How to Play
Contents |
Movement
Movement is accomplished by simply clicking where you want to go, so long as the destination is marked by a green targeting oval. If there is a clear, unobstructed path to the requested location your character will move there. You may click on another destination while your character is currently in the process of moving to another destination. If there is no path, or the path is too long your character will simply stay put. If you are trying to move behind a targetable object, you may temporarily disable the mouseover selection of objects by holding down the ‘control’ key.
Currently in the alpha build you can enable character path rendering by typing /df paths into the console. This will show the path that characters are taking as a green line.
Movement may also be accomplished by using the keyboard. The default keybindings for movement are the standard WASD and arrow key setups.
Inventory
You can access your inventory by hitting the ‘i’ key on your keyboard or clicking on the ‘…’ button on the far right of your action bar. You can close it at any time by hitting the ‘i’ key on your keyboard or clicking anywhere on the game field outside the inventory window.
The inventory window consists of five main areas: your character’s ‘equipment’ or the items they are wearing, your character’s stats, the crafting area (which will be discussed later), the main inventory space, and finally the action bar.
You are free to drag items around the inventory screen as you wish, with the exception of your character’s equipment slots. Only items that can be worn in that particular slot can be dragged onto an equipment slot. If you move an item from one your character’s equipment slots into the general inventory, you are effectively removing the item from your character’s body and all the properties that particular item bestows when worn will be removed as well.
With stackable items, there are a few extra things to consider. You can drag an item or stack of items onto another partial stack of the same item and it will add them together. Holding ‘shift’ while dragging a stack to an empty slot will split the stack in half, and holding ‘alt’ (‘option’ on macintosh computers) down while dragging a stack to an empty slot will leave one item behind and carry the rest to the target slot.
If you wish to use an item in the game world, simply drag the item to a slot on the action bar. Then after dismissing the inventory window, you will be free to use or select the item on the action bar to use as your main item.
To delete an item, simply drag it off the inventory window to the game field and you will be greeted with a prompt to guard against accidental deletions.
Interacting with the game world
Interacting with elements in the game world consists of using a particular item on a particular element. To use an item, make sure it is on your action hotbar and selected. You may select an item on the hotbar using one of three methods: clicking on it, using your mouse’s scroll wheel to cycle through them, or by using one of the predefined hotkeys (1-9 activates the main action buttons in left-right order and 0 activates the ‘…’ button).
Each item has one or more specific uses. For instance, you would use an axe on a tree to chop it down, or a pickaxe on an ore vein to mine it. Holding the ‘shift’ key down while interacting with elements will lock your character in place, preventing them from accidentally moving.
There is a concept of ‘ownership’ in lugdunon. If a game master places items, players will not be able to interact with that item if it is not permanent. If a player places an item you will only be able to interact with that item if you were the one who originally placed it. An item you can interact with will have a durability bar below its label.
Shovels have the unique ability of being able to ‘claim’ a tree or flower that a game master has placed. Use the shovel to uproot the tree or flower and you will receive an item in your inventory that allows you to replant the tree or flower where you choose. Once the item has been replanted, it will be ‘owned’ by you.
When you perform an action on an element that results in loot being generated, your share will automatically appear in your inventory. You will be notified of this via the console. Be aware though that in the current build, if you do perform an action that results in loot being generated with a full inventory, that loot will be lost!
You may also place certain items in the game world, such as fencing. Simply drag the item to the action bar in your inventory, and then select it as the current tool. You are now free to place the item! Be aware though, that placing things may consume the item. Usually you can retrieve the item by using the appropriate tool on your placed item (in the case of a wooden fence, an axe should do the trick).
Keep in mind that most items have a range limit to them, so they will only work if used if the cursor is close enough to the player’s character. To see what the range of your currently selected tool or placeable item is, hold down the ‘alt’ key (or ‘option’ key on a Macintosh) to see the range. Tools and placeable items will display their range in blue, whereas weapons with display their range in red.
Character Advancement
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Parties
Coming Soon
Spells and Modifiers
Coming Soon
Combat
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Crafting
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Farming
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Containers
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Signs
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Campfires
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Macros
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