Difference between revisions of "Upcoming Release"

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'''0.5.11'''
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{{engine}}
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'''''0.8.9'''''
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''Last Updated: 07/07/2019''
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Mods altered in this update:
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Server mods altered in this update:
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''Last Updated: 09/01/2014''
 
  
  
 
/etc files altered in this update:
 
/etc files altered in this update:
* advancements.json
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* commands.json
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* craftingDisciplines.json
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* items.json
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* mods.json
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* npcs.json
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* recipes.json
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* vendorCache.json
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* vendors.json
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* instanceTemplates/MINESHAFT/instance.json
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* instances/0/placeableItemCache.json
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* instances/0/terrain.dat
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Release Notes:
 
Release Notes:
* Added 'minimap' option to the UI Settings to allow for an alternate method for showing and hiding the minimap.
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* Added support to net.lugdunon.character.NonPlayerCharacter for displaying vendor status.
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* Added net.lugdunon.character.NonPlayerCharacter.VENDOR_ICON to the client-side API.
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* Added net.lugdunon.character.NonPlayerCharacter.vendor to the client-side API.
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[[Category:Releases|Upcoming Release]]
* Vendor instance mappings are now sent on server connect.
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* Clicking on a vendor NPC when in range will invoke the vendor UI.
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* Added net.lugdunon.ui.inventory.slot.InventorySlot.drawItem(item,context,mode) to the client-side API.
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* Added net.lugdunon.ui.inventory.slot.InventorySlot.showHighlight(itemInstance,mode) to the client-side API.
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* Added net.lugdunon.ui.inventory.slot.InventorySlot.clearHighlight() to the client-side API.
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* Added net.lugdunon.ui.inventory.sub.Vendor InventoryDialog sub panel to the client-side code base.
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* Added support for getHeaderText() in InventoryDialog sub panels, to allow the sub panel to direct the dialog header text.
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* Added game.getVendorIdForNPC(npcId) to the client-side API.
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* Added net.lugdunon.command.core.vendor.GetVendorCommand. Returns the data needed to instantiate the specified net.lugdunon.state.vendor.VendorInstance object.
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* Added Vendor support to net.lugdunon.state.mod.Mod.
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* Added net.lugdunon.state.vendor.Vendor to the server-side code base.
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* Added net.lugdunon.state.vendor.VendorCache to the server-side code base.
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* Added net.lugdunon.state.vendor.VendorDefinitions to the server-side code base.
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* Added net.lugdunon.state.vendor.VendorInstance to the server-side and client-side code bases.
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* Added net.lugdunon.state.vendor.slot.IVendorSlot to the server-side and client-side code bases.
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* Added net.lugdunon.state.vendor.slot.SimpleVendorSlot to the server-side and client-side code bases.
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* Added a farming vendor.
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* Added a trifold coin icon.
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* Mods can now contain additional recipes.
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* Currency now implemented as a subsystem and subsequently a mod has been created for the default implmentation (gsc, or gold / silver / copper).
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* Added net.lugdunon.currency.gsc.action.RedeemCoinActionHandler to client-side code base.
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* Added net.lugdunon.currency.gsc.command.RedeemCoinCommand.
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* Added coin blank, coin mold, gold, silver, and copper coin items and recipes.
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* game.currencyImplementation holds the implementing class for this server's currency. It is initialized during the ConnectToServerCommand.
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* Items can now have a 'worth'.
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* net.lugdunon.item.renderer.DefaultRenderer now shows the buy and sell values for an item of worth.
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* game states can now subscribe to currencyUpdated() events by providing a function implementation.
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* Added net.lugdunon.states.ActionBarGameState.currencyUpdated(mode,currentValue,changedAmount) to client-side API.
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* Added net.lugdunon.states.ActionBarGameState.addCurrencyUpdateListener(id,listener) to client-side API.
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* Added net.lugdunon.states.ActionBarGameState.removeCurrencyUpdateListener(id) to client-side API.
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* Added currency display to InventoryDialog.
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* InventoryDialog no subscribes to currencyUpdated() events.
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* Added very rough worth values to a large number of item. Still needs adjusting though.
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* Fixed GeoIP discovery for servers in net.lugdunon.states.list.ServerList.fetchServerGeoData(server).
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* Added net.lugdunon.state.currency.ICurrency java and js classes.
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* Added net.lugdunon.character.Character.setCurrency(currency) to client-side API.
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* Added net.lugdunon.command.core.console.gm.AlterCurrencyCommand (/currency, or /cur), which also implements IServerInvokedCommand for programmatic alteration of a character's funds.
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* Added currency support to CommandProperties.
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* Added a goldsmithing crafting discipline. Goldsmiths will be able to create ornamentation, jewelry, and mint coins from precious metals and gemstones.
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* Added the three appropriate advancements for the goldsmithing crafting discipline.
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* Added silver ore nodes, silver ore, silver bars (and crafting recipe).
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* Added an anvil item and crafting recipe.
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* Changed the blacksmith's anvil crafting recipe to require an anvil and steel hammer.
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* Crafting a blacksmith's anvil will require the use of another blacksmith's anvil at several points in the process. This being the case, blacksmiths will need access to a pre-existing blacksmith's anvil to create one of their own.
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* Added a goldsmith's crafting bench item, station, and recipe.
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* Silver and gold ore nodes will now spawn in mineshafts. Silver with a 5% probability, gold with a 2% probability, and iron now has an 18% probability.
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* Added a small foundry (blacksmith's anvil and smelting furnace to the family farm.
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Latest revision as of 15:14, 7 July 2019

Engine Content: This information applies to the engine and therefore to all servers.

0.8.9


Last Updated: 07/07/2019



Mods altered in this update:



Server mods altered in this update:



/etc files altered in this update:



Release Notes: