Release 0.8.1
From LugdunonWiki
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0.8.1
10/11/2015
Mods altered in this update:
- net.lugdunon.world.tupelo.tui
- net.lugdunon.world.clover.tui
Server mods altered in this update:
- net.lugdunon.server.worldgen.procedural
- net.lugdunon.server.worldgen.defaults
/etc files altered in this update:
- defaultCharacterTemplates.json
- items.json
- npcs.json
Release Notes:
- net.lugdunon.server.worldgen.procedural 0.0.2 -> 0.0.4
- net.lugdunon.server.worldgen.defaults 0.0.8 -> 0.0.10
- net.lugdunon.world.tupelo.tui 0.0.6 -> 0.0.7
- net.lugdunon.world.clover.tui 0.0.5 -> 0.0.6
- client.web 0.8.0.1 -> 0.8.1
- server 0.8.0.2 -> 0.8.1
- client 0.2.5 -> 0.3.0
- Fixed an issue that was causing windows clients and servers to not properly update their server code.
- Fixed an issue with health change event occurring while client is still loading.
- Fixed an issue with player zoning into the void caused by incorrect instance id mapping when new instance created.
- Fixed an issue with client hanging in Safari on initial load.
- Fixed an issue with invalid pathing not correctly terminating.
- Added Namespace. isMobile() to the client-side API.
- Added Namespace. isSafari() to the client-side API.
- Added Namespace. isChrome() to the client-side API.
- Added Namespace. isFirefox() to the client-side API.
- Added Namespace. isIE() to the client-side API.
- Fixed another tile mapping (bottom-left obtuse).
- Flowers and trees can be dug up again.
- Campfires can be used as a cooking crafting station again.
- Buckets of water will again put out campfires.
- Hammer and anvil crafting station recipe now requires a stone hammer in place of steel. This remove the circular dependency / deadlock condition.
- Items.json set as overwriteable.
- Added 32 and 64 bit options for linux and windows server / client builds.
- Updated standalone client to current version of CEF / jCEF, which has greatly improved stability.
- Added palette index indicator.
- Added middling and strong zombie melee attacks.
- Added three new NPC definitions: Lowlands, Midlands, and Highlands Troglodytes. Each of these is capable of several different appearances, chosen at random on spawn.
- Skeleton spawns in caverns have been replaced with the appropriate level troglodyte.
- Client code refactored to account for new jCEF API.
- Added support for name templates in the NPC editor.
- NPC definitions can now contain multiple appearance def, which are chosen randomly at NPC instantiation.
- Underscore '_' is now a valid character for NPC names.
- Broad spectrum color picker now shows an indicator of the current color's location if the current color is represented in the broad spectrum map.
- Added net.lugdunon.state.character.Character.getAppearanceDefs() to the server-side API.
- Added net.lugdunon.state.character.CharacterSerializer.PROPS_FLAG.
- Added net.lugdunon.state.character.CharacterSerializer. APPEARANCES_FLAG.
- Added net.lugdunon.state.character.CharacterSerializer. NAME_TEMPLATE_FLAG.
- Added net.lugdunon.state.character.NonPlayerCharacter.getNameTemplate() to the server-side API.
- Added net.lugdunon.character.Character.setAppearanceDefs(appearanceDefs) to the client-side API.
- Added net.lugdunon.character.CharacterSerializer.getAppearance(res) to the client-side API.
- Added net.lugdunon.states.character.options.NameOption.nameGenerationReturned(success,name) to the client-side API.
- Added net.lugdunon.ui.color.BroadSpectrumColorPicker.updateIndicator(rgb) to the client-side API.
- Added Namespace. getQSParams() to the client-side API.
- Added Namespace. getQSParam(key) to the client-side API.
- Added mobile client bitbucket repository.
- Added groundwork for live command structure debugging.
- Completed UI and code changes for variable character appearance.
- NPC Editor now supports the editing of variable character appearances.
- Fixed an issue in net.lugdunon.states.list.ServerList that was causing version mismatch server errors to display incorrectly.
- Fixed an issue in net.lugdunon.states.list.ServerList that was allowing clicks/actions on servers with server errors.
- Fixed an issue in net.lugdunon.command.core.player.PlayerStaminaCommand causing a client crash on initial load if player character receives a stamina update before player character has actually loaded.
- Changed all occurrences of the appearance object to an appearances array in npcs.json.
- Changed all occurrences of the appearance object to an appearances array in defaultCharacterTemplates.json.
- Updated net.lugdunon.command.core.character.NonPlayerCharacterManagementCommand to reflect appearance -> appearances change.
- Updated net.lugdunon.state.Account to reflect appearance -> appearances change.
- Updated net.lugdunon.state.character.Character to reflect appearance -> appearances change.
- Updated net.lugdunon.state.character.CharacterSerializer to reflect appearance -> appearances change.
- Updated net.lugdunon.state.character.NonPlayerCharacter to reflect appearance -> appearances change.
- Updated net.lugdunon.state.character.NpcDefinitions to reflect appearance -> appearances change.
- Updated net.lugdunon.state.character.Character to reflect appearance -> appearances change.
- Updated net.lugdunon.state.quest.progress.CountableNPCBasedProgress to reflect appearance -> appearances change.
- Updated net.lugdunon.state.quest.resolver.NPCResolver to reflect appearance -> appearances change.
- Updated net.lugdunon.state.sprite.Appearance to reflect appearance -> appearances change.
- Updated net.lugdunon.state.World to reflect appearance -> appearances change.
- Removed net.lugdunon.state.character.Character.setAppearance(JSONObject appearance) from the server-side API.
- Added net.lugdunon.state.character.Character.setAppearance(JSONArray appearance) to the server-side API.
- Added net.lugdunon.state.character.Character.setAppearanceIndex(int index) to the server-side API.
- Added net.lugdunon.state.character.Character.getAppearanceIndex() to the server-side API.
- Added net.lugdunon.state.character.Character.getAppearances() to the server-side API.
- Added net.lugdunon.state.character.Character.getSerializedAppearances(boolean withImageHash) to the server-side API.
- Added net.lugdunon.state.character.Character.fixCharacterAppearanceData(JSONObject cd) to the server-side API.
- Removed net.lugdunon.character.Character.setAppearance(appearance) from the client-side API.
- Removed net.lugdunon.character.Character.setAppearanceDefs(appearanceDefs) from the client-side API.
- Removed net.lugdunon.ui.npc.NPCEditorDialog.createNPCDefButton() from the client-side API.
- Removed net.lugdunon.Game.updateNonPlayerCharactersWithDef(npcDef) from the client-side API.
- Added net.lugdunon.character.Character.setAppearance() to the client-side API.
- Added net.lugdunon.character.Character.getAppearances() to the client-side API.
- Added net.lugdunon.character.Character.getAppearance() to the client-side API.
- Added net.lugdunon.character.Character.changeAppearance(index) to the client-side API.
- Added net.lugdunon.character.Character.updateAppearance() to the client-side API.
- Added net.lugdunon.character.Character.getAppearanceIndex() to the client-side API.
- Added net.lugdunon.character.Character.duplicateCurrentAppearance() to the client-side API.
- Added net.lugdunon.character.Character.removeCurrentAppearance() to the client-side API.
- Added net.lugdunon.character.Character.instantiateAppearance(res) to the client-side API.
- Added net.lugdunon.states.character.options.SpriteLayerOption.getAppearance() to the client-side API.
- Added net.lugdunon.states.character.options.SpriteLayerOption.updateAppearance() to the client-side API.
- Added net.lugdunon.command.Client.flagCommandForDebug(commandId) to the client-side API.
- Added net.lugdunon.command.Client.unflagCommandForDebug(commandId) to the client-side API.
- Added net.lugdunon.ui.npc.NPCEditorDialog.setupNpcDefs() to the client-side API.
- Added net.lugdunon.ui.npc.NPCEditorDialog.setupAppearance() to the client-side API.
- Added net.lugdunon.ui.npc.NPCEditorDialog.handleAppearanceLeft() to the client-side API.
- Added net.lugdunon.ui.npc.NPCEditorDialog.handleAppearanceRight() to the client-side API.
- Added net.lugdunon.ui.npc.NPCEditorDialog.handleAppearanceNew() to the client-side API.
- Added net.lugdunon.ui.npc.NPCEditorDialog.handleAppearanceDelete() to the client-side API.
- Added net.lugdunon.ui.npc.NPCEditorDialog.updateAppearanceButtons() to the client-side API.
- Added net.lugdunon.Game.updateNonPlayerCharactersWithDef(npcDef,appearanceIndex) to the client-side API.
- Added DataView.setDataViewDebug(debug) to the client-side API.
- Added DataView.isDataViewCaptured() to the client-side API.
- Added DataView.startDebugCapture(mode,reason) to the client-side API.
- Added DataView.endDebugCapture() to the client-side API.
- Added DataView.captureDebug(type,value) to the client-side API.
- Added DataView.getDebugLog() to the client-side API.
- Added Array.insertAfter(object,index) to the client-side API.
- Updated net.lugdunon.character.CharacterSerializer to reflect appearance -> appearances change.
- Updated net.lugdunon.character.PlayerCharacter to reflect appearance -> appearances change.
- Updated net.lugdunon.states.character.options.CharacterCreator to reflect appearance -> appearances change.
- Updated net.lugdunon.states.character.options.SpritePreviewPane to reflect appearance -> appearances change.
- Updated net.lugdunon.ui.npc.NPCEditorDialog to reflect appearance -> appearances change.
- Updated net.lugdunon.ui.npc.SpritePreviewPane to reflect appearance -> appearances change.
- Updated net.lugdunon.ui.unitFrame.PartyFrame to reflect appearance -> appearances change.