Difference between revisions of "Upcoming Release"

From LugdunonWiki
Jump to: navigation, search
 
(163 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''0.5.13'''
+
{{engine}}
  
 +
'''''0.8.9'''''
 +
 +
 +
''Last Updated: 07/07/2019''
 +
 +
 +
 +
 +
Mods altered in this update:
 +
 +
 +
 +
 +
Server mods altered in this update:
  
''Last Updated: 24/01/2014''
 
  
  
  
 
/etc files altered in this update:
 
/etc files altered in this update:
*advancementCategories.json
+
 
*commands.json
+
*itemBaseCosts.json
+
*items.json
+
*recipes.json
+
*vendors.json
+
  
  
  
 
Release Notes:
 
Release Notes:
*Fixed an issue that was causing wonkiness when switching between advancement categories in the UI.
+
 
*Timberframe and limestone houses are now properly defined and can have their access restriction set.
+
 
*Flax seed and potato vendor slots are now on a timer.
+
 
*Milk and water buckets now empty when used in crafting.
+
[[Category:Releases|Upcoming Release]]
*Players can now move houses while preserving their interior instances.
+
*Players can now purchase barrels o' animals (chicken, cow, pig, sheep, cat, and dog) from Obalda in the Bibracte market.
+
*Character stuck issue tentatively fixed. Needs extensive testing to verify.
+
*Added ornate fence gate item.
+
*Updated tileset and icons for fences.
+
*Updated tileset and icons for ladders.
+
*Added support for easy server-side config of advancement categories and updated net.lugdunon.ui.advancements.AdvancementsDialog accordingly.
+
*Added etc/advancementCategories.json
+
*Added net.lugdunon.state.character.advancement.AdvancementCategories to the server-side code base.
+
*Added net.lugdunon.state.character.advancement.AdvancementCategory to the server-side code base.
+
*Added net.lugdunon.state.mod.Mod.listAdvancementCategoryIds() to the server-side API.
+
*Added net.lugdunon.state.mod.Mod.getAdvancementCategory(String advancementCategoryId) to the server-side API.
+
*Added net.lugdunon.state.mod.Mod.hasAdvancementCategory(String advancementCategoryId) to the server-side API.
+
*Added game.advancementCategories to client-side API.
+
*Added game.advancementCategoryIds to client-side API.
+
*Added game.advancementCategoryLength to client-side API.
+
*Added a Spellcasting advancement category stub.
+
*Added a Weapons advancement category stub.
+
*Added net.lugdunon.state.item.ItemInstance.getUserDefinedData() to server-side API.
+
*Added net.lugdunon.state.item.ItemInstance.setUserDefinedData(JSONObject userDefinedData) to server-side API.
+
*Added net.lugdunon.state.item.ItemInstance.getPlaceableUserDefinedData() to server-side API.
+
*Added net.lugdunon.state.item.ItemInstance.setPlaceableUserDefinedData(JSONObject placeableUserDefinedData) to server-side API.
+
*Placeable items can now transfer their user defined data state to an inventory item and vice-versa.
+
*Added net.lugdunon.command.core.play.OpenAnimalBarrelCommand.
+
*Added net.lugdunon.state.item.action.AnimalBarrelActionHandler to the client-side code base.
+
*Added etc/itemBaseCosts.json
+
*If ~/etc/itemBaseCosts.json is present, the servers goes into automatic item cost calculation mode.
+
*Fixed an issue causing an error when an action is performed with an item that has no action presence defined for that type of action.
+
*Added some code to help track replicate the 'character stuck in movement bug'. I replicated it! Now to actually fix it...
+
*Added Brash's quote to the presskit.
+
*Added a steel plate item and crafting recipe.
+
*All plate armor (and the fermentation vessel) now require steel plates instead of steel bars to craft.
+
*ItemDefinition / Item toJSONObject() implementation completed.
+
*Campfires can no longer be healed past their maximum durability.
+
*Integrated the ItemWorthCalculator with server. This will auto-calculate all item costs that are created with recipes.
+
*Item worth calculation now takes into account if a recipe material is not consumed. In this event, the item worth is incremented by 1/8 of the worth of the unconsumed recipe material.
+
*Item worth calculation now takes into account is the result is a stack of items. In this event the item's worth is divided by the stack size of the result.
+
*Adjusted the cost of ores to make a little more sense.
+
*Added net.lugdunon.state.item.action.update.CandleUpdateAction to server-side code base.
+
*Placed candles now have a duration of 5 minutes. After 5 minutes, they will burn out and be removed from the world.
+
*Feathers are now white again.
+

Latest revision as of 15:14, 7 July 2019

Engine Content: This information applies to the engine and therefore to all servers.

0.8.9


Last Updated: 07/07/2019



Mods altered in this update:



Server mods altered in this update:



/etc files altered in this update:



Release Notes: