Upcoming Release

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Revision as of 05:30, 4 March 2014 by Lugdunon (Talk | contribs)

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0.6.1


Last Updated: 04/03/2014


/etc files altered in this update:

  • commands.json
  • items.json


Release Notes:

  • Fixed an issue that was preventing the server's geographical location from displaying in the server list.
  • Fixed the access restriction UI BG for houses.
  • Fixed an issue that was preventing the in-game bug report / suggestion feature from working.
  • Fixed an issue that was causing an error in the calculation of the health and stamina regen rates.
  • Fixed an issue that was causing slate / cobblestone placement to not work as intended.
  • Fixed an issue that was causing ranged weapon attacks to not work properly when a map wrap case is encountered.
  • Fixed several issues that were causing items to act weirdly when attempting placement.
  • Fixed an issue that was allowing ladders to circumvent gates.
  • Fixed an issue with the hops graphics.
  • Fixed an issue that was causing the flowers to not show a graphic upon planting.
  • Fixed an issue that was preventing some of the houses from being moved.
  • Updated the tree icons to reflect the new art.
  • The text in the chat window is now selectable.
  • Typing a url (must start with http:// or https:// into the chat console will now display as a hyperlink.
  • Added an /ooc chat command. This is the 'out of character' channel and will cause anything typed in it to be broadcast to the entire server.
  • /ooc is now the default chat command.
  • Added support for a 'consumesAdditional' property in the item tool props section. This property is an list of item ids and item amounts that are consumed upon use of this tool.
  • Planting hops now requires 3 wooden sticks. Some of the sticks will be returned to you upon harvesting.
  • Client notification command now supports a simple mode that logs a message to the console.
  • Added net.lugdunon.state.character.Character.hasEnoughOfItem(Item item, int count) to the server-side API.
  • Added net.lugdunon.state.character.Character.findAllSlotsWithItem(Item item) to the server-side API.
  • Added net.lugdunon.state.item.PlaceableItemInstance.SUPER_IMPASSABLE to the client-side API. If a tile is flagged as such, items that override a simple impassable tile will fail to do so.