Upcoming Release

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Revision as of 04:23, 24 October 2013 by Lugdunon (Talk | contribs)

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0.5.6

Last Updated: 24/10/2013

  • Placeable item instances now rely on a global dom-based label and durability gauge.
  • Action button label replaced with dom element generic label.
  • Added net.lugdunon.states.ActionBarGameState.setActionLabelText(text) to the client-side API.
  • Added game.addLabel(type,id,text) to client-side API.
  • Added game.removeLabel(type,id) to client-side API.
  • Added game.removeAllLabelsOfType(type) to client-side API.
  • Added game.addGauge(type,id,value) to client-side API.
  • Added game.removeGauge(type,id) to client-side API.
  • Added game.removeAllGaugesOfType(type) to client-side API.
  • Added net.lugdunon.ui.DomLabel to client-side codebase.
  • Added net.lugdunon.ui.DomGauge to client-side codebase.
  • Added net.lugdunon.world.placeables.PlaceableItemInstance.PLACEABLE_LABEL to client-side API. This serves as the placeable item instance global label, which limits only one pii label to be visible at a time.
  • Added net.lugdunon.world.placeables.PlaceableItemInstance.PLACEABLE_GAUGE to client-side API. This serves as the placeable item instance global gauge, which limits only one pii gauge to be visible at a time.
  • Added net.lugdunon.world.placeables.PlaceableItemInstance.showLabel() to the client-side API.
  • Added net.lugdunon.world.placeables.PlaceableItemInstance.hideLabel() to the client-side API.
  • Removed net.lugdunon.world.placeables.PlaceableItemInstance.prototype.drawLabel(delta) from the client-side API.
  • Added net.lugdunon.states.tiledGame.TiledGame.setOverPlaceable(overPlaceable) to the client-side API.
  • Added ability to enable / disable deferred chunk rendering.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkManager.chunkDeferredRenderingEnabled to client-side API.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkManager.disableDeferredRendering() to client-side API.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkManager.enableDeferredRendering() to client-side API.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkSheet.getTerrainTile(x,y,terrainTiles) to client-side API.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkSheet.getElevationTile(x,y,elevationTiles) to client-side API.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkSheet.getLightsourceAt(x,y,tlIndices) to client-side API.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkSheet.handleRender(chunkIndex,terrainTiles,tlIndices,elevationTiles,elevation) to client-side API.
  • PlayerPathCommand can now handle a screen update. This will fix the issue with holding the left mouse button down to continuously path not updating the play area once the player reaches the bounds of the minimap.
  • First pass of handling client-side chunk rendering with a web worker implemented.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkRenderWorker to client-side codebase.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkManager.chunkRenderWorker to client-side API.
  • Removed chunk-specific update code from net.lugdunon.ui.minimap.Minimap. Minimap chunk rendering is now handled by a chunk's ChunkSheet and the ChunkRendererWorker.
  • Terrain lighting data is now stored in the ChunkSheet, instead of the Chunk itself.
  • Removed minimapUpdateIterations property from ScreenResolutionPrefs.
  • Chunk terrain is now rendered as one image, and not two separate images for terrain and elevation.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkSheet.update(data) to client-side API.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkSheet.redraw(chunkIndex,terrainTiles,tlIndices,elevationTiles,elevation) to client-side API.
  • Removed net.lugdunon.states.tiledGame.chunk.Chunk.getTerrainTile(x,y) from the client-side API.
  • Removed net.lugdunon.states.tiledGame.chunk.Chunk.getElevationTile(x,y) from the client-side API.
  • Removed net.lugdunon.states.tiledGame.chunk.Chunk.getLightsourceAt(x,y) from the client-side API.
  • Fixed several issues with registration and activation.
  • Deployed new website, wiki officially live.
  • Added support to Namespace.js for loading web workers using the require() pattern.