Upcoming Release
From LugdunonWiki
0.7.1
Last Updated: 31/07/2014
Mods altered in this update:
- net.lugdunon.world.clover.tui
- net.lugdunon.world.tupelo.tui
Server mods altered in this update:
- net.lugdunon.server.worldgen.defaults
/etc files altered in this update:
- commands.json
- items.json
- instanceTemplates/DIMENSIONAL_POCKET/instance.json
- instanceTemplates/DIMENSIONAL_POCKET/npcCache.json
- instanceTemplates/DIMENSIONAL_POCKET/placeableItemCache.json
- instanceTemplates/DIMENSIONAL_POCKET/terrain.dat
- instanceTemplates/DIMENSIONAL_POCKET/waypointCache.json
Release Notes:
- Fixed an issue with net.lugdunon.ui.table.cell.content.InlineEditorContentCellRenderer not correctly validating against the columnDef.editorInputFilter.
- Fixed an issue that was causing the standalone client's window in Win 8 to be too small for the minimum required game resolution.
- Fixed an issue with the ArtifactUpdater that was causing mods to not properly install when updated. Stupid me forgetting to that JarFile had a close() API.
- Fixed an issue that was causing some instances to not work in the downloaded servers/clients.
- Fixed an issue that was causing the plagued citizen / zombie kill quest to not register progress as far as the zombie kills were concerned.
- Server no longer have their entries instantly expire upon registration with the public listing server.
- The modifiers UI is no longer displayed in edit mode.
- Placeable state changes and damage updates should now be pushed to all placeables that a client has knowledge of, not just those currently on screen.
- Added support for a content dropped event handler on the client. This event fires when a file is dropped into the client window.
- Paired items now made a generic item property instead of being solely conduit focused. Paired items can also span inventory and placeable items.
- Interaction hover-over on placeable items will only display if the player has an item equipped that can affect the placeable item. Tooltips and labels will still display.
- Added support for a game mode change event.
- Added an audit log API, used to provide an accounting of actions performed in the game. This will slowly be implemented in the next few updates to includes all actions.
- net.lugdunon.world.placeables.PlaceableItemInstance.findInventoryItem(itemInstanceId) to the client-side API.
- Added net.lugdunon.character.Character.findInventoryItem(itemInstanceId) to the client-side API.
- Added game.input.onContentDropped(e) to the client-side API.
- Added contentDropped(e) for event handlers on the client-side API.
- Default renderer now handles the rendering of paired item information in the item's tooltip. Paired sibling id can now reference an inventory item or a placeable item (formatted as itemInstanceId:instanceId).
- Added net.lugdunon.item.Item.paired to the client-side API.
- Added net.lugdunon.item.ItemInstance.setUserDefinedData(userDefinedData) to the client-side API.
- Added net.lugdunon.item.ItemInstance.setPlaceableUserDefinedData(placeableUserDefinedData) to the client-side API.
- Removed net.lugdunon.states.ActionBarGameState.setMode(mode) from the client-side API.
- net.lugdunon.states.tiledGame.TiledGame now subscribes to the game mode change event.
- net.lugdunon.ui.Modifiers now subscribes to the game mode change event.
- Added FileArray.typeOf(index) to the client-side API.
- Added FileArray.subtypeOf(index) to the client-side API.
- Added FileArray.contentsAsArrayBuffer(index,callback,context,additionalProperties) to the client-side API.
- Added FileArray.contentsAsBinaryString(index,callback,context,additionalProperties) to the client-side API.
- Added FileArray.contentsAsDataURL(index,callback,context,additionalProperties) to the client-side API.
- Added FileArray.contentsAsText(index,callback,context,additionalProperties) to the client-side API.
- Added FileArray.contentsAsJSON(index,callback,context,additionalProperties) to the client-side API.
- Added game.addGameModeChangeListener(listener) to the client-side API.
- Added game.removeGameModeChangeListener(listener) to the client-side API.
- Added game.setCurrentGameMode(gameMode) to the client-side API.
- Added game.getCurrentGameMode(listener) to the client-side API.
- Added a DIMENSIONAL_POCKET instance template.
- Added a dimensionalPocket terrain layer preset.
- Fixed a few terrain mappings.
- Added an ARC_DIMENSIONAL_POCKET icon.
- Added an ITEM_ARC_TELEPORTER icon.
- Added an ITEM_ARC_TELEPORTER_PAIR icon.
- Added an Arc Teleporter Pair inventory item.
- Added an Arc Teleporter item. Players can construct, place, and power these paired items and use them to instantly cross great distances.
- Added an Arc-stabilized Dimensional Pocket. Players can construct, place, and power this item to allow access to a dimensional pocket instance that is especially suited to arc circuit construction.
- net.lugdunon.command.core.play.SplitConduitCommand -> net.lugdunon.command.core.play.SplitPairedItemCommand.
- Added net.lugdunon.command.core.console.gm.ImageToTerrainCommand command. Used to construct a terrain.dat file from one or more images.
- Added net.lugdunon.command.core.inventory.UserDefinedDataUpdatedCommand command. This should be called whenever the server updates an inventory or placeable's user defined data.
- Added audit log calls to net.lugdunon.command.core.character.NonPlayerCharacterManagementCommand.
- Added audit log calls to net.lugdunon.command.core.character.PlayerCharacterManagementCommand.
- Added audit log calls to net.lugdunon.command.core.ConnectToServerCommand.
- Added net.lugdunon.state.item.arc.handler.OnOffStateArcHandler, a generic handler for items that are capable of an on and off state.
- net.lugdunon.state.item.action.ConduitPairActionHandler -> net.lugdunon.state.item.action.ItemPairActionHandler
- Removed paired item code from net.lugdunon.state.item.lifecycle.ConduitItemLifecycleHandler.
- net.lugdunon.state.item.lifecycle.BaseItemLifecycleHandler revised to now take care of all paired item lifecycle events.
- Added net.lugdunon.state.character.Character.hasItem(ItemInstance ii) to the server-side API.
- Added net.lugdunon.state.item.trigger.player.PairedTeleportationPlayerTrigger to the server-side API.
- Added net.lugdunon.state.item.Item.isPaired() to the server-side API.
- Added net.lugdunon.state.item.Item.setPaired(boolean paired) to the server-side API.
- Removed net.lugdunon.state.item.PlaceableItemCache.deletePlaceableItemReference(long itemInstanceId) from the server-side API.
- Added net.lugdunon.state.item.PlaceableItemCache.deletePlaceableItemReference(long itemInstanceId, boolean transitionToInventoryItem) to the server-side API.
- Removed net.lugdunon.state.item.PlaceableItemCache.newPlaceableItemReference(Item itemDef, Point location, String state, boolean placedByGM, String placer, String crafter, JSONObject userDefinedData) from the server-side API.
- Added net.lugdunon.state.item.PlaceableItemCache.newPlaceableItemReference(Item itemDef, Point location, String state, boolean placedByGM, String placer, String crafter, JSONObject placeableUserDefinedData, JSONObject userDefinedData) to the server-side API.
- Added net.lugdunon.state.item.PlaceableItemCache. to the server-side API.
- Added net.lugdunon.state.item.PlaceableItemCache. to the server-side API.
- Added net.lugdunon.state.item.PlaceableItemCache. to the server-side API.
- Added net.lugdunon.state.item.PlaceableItemCache. to the server-side API.
- Added net.lugdunon.state.World.removeGlobalProperty(String key) to the server-side API.
- Added net.lugdunon.world.terrain.Terrain.TERRAIN_IMAGE_TYPE_TERRAIN to the server-side API.
- Added net.lugdunon.world.terrain.Terrain.TERRAIN_IMAGE_TYPE_ELEVATION to the server-side API.
- Added net.lugdunon.world.terrain.Terrain.TERRAIN_IMAGE_TYPE_MAX_VALUE to the server-side API.
- Added net.lugdunon.world.terrain.Terrain.getRawTerrainData() to the server-side API.
- Added net.lugdunon.util.logging.AuditFilter to the server-side code base.
- Added net.lugdunon.util.logging.AuditLog to the server-side code base.
- Added net.lugdunon.util.logging.AuditLogFormatter to the server-side code base.
- Added net.lugdunon.util.logging.NonAuditFilter to the server-side code base.
- Removed net.lugdunon.util.OneLineFormatter from the server-side code base.
- Added net.lugdunon.util.logging.OneLineFormatter to the server-side code base.
- net.lugdunon.state.item.trigger.player.InstanceTransistionPlayerTrigger -> net.lugdunon.state.item.trigger.player.InstanceTransitionPlayerTrigger.
- Modified net.lugdunon.state.item.lifecycle.IItemLifecycleHandler.itemPlaced(PlaceableItemInstance placeable, JSONObject userDefinedData) from (PlaceableItemInstance placeable).
- Modified net.lugdunon.state.item.lifecycle.IItemLifecycleHandler.itemRemoved(PlaceableItemInstance placeable, boolean transitionToInventoryItem) from (PlaceableItemInstance placeable).
- net.lugdunon.state.World.getWorldConfigProperty() now only reports on the first access of a given property.
- net.lugdunon.Server.getServerProperty() now only reports on the first access of a given property.
- Added code to net.lugdunon.state.World to convert pre 0.7.1 world data to the newer version (where paired items are concerned).
- Fixed an issue with net.lugdunon.command.core.ErrorCommand not cleaning up the alert dialog.
- Server admins can now set a password that is required for a player to connect.
- A public server listing is now available as a tab on the server select screen.
- net.lugdunon.command.core.ConnectToServerCommand now passes the user-supplied password if required.
- net.lugdunon.command.core.ConnectToServerCommand no calls game.client.serverConnectionFailed() if connection is rejected.
- Added net.lugdunon.command.Client.serverConnectionFailed() to the client-side API.
- Added labelText and icon arguments to the net.lugdunon.states.list.LargeListState.makeEditable() function in the client-side API. Both properties allow the appearance of the edit button to be customized.
- Added cleanup argument to the net.lugdunon.states.list.LargeListState.createContentRow() function in the client-side API. 'cleanup' is a function that will be called when the row is removed.
- Added simple argument to the net.lugdunon.states.list.LargeListState.updateListItems() function in the client-side API. 'simple' is a boolean value that if set to true, the content container will not be regenerated.
- Server listing dialog is now comprised of two tabs: the player's favorites, and publicly listed servers.
- The layout of the server listings has been refactored to better present the necessary information, including the addition of connection property icons.
- Public server listings have a button that allows for quick saving to / removing from the player's favorites list.
- Added icons for the various server connection properties (whitelist, blacklist, password, allows guests, public).
- Added net.lugdunon.states.LargeDialogState.setHeaderText(text) to the client-side API.
- Clicking on the External Address field of the Standalone Client Settings dialog will auto assign its value to the 'external.host.address' server configuration property.
- Added a justify property to the offset argument of game.showLabel() in the client-side API. Valid values are "left","right", and "center" with the default being "center".
- The get server status command now sends 5 boolean values corresponding to the server connection properties displayed as icons in the server listing dialog.
- Added "list.publicly" to the server configuration properties.
- Added "server.connect.password" to the server configuration properties.
- Added "external.host.address" to the server configuration properties.
- Created a new public listing server, which is hosted at auth.lugdunon.net. You can currently query the listing of available servers by calling: https://auth.lugdunon.net:41978/list/. Future support for paging, and filtering to come.
- Public server registration is accomplished at server launch time if the "list.publicly" server configuration property is set to "true", and a keep-alive is sent every minute thereafter.
- Fixed an issue with inventory dialog subpanel background not displaying correctly when configuring conduits on containers.
- Moved the tileset image dump utility to a console command '/terrainToImage'. This will cause the tile and elevation images to be displayed in separate browser windows.
- Added color property to terrain preset layers.
- Added net.lugdunon.command.core.console.gm.TerrainToImageCommand.