Difference between revisions of "Upcoming Release"

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'''0.5.14'''
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{{engine}}
  
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'''''0.8.9'''''
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''Last Updated: 07/07/2019''
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Mods altered in this update:
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Server mods altered in this update:
  
''Last Updated: 02/02/2014''
 
  
  
  
 
/etc files altered in this update:
 
/etc files altered in this update:
*commands.json
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*instances/0/placeableItemCache.json
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*itemBaseCosts.json
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*items.json
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*npcs.json
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*recipes.json
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Release Notes:
 
Release Notes:
*Added a repair NPC (Kisoros) in the Bibracte market. Kisoros will repair your items for a small fee. Repair of single items, and all damaged items currently in inventory are both supported.
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*Added durability to equipment. Durable equipment will become damaged when attacked.
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*Added durability support to non-consumed items used in crafting. The act of crafting will cause the items to wear.
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*Made the server-side AssetManager an interface. The default implementation is the current in memory cached version. There is also a file system implementation for situations where memory conservation is important. This *should help the public demo servers with their current memory issues. The asset manager can be specified using the asset.manager world.cfg property. The value is simply the implementation class' name.
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[[Category:Releases|Upcoming Release]]
*Fixed an issue that was causing improper crafting result updates.
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*NonPlayerCharacters now contain a generic properties object for the storing of arbitrary information.
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*Added vendor.repair.discount world.cfg property. Value defaults to 0.9 (90%).
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*vendor.repair.discount and vendor.markup are now double values.
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*net.lugdunon.item.renderer.DefaultRenderer.renderTooltip(itemInstance) now shows the cost to repair an item if it is damaged.
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*Added net.lugdunon.command.core.inventory.ItemBrokenCommand.
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*Added net.lugdunon.command.core.vendor.GetRepairCommand.
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*Added net.lugdunon.command.core.vendor.RepairItemCommand.
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*Added net.lugdunon.character.NonPlayerCharacter.REPAIR_ICON to the client-side API.
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*Added net.lugdunon.character.NonPlayerCharacter.isRepair() to the client-side API.
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*Added net.lugdunon.item.ItemInstance.getRepairCost() to the client-side API.
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*Added net.lugdunon.ui.inventory.sub.BaseSubpanel.currencyUpdated(mode,currentValue,changedAmount) to the client-side API.
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*Added net.lugdunon.asset.manager.IAssetManager to server-side code base.
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*Added net.lugdunon.asset.manager.FileSystemAssetManager to server-side code base.
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*Added net.lugdunon.asset.manager.InMemoryAssetManager to server-side code base.
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*Added net.lugdunon.state.character.Character.PROPS_FLAG.
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*Added net.lugdunon.state.item.ItemInstance.getRepairCost() to the server-side API.
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*Added net.lugdunon.state.character.NonPlayerCharacter.isRepair() to server-side API.
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*Added net.lugdunon.state.character.NonPlayerCharacter.getProps() to server-side API.
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*Added net.lugdunon.state.character.NonPlayerCharacter.setProps(JSONObject props) to server-side API.
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*Added net.lugdunon.state.currency.ICurrency.add(currency) to client-side API.
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*Added net.lugdunon.state.currency.ICurrency.subtract(currency) to client-side API.
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*Coin Blanks are now durable items.
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*Millstones are now durable items.
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*Lapidary wheels are now durable items.
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*All equipment that bestows a defense bonus is now a durable item.
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*Added durability for weapons.
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*Added durability for tools.
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*Added persistence of state for containers.
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*Added persistence of state for signs.
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*Added support for tooltip extension on a per-item definition basis.
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*Charcoal Artist's Set is no longer stackable, and has a durability of 8. Recipe altered to create a single instance instead of a stack of 8.
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*Added net.lugdunon.command.core.inventory.ItemDurabilityUpdateCommand.
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*Added net.lugdunon.state.item.tooltip.ITooltipExtension to client-side code base.
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*Added net.lugdunon.state.item.tooltip.ContainerTooltipExtension to client-side code base.
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*Added net.lugdunon.state.item.tooltip.SignTooltipExtension to client-side code base.
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*net.lugdunon.item.renderer.DefaultRenderer now takes an item's durability into account.
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*net.lugdunon.item.renderer.DefaultRenderer now supports net.lugdunon.state.item.tooltip.ITooltipExtension.
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*Added net.lugdunon.world.placeables.PlaceableItemInstance.isDurable() to client-side API.
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*Fixed an issue with net.lugdunon.currency.gsc.Currency.prototype.toShortDisplayString() returning 'undefined' if currency value is 0.
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*Selling items that are damaged is permitted. An item's worth is negatively affected by its durability however.
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*Added net.lugdunon.state.item.ItemInstance.isDurable() to server-side API.
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*Added net.lugdunon.state.item.ItemInstance.getMaximumDurability() to server-side API.
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*Added net.lugdunon.state.item.ItemInstance.getCurrentDurability() to server-side API.
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*Added net.lugdunon.state.item.ItemInstance.getCurrentDurabilityPercentage() to server-side API.
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*Added net.lugdunon.state.item.ItemInstance.modifyDurability(int modifier) to server-side API.
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*When a save is invoked, composites are now purged before a State.instance().getWorld().saveState() is initiated.
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*Fixed an issue that was causing erroneous keybound event triggers after command console was focused.
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*Added debug server jar option to build. Deployed debug jar to bibracte in order to investigate server hang issue.
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*net.lugdunon.input.keybind.console.ConsoleFocusKeybinding fireImmediately set to true.
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*net.lugdunon.input.keybind.console.ConsoleFocusWithCommandKeybinding fireImmediately set to true.
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*Changed net.lugdunon.state.character.movement.free.FreeDirectionalMovement to calculate interpolation based on tile traversal constant + latency instead of a running avg of tile transition response times.
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*Fixed an issue that was causing CommandRequests built on IServerInvokedCommand and IManagementInvokedCommand instances to incorrectly report the opCode as 0.
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*Added the ability for individual commands to override the default command complete threshold.
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*Added net.lugdunon.command.Command.getCommandCompletionThreshold() to server-side API.
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*Added net.lugdunon.command.CommandRequest.getCommandCompletionThreshold() to server-side API.
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*Added net.lugdunon.state.World.saveAccounts() to server-side API.
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*net.lugdunon.state.World.saveState() now saves all account states (including active characters) as well.
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*Increased all pigment base costs from 5c to 1s.
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*Added red, orange, yellow, green, blue, and violet glass pane items and recipes.
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*Added red, orange, yellow, green, blue, and violet wall sconce items and recipes.
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*Added red, orange, yellow, green, blue, and violet streelamp items and recipes.
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*Fixed a misalignment with the violet streetlamp tileset.
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*Fixed missing tileset graphics for sugarbeets and pumpkins.
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*Prefer MP3 over OGG.
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Latest revision as of 15:14, 7 July 2019

Engine Content: This information applies to the engine and therefore to all servers.

0.8.9


Last Updated: 07/07/2019



Mods altered in this update:



Server mods altered in this update:



/etc files altered in this update:



Release Notes: