Difference between revisions of "How to GM"

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(Created page with "==Introduction== ==Terrain and Placeable Items== ==Placeable Item Configuration== ==Crafting Recipes== ==Non-Player Characters== ==Spawn Configuration==")
 
(Introduction)
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==Introduction==
 
==Introduction==
  
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As a Game Master you have direct control, from the game client, of a growing number of elements in the game world. The aim is to make creating that world as easy and as enjoyable as possible, and hopefully this document will give you the knowledge needed to go forth and create engaging worlds to immerse your players in.
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The server’s super-user (defined in server.cfg) as well as other GMs can grant or revoke GM status from other players using the /gm command. For obvious reasons the server’s super-user cannot have their GM status revoked.
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Currently GMs can edit the following aspects of the game from within the game client itself:
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*Terrain layers, via the terrain painting tools.
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*Terrain elevation, via the terrain elevation tool.
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*Placeable items.
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*Placeable item configuration, via the configuration tool.
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**Spawn points.
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***Total NPCs allowed at once.
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***Spawn radius.
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***Individual NPC respawn rate.
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***Immediate spawn flag.
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***NPC types allowed at spawn, as well as their probability of spawning in relation to other NPC types allowed at this spawn point.
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*Signs.
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**Edit sign content (same as using a charcoal artist’s set in play mode).
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*NPC templates, create and edit existing.
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*Crafting recipes, create and edit existing.
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In the future, GMs will have access to additional in-game editors. Currently all of these features but the last two are available and editable if you have access to the server-side file system and a basic understanding of the JSON data format. A few of the editors planned currently are:
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*Advancements.
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*Items.
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*Placeable items.
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*NPC behaviors (AI).
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*NPC equipment and weapons / attacks.
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*NPC drops.
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*Quests.
  
 
==Terrain and Placeable Items==
 
==Terrain and Placeable Items==

Revision as of 22:06, 14 October 2013

Contents

Introduction

As a Game Master you have direct control, from the game client, of a growing number of elements in the game world. The aim is to make creating that world as easy and as enjoyable as possible, and hopefully this document will give you the knowledge needed to go forth and create engaging worlds to immerse your players in. The server’s super-user (defined in server.cfg) as well as other GMs can grant or revoke GM status from other players using the /gm command. For obvious reasons the server’s super-user cannot have their GM status revoked.


Currently GMs can edit the following aspects of the game from within the game client itself:

  • Terrain layers, via the terrain painting tools.
  • Terrain elevation, via the terrain elevation tool.
  • Placeable items.
  • Placeable item configuration, via the configuration tool.
    • Spawn points.
      • Total NPCs allowed at once.
      • Spawn radius.
      • Individual NPC respawn rate.
      • Immediate spawn flag.
      • NPC types allowed at spawn, as well as their probability of spawning in relation to other NPC types allowed at this spawn point.
  • Signs.
    • Edit sign content (same as using a charcoal artist’s set in play mode).
  • NPC templates, create and edit existing.
  • Crafting recipes, create and edit existing.


In the future, GMs will have access to additional in-game editors. Currently all of these features but the last two are available and editable if you have access to the server-side file system and a basic understanding of the JSON data format. A few of the editors planned currently are:

  • Advancements.
  • Items.
  • Placeable items.
  • NPC behaviors (AI).
  • NPC equipment and weapons / attacks.
  • NPC drops.
  • Quests.

Terrain and Placeable Items

Placeable Item Configuration

Crafting Recipes

Non-Player Characters

Spawn Configuration