Difference between revisions of "Upcoming Release"

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(Replaced content with "{{engine}} '''''0.8.2''''' ''Last Updated: 10/11/2015'' Mods altered in this update: Server mods altered in this update: /etc files altered in this update: R...")
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{{engine}}
 
{{engine}}
  
'''''0.8.1'''''
+
'''''0.8.2'''''
  
  
''Last Updated: 10/10/2015''
+
''Last Updated: 10/11/2015''
  
  
 
Mods altered in this update:
 
Mods altered in this update:
*net.lugdunon.world.tupelo.tui
+
 
*net.lugdunon.world.clover.tui
+
  
  
 
Server mods altered in this update:
 
Server mods altered in this update:
*net.lugdunon.server.worldgen.procedural
+
 
*net.lugdunon.server.worldgen.defaults
+
  
  
 
/etc files altered in this update:
 
/etc files altered in this update:
*defaultCharacterTemplates.json
+
 
*items.json
+
*npcs.json
+
  
  
 
Release Notes:
 
Release Notes:
*net.lugdunon.server.worldgen.procedural 0.0.2 -> 0.0.4
 
*net.lugdunon.server.worldgen.defaults 0.0.8 -> 0.0.10
 
*net.lugdunon.world.tupelo.tui 0.0.6 -> 0.0.7
 
*net.lugdunon.world.clover.tui 0.0.5 -> 0.0.6
 
*client.web 0.8.0.1 -> 0.8.1
 
*server 0.8.0.2 -> 0.8.1
 
*client 0.2.5 -> 0.3.0
 
*Fixed an issue with health change event occurring while client is still loading.
 
*Fixed an issue with player zoning into the void caused by incorrect instance id mapping when new instance created.
 
*Fixed an issue with client hanging in Safari on initial load.
 
*Fixed an issue with invalid pathing not correctly terminating.
 
*Added Namespace. isMobile() to the client-side API.
 
*Added Namespace. isSafari() to the client-side API.
 
*Added Namespace. isChrome() to the client-side API.
 
*Added Namespace. isFirefox() to the client-side API.
 
*Added Namespace. isIE() to the client-side API.
 
*Fixed another tile mapping (bottom-left obtuse).
 
*Flowers and trees can be dug up again.
 
*Campfires can be used as a cooking crafting station again.
 
*Buckets of water will again put out campfires.
 
*Hammer and anvil crafting station recipe now requires a stone hammer in place of steel. This remove the circular dependency / deadlock condition.
 
*Items.json set as overwriteable.
 
*Added 32 and 64 bit options for linux and windows server / client builds.
 
*Updated standalone client to current version of CEF / jCEF, which has greatly improved stability.
 
*Added palette index indicator.
 
*Added middling and strong zombie melee attacks.
 
*Added three new NPC definitions: Lowlands, Midlands, and Highlands Troglodytes. Each of these is capable of several different appearances, chosen at random on spawn.
 
*Skeleton spawns in caverns have been replaced with the appropriate level troglodyte.
 
*Client code refactored to account for new jCEF API.
 
*Added support for name templates in the NPC editor.
 
*NPC definitions can now contain multiple appearance def, which are chosen randomly at NPC instantiation.
 
*Underscore '_' is now a valid character for NPC names.
 
*Broad spectrum color picker now shows an indicator of the current color's location if the current color is represented in the broad spectrum map.
 
*Added net.lugdunon.state.character.Character.getAppearanceDefs() to the server-side API.
 
*Added net.lugdunon.state.character.CharacterSerializer.PROPS_FLAG.
 
*Added net.lugdunon.state.character.CharacterSerializer. APPEARANCES_FLAG.
 
*Added net.lugdunon.state.character.CharacterSerializer. NAME_TEMPLATE_FLAG.
 
*Added net.lugdunon.state.character.NonPlayerCharacter.getNameTemplate() to the server-side API.
 
*Added net.lugdunon.character.Character.setAppearanceDefs(appearanceDefs) to the client-side API.
 
*Added net.lugdunon.character.CharacterSerializer.getAppearance(res) to the client-side API.
 
*Added net.lugdunon.states.character.options.NameOption.nameGenerationReturned(success,name) to the client-side API.
 
*Added net.lugdunon.ui.color.BroadSpectrumColorPicker.updateIndicator(rgb) to the client-side API.
 
*Added Namespace. getQSParams() to the client-side API.
 
*Added Namespace. getQSParam(key) to the client-side API.
 
*Added mobile client bitbucket repository.
 
*Added groundwork for live command structure debugging.
 
*Completed UI and code changes for variable character appearance.
 
*NPC Editor now supports the editing of variable character appearances.
 
*Fixed an issue in net.lugdunon.states.list.ServerList that was causing version mismatch server errors to display incorrectly.
 
*Fixed an issue in net.lugdunon.states.list.ServerList that was allowing clicks/actions on servers with server errors.
 
*Fixed an issue in net.lugdunon.command.core.player.PlayerStaminaCommand causing a client crash on initial load if player character receives a stamina update before player character has actually loaded.
 
*Changed all occurrences of the appearance object to an appearances array in npcs.json.
 
*Changed all occurrences of the appearance object to an appearances array in defaultCharacterTemplates.json.
 
*Updated net.lugdunon.command.core.character.NonPlayerCharacterManagementCommand to reflect appearance -> appearances change.
 
*Updated net.lugdunon.state.Account to reflect appearance -> appearances change.
 
*Updated net.lugdunon.state.character.Character to reflect appearance -> appearances change.
 
*Updated net.lugdunon.state.character.CharacterSerializer to reflect appearance -> appearances change.
 
*Updated net.lugdunon.state.character.NonPlayerCharacter to reflect appearance -> appearances change.
 
*Updated net.lugdunon.state.character.NpcDefinitions to reflect appearance -> appearances change.
 
*Updated net.lugdunon.state.character.Character to reflect appearance -> appearances change.
 
*Updated net.lugdunon.state.quest.progress.CountableNPCBasedProgress to reflect appearance -> appearances change.
 
*Updated net.lugdunon.state.quest.resolver.NPCResolver to reflect appearance -> appearances change.
 
*Updated net.lugdunon.state.sprite.Appearance to reflect appearance -> appearances change.
 
*Updated net.lugdunon.state.World to reflect appearance -> appearances change.
 
*Removed net.lugdunon.state.character.Character.setAppearance(JSONObject appearance) from the server-side API.
 
*Added net.lugdunon.state.character.Character.setAppearance(JSONArray appearance) to the server-side API.
 
*Added net.lugdunon.state.character.Character.setAppearanceIndex(int index) to the server-side API.
 
*Added net.lugdunon.state.character.Character.getAppearanceIndex() to the server-side API.
 
*Added net.lugdunon.state.character.Character.getAppearances() to the server-side API.
 
*Added net.lugdunon.state.character.Character.getSerializedAppearances(boolean withImageHash) to the server-side API.
 
*Added net.lugdunon.state.character.Character.fixCharacterAppearanceData(JSONObject cd) to the server-side API.
 
*Removed net.lugdunon.character.Character.setAppearance(appearance) from the client-side API.
 
*Removed net.lugdunon.character.Character.setAppearanceDefs(appearanceDefs) from the client-side API.
 
*Removed net.lugdunon.ui.npc.NPCEditorDialog.createNPCDefButton() from the client-side API.
 
*Removed net.lugdunon.Game.updateNonPlayerCharactersWithDef(npcDef) from the client-side API.
 
*Added net.lugdunon.character.Character.setAppearance() to the client-side API.
 
*Added net.lugdunon.character.Character.getAppearances() to the client-side API.
 
*Added net.lugdunon.character.Character.getAppearance() to the client-side API.
 
*Added net.lugdunon.character.Character.changeAppearance(index) to the client-side API.
 
*Added net.lugdunon.character.Character.updateAppearance() to the client-side API.
 
*Added net.lugdunon.character.Character.getAppearanceIndex() to the client-side API.
 
*Added net.lugdunon.character.Character.duplicateCurrentAppearance() to the client-side API.
 
*Added net.lugdunon.character.Character.removeCurrentAppearance() to the client-side API.
 
*Added net.lugdunon.character.Character.instantiateAppearance(res) to the client-side API.
 
*Added net.lugdunon.states.character.options.SpriteLayerOption.getAppearance() to the client-side API.
 
*Added net.lugdunon.states.character.options.SpriteLayerOption.updateAppearance() to the client-side API.
 
*Added net.lugdunon.command.Client.flagCommandForDebug(commandId) to the client-side API.
 
*Added net.lugdunon.command.Client.unflagCommandForDebug(commandId) to the client-side API.
 
*Added net.lugdunon.ui.npc.NPCEditorDialog.setupNpcDefs() to the client-side API.
 
*Added net.lugdunon.ui.npc.NPCEditorDialog.setupAppearance() to the client-side API.
 
*Added net.lugdunon.ui.npc.NPCEditorDialog.handleAppearanceLeft() to the client-side API.
 
*Added net.lugdunon.ui.npc.NPCEditorDialog.handleAppearanceRight() to the client-side API.
 
*Added net.lugdunon.ui.npc.NPCEditorDialog.handleAppearanceNew() to the client-side API.
 
*Added net.lugdunon.ui.npc.NPCEditorDialog.handleAppearanceDelete() to the client-side API.
 
*Added net.lugdunon.ui.npc.NPCEditorDialog.updateAppearanceButtons() to the client-side API.
 
*Added net.lugdunon.Game.updateNonPlayerCharactersWithDef(npcDef,appearanceIndex) to the client-side API.
 
*Added DataView.setDataViewDebug(debug) to the client-side API.
 
*Added DataView.isDataViewCaptured() to the client-side API.
 
*Added DataView.startDebugCapture(mode,reason) to the client-side API.
 
*Added DataView.endDebugCapture() to the client-side API.
 
*Added DataView.captureDebug(type,value) to the client-side API.
 
*Added DataView.getDebugLog() to the client-side API.
 
*Added Array.insertAfter(object,index) to the client-side API.
 
*Updated net.lugdunon.character.CharacterSerializer to reflect appearance -> appearances change.
 
*Updated net.lugdunon.character.PlayerCharacter to reflect appearance -> appearances change.
 
*Updated net.lugdunon.states.character.options.CharacterCreator to reflect appearance -> appearances change.
 
*Updated net.lugdunon.states.character.options.SpritePreviewPane to reflect appearance -> appearances change.
 
*Updated net.lugdunon.ui.npc.NPCEditorDialog to reflect appearance -> appearances change.
 
*Updated net.lugdunon.ui.npc.SpritePreviewPane to reflect appearance -> appearances change.
 
*Updated net.lugdunon.ui.unitFrame.PartyFrame to reflect appearance -> appearances change.
 
 
[[Category:Releases|Upcoming Release]]
 
[[Category:Releases|Upcoming Release]]

Revision as of 19:59, 11 October 2015

Engine Content: This information applies to the engine and therefore to all servers.

0.8.2


Last Updated: 10/11/2015


Mods altered in this update:


Server mods altered in this update:


/etc files altered in this update:


Release Notes: