Difference between revisions of "Release 0.5.3"

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m (SuperHawksman moved page Rel 0.5.3 to Release 0.5.3)
 

Latest revision as of 19:28, 15 February 2015

Engine Content: This information applies to the engine and therefore to all servers.

0.5.3


28/09/2013


  • Character appearances can now specify an overall alpha value for rendering the sprite.
  • Added an air / interrupt effect.
  • Added a weapon / claw effect.
  • Fixed an issue with the warp command not operating properly.
  • NPCs will now turn to face you before attacking.
  • Added a ghostly scholar NPC.
  • UnitFrames should now respond properly to all character events.
  • Added net.lugdunon.ui.unitFrame.TargetFrame.npcDestroyed(npcId) to client-side API.
  • Added net.lugdunon.ui.unitFrame.ParyFrame.npcDestroyed(npcId) to client-side API.
  • Input handling is now disabled when a dialog is present.
  • Added an air / dispel effect.
  • Added a fire / resurrect effect.
  • Added a weapon / slash effect.
  • Increased the frame count on several existing effect sprites.
  • Added net.lugdunon.command.Command.canPerformAction(Character character) to the server-side API.
  • Added net.lugdunon.command.Command.canPerformActionOn(Character character) to the server-side API.
  • Added net.lugdunon.command.core.player.RemoveNPCCommand.
  • NPCs now fall down dead when killed. They persist in the ‘corpse’ state for 30 seconds before being removed from the game world.
  • Modified the aggro behavior to take character death into account when picking up / dropping aggro.
  • Added a flag to modifiers to indicate that they should persist through death.
  • Characters should now cease all actions upon death.
  • Fixed an issue with auth server that was causing erroneous guest account connect refusals.
  • Players that attempt to load the client on an unsupported browser will now be informed of the fact.
  • Players that attempt to load the client on a browser that does not have local storage capabilities (here’s looking at FireFox with cookies disabled) will now be informed of the fact.
  • Death state implemented for player characters.
  • Added net.lugdunon.character.Character.isDead() to the client side API.
  • Added net.lugdunon.character.Character.died(cause,agent) to the client side API.
  • Added net.lugdunon.character.Character.revived(cause,agent) to the client side API.
  • Added net.lugdunon.character.PlayerCharacter.showDeathPrompt() to the client side API.
  • Added net.lugdunon.ui.unitFrame.UnitFrame class to the client-side code base in order to better consolidate unit frame code.
  • Fixed some initialization issues with the net.lugdunon.ui.LabelGauge class.
  • Added Namespace.validateBrowser(allowedBrowsers,clientFailureRedirect) to the client side API.
  • Added die and dead frameSets to all the character sprites.
  • WarpCommand is now more general purpose.
  • Added net.lugdunon.command.core.player.PlayerDeathCommand.
  • Added net.lugdunon.command.core.player.PlayerReviveCommand.
  • Added net.lugdunon.state.character.Character.clearFreeMovementBits() to server side API.
  • Added net.lugdunon.state.character.Character.isDead() to server side API.
  • Added net.lugdunon.state.character.Character.revived(int health) to server side API.
  • ItemInstance now properly serializes crafter value.
  • Added net.lugdunon.character.effect.CharacterEffect.complete() to the client side API.
  • Added net.lugdunon.state.sprite.Sprite.hasFrameSet(frameSet) to the client side API.
  • Added a new command for applying effects: net.lugdunon.command.core.player.ApplyEffectCommand.
  • net.lugdunon.state.character.advancement.ICharacterStats.attacked() now returns a boolean (true if the attack was successful and damage was done).
  • Added support for effects to modifiers.
  • Modifier effects can specify three different animation sets: one for when the modifier is applied, one for when the modifier expires, and one to run while the modifier is active.
  • Added net.lugdunon.state.character.modifier.BaseModifier.hasEffectPresence() to server side API.
  • Added net.lugdunon.state.character.modifier.BaseModifier.getEffectPresenceClass() to server side API.
  • Added net.lugdunon.state.character.modifier.BaseModifier.setEffectPresenceClass(String effectPresenceClass) to server side API.
  • Added net.lugdunon.state.character.modifier.BaseModifier.getEffectPresenceInitData() to server side API.
  • Added net.lugdunon.state.character.modifier.BaseModifier.setEffectPresenceInitData(JSONObject effectPresenceInitData) to server side API.
  • Added support for targeted effects on item use.
  • Added net.lugdunon.state.item.Item.hasTargetEffect() to server side API.
  • Added net.lugdunon.state.item.Item.getTargetEffectClass() to server side API.
  • Added net.lugdunon.state.item.Item.setTargetEffectClass(String targetEffectClass) to server side API.
  • Added net.lugdunon.state.item.Item.getTargetEffectInitData() to server side API.
  • Added net.lugdunon.state.item.Item.setTargetEffectInitData(JSONObject targetEffectInitData) to server side API.
  • Added an alpha property to net.lugdunon.state.sprite.FrameSet.
  • Added a duration property to net.lugdunon.state.sprite.FrameSet.
  • Added a light blessing sprite effect.
  • Recipes are now sent to the client on initial connect. Will need to update recipe editor to use these, instead of the current method.
  • Tooltips now display how many crafting recipes have the item as the result.
  • Tooltips now display how many crafting recipes use the item as an ingredient.
  • net.lugdunon.item.Item.isSpell() will only return true id item type is ‘SPELL’ and the item is nonInstanced.
  • Keybinds, and related actions / indicators, are no longer instantiated or used on mobile devices.
  • Added game.getRecipesWithResult(itemId) to client side API.
  • Added game.getRecipesWithIngredient(itemId) to client side API.
  • Removed an erroneous recipe definition. There are now 164 recipes in the default data set.
  • Added net.lugdunon.character.effect.SpriteBasedEffect to the client side codebase.
  • Added three new effect sprites, a heal, shield, and fire blast.
  • Added an effectsOffset property to the net.lugdunon.state.sprite.FrameSet class. This property is a Point class that indicates the location offset (from the frameset’s base offset) to draw the effect sprite.
  • Added an itemInstance parameter to the net.lugdunon.item.renderer.DefaultRenderer.renderTooltip(itemInstance) function in the client side codebase.
  • Added a renderData parameter to the game.showTooltip(renderer,renderData) function in the client side codebase.
  • Item tooltips now show the crafter’s name.
  • Item tooltips now indicate if the item is a quest item.
  • Cleaned up the net.lugdunon.ui.inventory.InventoryDialog code.
  • Added bears. RAWR.
  • Fixed an issue that was causing crafting to not work.
  • Added a close button to the spellbook UI.
  • Added support for tooltips.
  • Added net.lugdunon.character.Character.EQUIP_SLOT_NAMES to client side API.
  • Modifiers definitions are now sent to the client on initial connect.
  • Added net.lugdunon.item.Item.actionRenderer to client side API (instance of the items Action Handler).
  • Added tooltip and label support to modifiers.
  • Added Number.msToTimeString() to the client side API.
  • Added game.showLabel(text,offset) to client side API.
  • Added game.hideLabel() to client side API.
  • Added game.showTooltip(renderer) to client side API.
  • Added game.hideTooltip() to client side API.
  • Added net.lugdunon.item.renderer.DefaultRenderer.renderTooltip() to the client side API.
  • Added net.lugdunon.state.character.modifier.BaseModifier.renderTooltip() to the client side API.
  • Added net.lugdunon.state.item.action.IActionHandler.renderToolUseInformation(toolDef) to the client side API.
  • Added net.lugdunon.state.item.action.IActionHandler.renderWeaponUseInformation(weaponDef) to the client side API.
  • Added net.lugdunon.state.item.action.IActionHandler.getValueFromRandomDefinition(value) to the client side API.
  • Added a pop in and pop out effect to modifiers for when they are applied and when they expire.
  • Fixed some issues in the icons and ui image assets where the drop shadows bled over onto other tiles.
  • Added a new command for interrupt spells: net.lugdunon.command.core.spell.DirectInterruptCommand.
  • Added net.lugdunon.state.item.action.spell.DirectInterruptActionHandler to the client side API.
  • Added scroll, spell, and recipe for ‘Gale Force’. Spell instantly interrupts a hostile target’s currently charging action. 1 minute recharge.
  • Added scroll, spell, and recipe for ‘Cleansing Winds’. Dispels one buff form a hostile target or one debuff from a friendly target. 3 second charge and 3 second recharge.
  • Added recipe for Strength of Earth.
  • Added recipe forBlessing of Lugus.
  • Added modifiers UI.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.draw(delta) to client side API.
  • Added net.lugdunon.state.character.modifier.BaseModifier.update(delta) to client side API.
  • Added net.lugdunon.state.character.modifier.BaseIconRenderer to client side API.
  • Completed implementation of DefaultIconRenderer.
  • Added net.lugdunon.ui.Modifiers to the client side codebase. Accessible via game.modifiers.
  • Added net.lugdunon.input.keybind.modifiers.ModifiersFocusKeybinding to client side codebase. Default key id ‘n’.
  • Modified the modifier icon assets to fit their final size.
  • Modified net.lugdunon.command.core.spell.DirectDamageCommand to be invokable by NPCs.
  • Modified net.lugdunon.command.core.spell.DirectHealCommand to be invokable by NPCs.
  • Added net.lugdunon.ui.unitFrame.PartyFrame.getMember(memberName) to client side API.
  • Added net.lugdunon.ui.unitFrame.PartyFrame.modifierApplied(character,modifier) to client side API.
  • Added net.lugdunon.ui.unitFrame.PartyFrame.modifierExpired(character,modifierId) to client side API.
  • Added net.lugdunon.ui.unitFrame.TargetFrame.modifierApplied(character,modifier) to client side API.
  • Added net.lugdunon.ui.unitFrame.TargetFrame.modifierExpired(character,modifierId) to client side API.
  • Added net.lugdunon.state.character.PlayerCharacter.isInPartyWith(Character t) to server side API.
  • Added net.lugdunon.command.core.spell.ModifierApplyCommand.
  • Added net.lugdunon.command.core.spell.ModifierDispelCommand.
  • Added net.lugdunon.command.core.spell.ModifierExpireCommand.
  • Added net.lugdunon.command.CommandProperties.getModifier(String key, BaseModifier defaultValue) to server side API.
  • Added net.lugdunon.command.CommandProperties.getModifier(String key) to server side API.
  • Added net.lugdunon.command.CommandProperties.setModifier(String key, BaseModifier value) to server side API.
  • Removed net.lugdunon.state.character.advancement.def.DefaultCharacterEffecChangeCommand.
  • Added net.lugdunon.state.character.advancement.def.DefaultCharacterStatModifierChangeCommand.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.applyModifier(modifier) to client side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.expireModifier(modifierId) to client side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.getCharacter() to server side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.getHealingAmount(int amount, int causeType, Object cause) to server side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.expireModifier(String modifierId) to server side API.
  • Added net.lugdunon.state.character.Character.characterToData(EnhancedDataOutputStream data, Character character) to server side API.
  • Added net.lugdunon.state.item.action.spell.ModifierApplyActionHandler to client side API.
  • Added net.lugdunon.state.item.action.spell.ModifierDispelActionHandler to client side API.
  • Added scroll, spell, and modifier for ‘Blessing of Lugus’. Spell imparts a modifier (buff) that grants 25% to all healing taken for 2 minutes.
  • Added scroll and spell for ‘Strength of Earth’. Spell imparts a modifier (buff) that grants 25% to all damage done for 5 minutes.
  • Added icons for strength of earth, blessing of lugus, and an as of yet unnamed air based dispel.
  • Added art assets for buff icons.
  • Fixed an issue that sometimes caused the incorrect orientation to be set on the client after pathing completed.
  • Fixed an issue with spellbook tabs not animating on FireFox.
  • Added net.lugdunon.state.character.modifier.BaseModifier class to client and server side codebases.
  • Added net.lugdunon.state.character.advancement.def.modifier.CharacterStatModifier class to client and server side codebases.
  • Added net.lugdunon.state.character.modifier.ModifierDefinitions to server side codebase.
  • Added net.lugdunon.state.character.modifier.DefaultIconRenderer to client side codebase.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.applyModifier(String modifierId) to server side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.hasModifier(String modifierId) to server side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.listModifiers() to server side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.drawModifiers(delta) to client side API.
  • Updated DefaultCharacterStats implementations to reflect client and server changes to ICharacterStats.
  • Added modifiers.json to server side codebase.
  • Added modifier support for mods.
  • Added net.lugdunon.state.mod.Mod.listModifierDefIds() to server side API.
  • Added net.lugdunon.state.mod.Mod.getModifierDef(String modifierId) to server side API.
  • Added net.lugdunon.state.mod.Mod.hasModifierDef(String modifierId) to server side API.
  • Added net.lugdunon.state.World.getModifierDefinitions() to server side API.