| Feature
|
Component
|
Status
|
Comments
|
| Seasons
|
Core Engine
|
Complete 0.8.4
|
Add support for seasons and seasonal changes in placeable items.
|
| Weather
|
Core Engine
|
In Process 0.8.4
|
Add support for weather (fog / snow / rain / etc).
|
| Extended Server Information Status Icon
|
Core / Client Engine
|
In Planning 0.8.4
|
Add support for a server status icon that displays extended server status info (admin-provided html block, mod, versions, etc).
|
| Command Structure Debugging
|
Core / Client Engine
|
Future
|
Add UI support for debugging the client / server command structure.
|
| iOS / Android Clients
|
Core Engine
|
Future
|
Add native support for a mobile Lugdunon client.
|
| Extended Server Information Status Icon
|
Core / Client Engine
|
Future
|
Add support for a server status icon that displays extended server status info (admin-provided html block, mod, versions, etc).
|
| Factions & Reputation Expansion
|
Core Engine
|
Future
|
Expand reputation-awareness to include equippables, tools, weapons, placeables, vendors, vendor offerings, quest availability, npc proximity behaviors, and honorifics .
|
| Procedurally Generated Quests
|
Core Engine
|
Future
|
Add the ability for the procedural generation of Quests.
|
| Proximity spawns
|
Core Engine
|
Future
|
Implement proximity spawning of NPCs (near PCs).
|
| Time-based spawns
|
Core Engine
|
Future
|
Implement spawning of NPCs based on time of day / month / year.
|
| Equipment Dyeing
|
Core / Client Engine
|
Future
|
Allow for players to dye certain equippable (clothing) items. This will also entail a small GUI utility to define color palette presets for sprites, which will eventually be a part of the in game item editor.
|
| Mini-map Enhancements
|
Core / Client Engine
|
Future
|
Add some mini-map enhancements (legend, resource node layers, etc).
|
| Zoom
|
Client Engine
|
Future
|
Allow for the client viewport to be zoomed in or out.
|
| Guilds
|
Core Engine
|
Future
|
Add support for player-run guilds (guild banks / halls / alliances / etc).
|
| Client Reset UI
|
Core Engine / Standalone Client
|
Future
|
Allow for resetting in various levels of severity of the standalone client's data files.
|
| World File Reset UI
|
Core Engine / Standalone Client
|
Future
|
Allow for players to reset world /etc files via UI.
|
| World Version Tracking
|
Core Engine / Standalone Client
|
Future
|
Add support for tracking mod and server versions on a per world basis and allow for reset prompt of specific files on update.
|
| Dialogue Editor
|
Game Editor
|
Future
|
Add dialogue editor.
|
| Mod / World Marketplace
|
Core Engine
|
Future
|
Need to provide a central location for modders and builders to submit their work for others to consume.
|
| Default Campaign Phase III (Bibracte & Senuessa)
|
Game Data
|
Future
|
Need a showcase campaign.
|
| Instance Template Editor
|
Core / Client Engine
|
Future
|
Provide an editor for the creation and modification of instance templates.
|
| Prospecting / Archaelogy
|
Core / Client Engine
|
Future
|
Allows players to discover their own mine and ruin instances.
|
| Spell Reagents
|
Core / Client Engine
|
Future
|
Implement the spell reagent system so that alchemy is good for something.
|
| WebGL Renderer
|
Core Engine
|
Future
|
Implement WebGL renderer for enhanced graphics experience.
|
| Mod Loader
|
Core Engine
|
Future
|
Add support for loading mods without collisions.
|
| NPC Impersonator
|
Core / Client Engine
|
Future
|
Allow for GMs (and players) to impersonate a selected NPC or PC.
|
| Achievements Editor
|
Game Editor
|
Future
|
Add capability to add / edit achievements.
|
| NPC Equipment Editor
|
Game Editor
|
Future
|
Add capability to add equipment / loot via NPC editor.
|
| NPC Behavior Editor
|
Game Editor
|
Future
|
Add capability to edit behaviors via NPC editor.
|
| NPC Vendor Editor
|
Game Editor
|
Future
|
Add capability to edit vendors.
|
| Player Created Vendors
|
Core / Client Engine
|
Future
|
Allow for players to 'hire' a vendor to hock their wares.
|
| Sign Editor Extension (Tombstones, and Others)
|
Core / Client Engine
|
Future
|
Make the sign editor extendable for use in creating other 'signable' items.
|
| Gamepad Support
|
Client Engine
|
Future
|
Add support for gamepads using the new gamepad API.
|
| I18N Support
|
Core / Client Engine
|
Future
|
Add support for internationalization.
|
| Infinite Terrain
|
Core / Client Engine
|
Future
|
Allow for infinite terrain and the loading / unloading of discrete map regions.
|
| Merge Tupelo & Clover Tileset/UI/Icon Assets
|
Game Data / Assets
|
Complete 0.8.3
|
Merge the two tileset/ui/icon asset packs to create one super asset pack.
|
| Placeable Item Editor (Initial Pass)
|
Core / Client Engine
|
Complete 0.8.3
|
Add initial support for editing placeable items.
|
| Phasing of Placeable Items
|
Core Engine
|
Complete 0.8.2
|
Tie visibility of placeable items to characters / accounts.
|
| Client caching support for server data sets.
|
Core / Client Engine
|
Complete 0.8.2
|
Add support for client caching of server data sets (items, spells, commands, etc) to allow for faster startup times.
|
| Breeding / Taming
|
Core Engine
|
Complete 0.8.2
|
Allow for the breeding and taming of livestock.
|
| Renaming Domesticated Animals
|
Core Engine
|
Complete 0.8.2
|
Allow for the renaming of pets and livestock.
|
| Titles
|
Core Engine
|
Complete 0.8.2
|
Add the ability for the players to earn titles and honorifics.
|
| Factions & Reputation
|
Core Engine
|
Complete 0.8.2
|
Add support for factions and the ability to earn reputation and for that reputation to affect purchase prices from vendors and hostility of NPCs.
|
| Procedurally Generated Towns
|
Core Engine
|
Complete 0.8.2
|
Add the ability for the procedural generation of towns.
|
| Procedurally Generated Political Map
|
Core Engine
|
Complete 0.8.2
|
Add the ability for the procedural generation of a political map (provinces, factions, etc).
|
| Procedurally Generated NPCs
|
Core Engine
|
Complete 0.8.2
|
Add the ability for the procedural generation of NPCs.
|
| Standalone Client CEF / JCEF Update
|
Standalone Client
|
Complete 0.8.1
|
Need to update CEF and JCEF to the latest releases for features and stability.
|
| Variable NPC Appearance
|
Core / Client Engine
|
Complete 0.8.1
|
Allow for multiple appearance definitions per NPC.
|
| Procedural Generation
|
Core Engine
|
Complete 0.8.0
|
Provide the tools necessary for allowing the procedural generation of landscapes, placeable items, NPCs, quests, etc.
|
| Dungeons
|
Core Engine
|
Complete 0.8.0
|
Implement dungeons filled with resources, monsters, bosses, and loot.
|
| Biomes
|
Core Engine
|
Complete 0.8.0
|
Implement biomes to make world creation a little easier.
|
| Arc Power Expansion
|
Core Engine / Game Data
|
Complete 0.8.0
|
Implement loot siphons and the electrifyer.
|
| Tents
|
Game Data
|
Complete 0.8.0
|
Add tents as a cheaper alternative to housing.
|
| Offline Mode
|
Core / Client Engine
|
Complete 0.7.2
|
Allow for offline play.
|
| Public Server Listing
|
Core / Client Engine
|
Complete 0.7.1
|
Implement a public server listing service and the ability for servers to subscribe.
|
| Arc Matter Expansion
|
Core Engine
|
Complete 0.7.1
|
Add support for matter splitters, condensers, and filters.
|
| Arcane Power / Machines
|
Core Engine
|
Complete 0.7.0
|
Implement arcane (magic based) machines and power sources to run the machines.
|
| Radial Menus
|
Client Engine
|
Complete 0.7.0
|
Add support for radial menus.
|
| Screenshots
|
Client Engine
|
Complete 0.6.4
|
Allow players to take screenshots.
|
| Particle System
|
Core / Client Engine
|
Complete 0.6.4
|
|
| Quest Editor
|
Game Editor
|
Complete 0.6.3
|
Add questing system editor.
|
| Standalone Client
|
Client Engine
|
Complete 0.6.2
|
Build a standalone client using Awesomium, CEF, or some similar lib.
|
| Default Campaign Phase II (Bibracte)
|
Game Data
|
Complete 0.6.0
|
Need a showcase campaign.
|
| Beta Preparation
|
Core / Client Engine
|
Complete 0.6.0
|
Bug fixes, performance improvements, and small additions.
|
| New Art
|
Core / Client Engine
|
Complete 0.6.0
|
Add in all of the new tileset art from Meagan.
|
| Beta Client / Purchasing
|
Core / Client Engine
|
Complete 0.6.0
|
Build the beta client and implement purchasing / account keys.
|
| Z-Order Rendering Revisit
|
Core Engine
|
Complete 0.5.16
|
Refactor placeable and character z-order rendering.
|
| HoTs & DoTs
|
Core / Client Engine
|
Complete 0.5.15
|
Add support for heal and damage over time modifiers.
|
| Area of Effect
|
Core / Client Engine
|
Complete 0.5.15
|
Add support for AoEs.
|
| Equipment Durability
|
Core / Client Engine
|
Complete 0.5.14
|
Implement durability for equipment.
|
| Tool Durability
|
Core / Client Engine
|
Complete 0.5.14
|
Implement durability for tools.
|
| Weapon Durability
|
Core / Client Engine
|
Complete 0.5.14
|
Implement durability for weapons.
|
| Repair NPC
|
Core / Client Engine
|
Complete 0.5.14
|
Add support for repairing damaged items via a repair NPC.
|
| NPC Triggered Actions
|
Core Engine
|
Complete 0.5.11
|
Add support for NPC triggered actions via behaviors and dialogue.
|
| Currency
|
Core / Client Engine
|
Complete 0.5.11
|
Implement a currency system.
|
| NPC Vendors
|
Core Engine
|
Complete 0.5.11
|
Add NPC vendors.
|
| Inventory Interaction for Mobile
|
Client Engine
|
Complete 0.5.10
|
Implement a method for users on tables to interact with inventory screens.
|
| UI Settings
|
Client Engine
|
Complete 0.5.10
|
Implement a UI settings pane and refactor / pull in display flags code.
|
| Mail
|
Core / Client Engine
|
Complete 0.5.10
|
Implement in game postal system.
|
| Stamina
|
Core / Client Engine
|
Complete 0.5.9
|
Implement the stamina system (make actions require stamina).
|
| Passive Regen
|
Core / Client Engine
|
Complete 0.5.9
|
Implement a passive regen system for health and stamina.
|
| Achievements
|
Core Engine
|
Complete 0.5.8
|
Add achievements system.
|
| Server REST API
|
Core Engine / Server
|
Complete 0.5.8
|
Add expandable REST API system.
|
| Player Housing / Gate Protection
|
Core Engine
|
Complete 0.5.7
|
Allow players to set access restrictions (keying) on gates and houses.
|
| Drinking
|
Core / Client Engine
|
Complete 0.5.6
|
Add the ability to drink. Drinking should bestow various effects.
|
| Brewing Crafting Profession
|
Core / Client Engine
|
Complete 0.5.6
|
Add the crafting profession to allow players to brew beverages.
|
| Console Parameter Filtering
|
Core / Client Engine
|
Complete 0.5.4
|
Add the ability to add parameter filters to /console commands.
|
| Mini-map
|
Core / Client Engine
|
Complete 0.5.4
|
|
| Dates
|
Core / Client Engine
|
Complete 0.5.4
|
Add dates in addition to time, to allow for implementation of things like moon phases, and seasons.
|
| Live Scrolling
|
Core / Client Engine
|
Complete 0.5.4
|
Add support for live scrolling.
|
| Full Screen Support
|
Client Engine
|
Complete 0.5.4
|
Add support for a full screen mode.
|
| Hi Res Support
|
Client Engine
|
Complete 0.5.4
|
Add support for higher resolutions (up to 1920×1080).
|
| Resize Without Client Reload
|
Core / Client Engine
|
Complete 0.5.4
|
Add support for resizing the client window without requiring a client restart.
|
| Buffs / Debuffs
|
Core / Client Engine
|
Complete 0.5.3
|
Implement a buff / debuff system.
|
| Tooltips
|
Client Engine
|
Complete 0.5.3
|
Implement a tooltip system for displaying information on spells, buffs, etc.
|
| Death
|
Core / Client Engine
|
Complete 0.5.3
|
Properly implement a ‘death / dead’ state for NPCs and players.
|
| Spell System
|
Core Engine
|
Complete 0.5.2
|
Design and implement a spell casting system.
|
| Homing Conch
|
Game Data / Core Engine
|
Complete 0.5.1
|
Add support for Homing Conchs as a method for quickly traveling to your home point.
|
| Casting Times + Interrupts
|
Core Engine
|
Complete 0.5.1
|
Add support for casting times on actions, and the ability to interrupt a cast in progress.
|
| Add a PVP-Centered Map
|
Game Data
|
Complete 0.5.0
|
Add a map for PVP.
|
| Targeting
|
Core / Client Engine
|
Complete 0.5.0
|
Add ability to target NPCS.
|
| Combat System Overhaul
|
Core Engine
|
Complete 0.5.0
|
Combat sucks. Rewrite it.
|
| Parties (Grouping)
|
Server / Client Engine
|
Complete 0.4.10
|
Add the ability for players to group into parties.
|
| Unit Frames
|
Client Engine
|
Complete 0.4.10
|
Add support for unit frames.
|
| Add Skeletons
|
Core Assets
|
Complete 0.4.10
|
Add human skeletons to the default art assets mod.
|
| Add Animals Part II
|
Core Assets
|
Complete 0.4.9
|
Add sheep, cows, and dogs to the default art assets mod.
|
| Keybinding / Key assignment API
|
Client Engine
|
Complete 0.4.9
|
Allow players to bind keys, and provide an easy interface for modders to specify key actions.
|
| WASD Movement
|
Client Engine
|
Complete 0.4.9
|
Allow WASD and arrow keys to move player character.
|
| Add Animals Part I
|
Core Assets
|
Complete 0.4.8
|
Add pigs, chickens, and cats to the default art assets mod.
|
| Add Female Humans
|
Core Assets
|
Complete 0.4.8
|
Add female humans to the default art assets mod.
|
| Implement Fence Gates
|
Core Engine
|
Complete 0.4.8
|
Add fence gates that can be opened and closed by players.
|
| Implement Input Queue
|
Client Engine
|
Complete 0.4.8
|
Add a queueing system for input so input events aren’t dropped at lower framerates.
|
| localStorage -> indexedDB / Web SQL for Caching
|
Client Engine
|
Complete 0.4.8
|
Need to soar past that 5mb hard limit. :/
|
| Ambient Sound Configuration
|
Client Engine
|
Complete 0.4.8
|
Implement ability configure sound emanators in game.
|
| Volume Settings Panel
|
Client Engine
|
Complete 0.4.8
|
Implement settings panel for controlling volume levels.
|
| Player Housing
|
Core Engine
|
Complete 0.4.8
|
Allow players to craft and place houses.
|
| Ranged Combat
|
Core Engine
|
Complete 0.4.8
|
Implement ranged combat.
|
| Guest User Login
|
Game Data
|
Complete 0.4.7
|
Implement temporary guest login.
|
| Default Campaign Phase I (Farmhouse)
|
Game Data
|
Complete 0.4.6
|
Need a showcase campaign.
|
| Ambient Sounds
|
Client Engine
|
Complete 0.4.6
|
Implement ability to place ambient sounds in the game world.
|
| NPC Loot Table
|
Core Engine
|
Complete 0.4.5
|
NPCs need to drop loot on death.
|
| NPC Dialogue
|
Server / Client Engine
|
Complete 0.4.5
|
Implement NPC dialogue system.
|
| Console Overhaul
|
Client Engine
|
Complete 0.4.3
|
Re-implement console to be less clunky.
|
| Client Settings UI
|
Client Engine
|
Complete 0.4.3
|
Add a UI to allow players to adjust client settings.
|
| Complete Animations
|
Core Engine
|
Complete 0.4.2
|
Add animations for tool use, attacking, dying, and casting.
|
| Character Sprite Overhaul
|
Server / Client Engine
|
Complete 0.4.2
|
Overhaul sprite code to allow for compositing to take place on server side, and to allow for the new character art.
|
| Player Metrics
|
Core Engine
|
Complete 0.4.1
|
Add a player metrics tracking system.
|
| Questing
|
Core Engine
|
Complete 0.4.1
|
Add questing system.
|
| Underground / Interior Instances
|
Core Engine
|
Complete 0.4.0
|
Add separate instances for underground and building interiors.
|
| Day / Night Cycle
|
Core Engine
|
Complete 0.3.4
|
Implemented as part of the environment subsystem.
|
| Subsystems API
|
Core Engine
|
Complete 0.3.4
|
Implement engine subsystems API.
|
| Mod API
|
Core Engine
|
Complete 0.3.4
|
Implement basic mod API.
|
| Elevation Editor Refactoring
|
Core / Client Engine
|
Complete 0.3.4
|
Make elevation editor easier to use.
|
| Ace Integration
|
Client
|
Complete 0.3.3
|
Integrate the Ace Code Editor with the client.
|
| Client Macro Editor
|
Client
|
Complete 0.3.3
|
Add editor for client-side macros.
|
| Client Macros
|
Client
|
Complete 0.3.3
|
Add support for client-side macros.
|
| Assign Command OPCODEs
|
Core Engine
|
Complete 0.3.3
|
Dynamically assign OPCODEs for commands on startup.
|
| Audio Support
|
Core / Client Engine
|
Complete 0.3.3
|
Add support audio in asset management as well as playback on the client.
|
| Campfires
|
Game
|
Complete
|
Can melt snow. Need replenishing with fuel (wood). Can be extinguished with a water bucket.
|
| Buckets
|
Game
|
Complete
|
Can be filled with water.
|
| Farming (Hoes)
|
Game
|
Complete
|
Players can alter terrain by tilling earth. Planting and harvesting crops.
|
| Terrain Gen Utility
|
Modding
|
Complete
|
|
| Recipe Editor
|
Game Editor
|
Complete
|
|
| Advancements UI
|
Game
|
Complete
|
|
| Advancements
|
Core Engine
|
Complete
|
|
| Character Stats
|
Core Engine
|
Complete
|
|
| Initial Combat Implementation
|
Core Engine
|
Complete
|
|
| NPC Spawner Configuration
|
Game Editor
|
Complete
|
|
| NPC Spawner
|
Core Engine
|
Complete
|
|
| NPC Editor
|
Game Editor
|
Complete
|
|
| Containers
|
Game
|
Complete
|
|
| Sign Editing
|
Game Editor, Game
|
Complete
|
|
| Containers
|
Game
|
Complete
|
|
| Placing and Deleting Items
|
Game Editor
|
Complete
|
|
| NPC Behavior
|
Core Engine
|
Complete
|
|
| NPCs
|
Core Engine
|
Complete
|
|
| Crafting
|
Core Engine
|
Complete
|
|
| Placeable Items
|
Core Engine
|
Complete
|
|
| Items
|
Core Engine
|
Complete
|
|
| Player Characters
|
Core Engine
|
Complete
|
|
| Characters
|
Core Engine
|
Complete
|
|
| Terrain Elevation Editor
|
Game Editor
|
Complete
|
|
| Terrain Layer Editor
|
Game Editor
|
Complete
|
|
| Terrain Chunking and Loading
|
Core Engine
|
Complete
|
|
| Terrain Format Implementation
|
Core Engine
|
Complete
|
|