Upcoming Release
From LugdunonWiki
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0.8.2
Last Updated: 10/13/2015
Mods altered in this update:
Server mods altered in this update:
- net.lugdunon.server.worldgen.procedural
/etc files altered in this update:
- items.json
Release Notes:
- Added mobile repository and committed initial content.
- Added apps in iTunes Connect for iOS and MacOS clients.
- Added app in Google Play for Android client.
- Fixed audio temporarily (i.e. disabled) for mobile.
- Added support for placeable item phasing. This allows for placeable items to appear differently (phased) depending on the player who views them.
- All Shipwrecked Cargo in the procedural world are 'one use' per account. Meaning that a Shipwrecked Cargo item will disappear for all characters on an account once one character on that account has looted it.
- Added 'actingCharacterOnly' boolean property for RemovePlaceableItemCommand. If true and properties also contains a player character, then the placeable item is only removed from that player's client.'
- Added net.lugdunon.io.Hashable to the server-side code base.
- Added net.lugdunon.io.HashableToString to the server-side code base.
- Added net.lugdunon.state.item.phasing.IPhasingStrategy to the server-side code base
- Added net.lugdunon.state.item.phasing.OnePerAccountPhasingStrategy to the server-side code base
- Added net.lugdunon.state.item.phasing.OnePerCharacterPhasingStrategy to the server-side code base.
- Added net.lugdunon.world.Tileset.getTilesetInfoHash() to the server-side api.
- Added net.lugdunon.state.item.PlaceableItemInstance.phase(PlayerCharacter pc) to the server-side api.
- Added net.lugdunon.state.item.PlaceableItemInstance.getPhasedState(PlayerCharacter pc) to the server-side api.
- Added net.lugdunon.state.item.Item.getPhasingStrategy() to the server-side api.
- Added phasingState (java implementation class) property to the item definition json.