Difference between revisions of "Upcoming Release"

From LugdunonWiki
Jump to: navigation, search
 
(136 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''0.5.15'''
+
{{engine}}
  
 +
'''''0.8.9'''''
 +
 +
 +
''Last Updated: 07/07/2019''
 +
 +
 +
 +
 +
Mods altered in this update:
 +
 +
 +
 +
 +
Server mods altered in this update:
  
''Last Updated: 07/02/2014''
 
  
  
  
 
/etc files altered in this update:
 
/etc files altered in this update:
*advancements.json
+
 
*areaOfEffectDefinitions.json
+
 
*behaviors.json
+
*behaviorStates.json
+
*commands.json
+
*instanceTemplates/HOUSE_AUNT_PERU/npcCache.json
+
*items.json
+
*manifest.json
+
*modifiers.json
+
*mods.json
+
*nps.json
+
*recipes.json
+
*spellSchools.json
+
  
  
 
Release Notes:
 
Release Notes:
*Fixed an issue where transformed items during crafting were not being updated in the crafting area.
+
 
*Fixed an issue with lapidary wheels being removed instead of having their durability updated when cutting a gemstone.
+
 
*The server now checks to see if a spell or item exists before assigning it to a character's spellbook or inventory.
+
 
*Assigned a specific role for each spell school.
+
[[Category:Releases|Upcoming Release]]
*Light is the healing / dmg vs undead school.
+
*Shadow is the undead / disease / curse school.
+
*Fire and water are damage dealing schools.
+
*Earth is the school associated with debuff and movement spells.
+
*Air is the buff / utility school.
+
*Restructured and renamed existing spells to match the new school classifications.
+
*Added spellSchools.json for easy defining of schools. Also added a description field.
+
*The spell dialog now shows the selected school's description above the contents.
+
*Added game.spellSchools to the client-side API.
+
*Added net.lugdunon.state.spell.SpellSchools to the server-side code base.
+
*Added net.lugdunon.state.spell.SpellSchool to the server-side code base.
+
*Added net.lugdunon.state.World.getSpellSchools() to the server-side API.
+
*Added net.lugdunon.state.mod.Mod.listSpellSchoolIds() to the server-side API.
+
*Added net.lugdunon.state.mod.Mod.getSpellSchool(String spellSchoolId) to the server-side API.
+
*Added net.lugdunon.state.mod.Mod.hasSpellSchool(String spellSchoolId) to the server-side API.
+
*Added support for HoTs and DoTs.
+
*Added a net.lugdunon.world.defaults.character.modifier.HealthOverTimeModifier modifier.
+
*Added a net.lugdunon.world.defaults.character.modifier.StaminaOverTimeModifier modifier.
+
*Added a new spell that bestows a heal over time (HoT) on a companion.
+
*Added a new spell that bestows a stamina reduction over time (DoT) on an enemy.
+
*Extended net.lugdunon.command.core.misc.PlaySoundCommand to support falloff.
+
*The explosion area of effect's sound now supports falloff.
+
*Added net.lugdunon.state.character.advancement.ICharacterStats.HEALTH_MODIFY_CAUSE_MODIFIER.
+
*Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_MODIFIER.
+
*Added net.lugdunon.state.item.ItemDefinitions.itemDefExists(String s) to the server-side API.
+
*Added some super secret stuff.
+
*Added support for "area of effect" (AOE) actions. These actions cause a certain effect to be triggered at a given location that affect PCs, NPCs, placeable items, and terrain within specified radius.
+
*Added net.lugdunon.command.core.spell.AreaOfEffectCommand.
+
*Added net.lugdunon.state.aoe.AreaOfEffect to the server-side code base.
+
*Added net.lugdunon.state.aoe.AreaOfEffectDefinitions to the server-side code base.
+
*Added net.lugdunon.state.aoe.AreaOfEffectInstance to the server-side code base.
+
*Added net.lugdunon.state.aoe.ExplosionAreaOfEffect to the server-side code base.
+
*Added net.lugdunon.state.character.trigger.AreaOfEffectTriggeredAction to the server-side code base.
+
*Added net.lugdunon.state.World.getAreaOfEffectDefinitions to the server-side API.
+
*Added net.lugdunon.state.mod.Mod.listAreaOfEffectIds() to the server-side API.
+
*Added net.lugdunon.state.mod.Mod.getAreaOfEffect(String aoeId) to the server-side API.
+
*Added net.lugdunon.state.mod.Mod.hasAreaOfEffect(String aoeId) to the server-side API.
+
*Added a CORE.DEAD behavior state. This behavior state is triggered upon the death of the NPC.
+
*Added a CORE.BEHAVIOR.DEATH behavior with net.lugdunon.state.character.behavior.core.DeathBehavior as the implementation. This behavior works similar to the player proximity behavior, except it fires a triggered action on the NPCs death.
+
*Disabled audio for temporarily on mobile.
+
*Added net.lugdunon.state.character.advancement.ICharacterStatsSystem to the server-side code base.
+
*Added a CHARACTER.STATS subsystem, which is something that needed to happen long ago. This is in preparation for the inclusion of spell casting advancements.
+
*Removed 'character.stats' world.cfg property.
+
*Moved all classes related to the DefaultCharacterStats implementation to a mod located at net.lugdunon.world.defaults.character. Added this mod as the default implementation.
+
*Added net.lugdunon.world.defaults.character.DefaultCharacterStatsSystem to the server-side API.
+
*Added game.characterStats to the client-side API. This property is initialized when a client successfully connects to a server, and represents the data defined in the CHARACTER.STATS subsystems stats.json config file.
+
*Changed function signature on net.lugdunon.state.item.action.IActionHandler.renderToolUseInformation(toolDef,durability,type,subtype) to add the item type and sub type in the client-side API.
+
*Changed function signature on net.lugdunon.state.item.action.IActionHandler.renderWeaponUseInformation(toolDef,durability,type,subtype) to add the item type and sub type in the client-side API.
+
*Changed function signature on net.lugdunon.state.item.action.IActionHandler.getValueFromRandomDefinition(value,durability,type,subtype) to add the item type and sub type in the client-side API.
+
*Added net.lugdunon.state.character.advancement.ICharacterStats.getDamageForItem(damage,itemType,itemSubType) to the client-side code base.
+
*Overflowing text in the advancements window should now terminate in an ellipsis (...).
+
*Added net.lugdunon.state.World.getWorldConfigProperty(String propertyKey, [String,boolean,float,double,byte,short,int,long] defaultValue) methods to the server-side API. This provides a simple way of getting access to properties defined in the world.cfg.
+
*Added net.lugdunon.state.State.getServerProperty(String propertyKey, [String,boolean,float,double,byte,short,int,long] defaultValue) methods to the server-side API. This provides a simple way of getting access to properties defined in the world.cfg.
+
*Cleared out etc/instanceTemplates/HOUSE_AUNT_PERU/npcCache.json.
+
*Reduced the damage of all axes, swords, and bows by roughly half.
+
*Added new three-tiered advancements that increase the damage done when using bare hands, axes, swords, and bows for a total of 12 new advancements.
+
*The tooltip for an item now factors in all relevant damage bonuses when calculating the damage that an item will do.
+
*Restructured the character stats pane in the main inventory window.
+
*Added a lightning strike sound effect.
+
*Added a new 'Death Touch' GM game mode. Any NPC or PC that is selected while this mode is active is instantly killed.
+
*Added support for a custom sound to play when a GM initiates a Death Touch. Can be modified using the 'death.touch.sound.effect' world.cfg property.
+
*Added support for a custom /yell to occur when a GM initiates a Death Touch. Can be modified using the 'death.touch.announcements' world.cfg property.
+
*Fixed an issue with the new sign and container tool tip extensions that was causing errors with tooltips in edit mode.
+
*Added red, orange, and white skull cursors.
+
*Added net.lugdunon.states.tiledGame.modes.DeathTouchMode to the client-side code base.
+
*Added net.lugdunon.command.core.gm.DeathTouchCommand.
+

Latest revision as of 15:14, 7 July 2019

Engine Content: This information applies to the engine and therefore to all servers.

0.8.9


Last Updated: 07/07/2019



Mods altered in this update:



Server mods altered in this update:



/etc files altered in this update:



Release Notes: