houses to not have their access restriction edited.
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− | *Smelters and oven can now be accessed again.
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− | *Updated sand and clay node artwork.
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− | *Added new flower artwork.
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− | *Doubled all armor durability.
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− | *Skeletons now have a small chance to drop a mail armor item and a raw gemstone.
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− | *Ghostly Scholars now have a small chance to drop 1 of any spell in the game.
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− | *Added bridges as player craftable items. Orientation can be toggled via the wrench tool.
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− | *KillNPC quest objectives no longer continue to signal completion once the completion condition is met.
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− | *Fence gates not support a vertical (N/S) orientation.
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− | *Restructured fencing tiles.
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− | *Using shears on a sheep no longer leaves an errant corpse.
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− | *net.lugdunon.state.character.movement.free.FreeDirectionalMovement.NEXT_TO_IMPASSABLE_THRESHOLD changed from 0.25 to 0.85.
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− | *Transience updates are now fired on placeable state change.
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− | *Changed 'Client' button on lugdunon.net to 'Play!' button. Function remains the same (linking to client.lugdunon.net).
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− | *Fixed an issue that was preventing the server's geographical location from displaying in the server list.
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− | *Fixed the access restriction UI BG for houses.
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− | *Fixed an issue that was preventing the in-game bug report / suggestion feature from working.
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− | *Fixed an issue that was causing an error in the calculation of the health and stamina regen rates.
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− | *Fixed an issue that was causing slate / cobblestone placement to not work as intended.
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− | *Fixed an issue that was causing ranged weapon attacks to not work properly when a map wrap case is encountered.
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− | *Fixed several issues that were causing items to act weirdly when attempting placement.
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− | *Fixed an issue that was allowing ladders to circumvent gates.
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− | *Fixed an issue with the hops graphics.
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− | *Fixed an issue that was causing the flowers to not show a graphic upon planting.
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− | *Fixed an issue that was preventing some of the houses from being moved.
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− | *Updated the tree icons to reflect the new art.
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− | *The text in the chat window is now selectable.
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− | *Typing a url (must start with http:// or https:// into the chat console will now display as a hyperlink.
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− | *Added an /ooc chat command. This is the 'out of character' channel and will cause anything typed in it to be broadcast to the entire server.
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− | */ooc is now the default chat command.
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− | *Added support for a 'consumesAdditional' property in the item tool props section. This property is an list of item ids and item amounts that are consumed upon use of this tool.
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− | *Planting hops now requires 3 wooden sticks. Some of the sticks will be returned to you upon harvesting.
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− | *Client notification command now supports a simple mode that logs a message to the console.
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− | *Added net.lugdunon.state.character.Character.hasEnoughOfItem(Item item, int count) to the server-side API.
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− | *Added net.lugdunon.state.character.Character.findAllSlotsWithItem(Item item) to the server-side API.
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− | *Added net.lugdunon.state.item.PlaceableItemInstance.SUPER_IMPASSABLE to the client-side API. If a tile is flagged as such, items that override a simple impassable tile will fail to do so.
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