Difference between revisions of "Release 0.4.10"
From LugdunonWiki
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*net.lugdunon.state.item.action.IActionHandler.invokeCooldownAsTool() now factors latency into cooldown. | *net.lugdunon.state.item.action.IActionHandler.invokeCooldownAsTool() now factors latency into cooldown. | ||
− | [[Category: | + | [[Category:Releases|Release 0.4.10]] |
Revision as of 16:01, 15 February 2015
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0.4.10
22/08/2013
- Party unit frame is now aware of player health changes and player online status.
- Added net.lugdunon.ui.unitFrame.PartyFrame.hasMember() to client side API.
- Added net.lugdunon.ui.unitFrame.PartyFrame.healthChanged() to client side API.
- Added net.lugdunon.ui.unitFrame.PartyFrame.playerConnected() to client side API.
- Added net.lugdunon.ui.unitFrame.PartyFrame.playerDisconnected() to client side API.
- Added net.lugdunon.ui.unitFrame.PartyFrame.playerJoinedInstance() to client side API.
- Added net.lugdunon.ui.unitFrame.PartyFrame.playerLeftInstance() to client side API.
- Added net.lugdunon.ui.unitFrame.PartyFrame.playerInstanceChanged() to client side API.
- Game client now keeps track of your current instance id.
- Added two character aliases for all party maintenance console commands.
- Added a range of 5 to all food items.
- Roast Mutton’s cooldown increased to 3 seconds (heals for 35).
- Beef Steak’s cooldown increased to 3 seconds (heals for 35).
- Roast Pork’s cooldown increased to 3 seconds (heals for 35).
- Roast Chicken’s cooldown increased to 2 seconds (heals for 25).
- Baked Potato’s cooldown remains at 1 second (heals for 10).
- Consume food command now takes the party unit frame’s mouse over target into account when food consumption is attempted. This means that if you hover over a party member’s unit frame while hitting the food item’s action button or hotkey, you will feed them instead of yourself.
- You are no longer capable of directly attacking a member of your own party.
- Added net.lugdunon.state.item.Item.getToolRange() to server side API.
- Added human skeleton art assets and NPC definition.
- Added ONLINE_FLAG to CharacterSerializer.
- Added net.lugdunon.character.PlayerCharacter.isOnline property to client side API.
- Added net.lugdunon.ui.Window class to client side codebase.
- Added net.lugdunon.input.Input.offsetX(e) and net.lugdunon.input.Input.offsetY(e) to help calculate offsets.
- Added net.lugdunon.ui.settingsMenu.settings.Setting.getSetting(id,defaultvalue) and net.lugdunon.ui.settingsMenu.settings.Setting.saveSetting(id,value) to client side API. These provide a generic way to get and set settings values.
- Added net.lugdunon.ui.unitFrame.UnitFrame.html def to client side codebase.
- Unit frames now populate properly with character portrait, name, and health bar.
- Added net.lugdunon.state.character.party.Party to server side codebase.
- Added net.lugdunon.state.character.party.PartyManager to server side codebase.
- Added net.lugdunon.character.party.Party to client side codebase.
- Added net.lugdunon.ui.unitFrame.PartyFrame to client side codebase.
- Added game.unitFrames property to client side API.
- Began work on creating a client side moveable UI window class.
- Added net.lugdunon.state.character.PlayerCharacter.isInParty() method to the server side API.
- Added net.lugdunon.state.character.PlayerCharacter.joinParty(Party party) method to the server side API.
- Added net.lugdunon.state.character.PlayerCharacter.leaveParty(Party party) method to the server side API.
- Added party.leader.timeout config property to the server.cfg file. Defaults to 300000 (5 minutes in milliseconds).
- Added /pcreate, /pdisband, /pleave, /pinvite, /pkick, /ppromote, /p, and /party console commands.
- Fixed LUGDUNON-285. Error was caused by referencing the offsetX property of the event (which is undefined in FF).
- Fixed LUGDUNON-253. Caused by indiscriminate client logging in the default character stats class and player advancement command.
- Fixed LUGDUNON-267 by adding prompt on window unload begins and also filter key events based on whether or not an input is focused.
- Don’t allow free move in edit mode.
- Added fullName field to crafting disciplines object.
- Fixed issues with crafting section in inventory dialog.
- Added game.getLatency() to clientside API. Returns the latency betweeen client and server.
- net.lugdunon.state.item.action.IActionHandler.invokeCooldownAsWeapon() now factors latency into cooldown.
- net.lugdunon.state.item.action.IActionHandler.invokeCooldownAsTool() now factors latency into cooldown.