Difference between revisions of "Upcoming Release"

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'''0.7.1'''
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{{engine}}
  
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'''''0.8.9'''''
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''Last Updated: 07/07/2019''
  
''Last Updated: 25/08/2014''
 
  
  
  
 
Mods altered in this update:
 
Mods altered in this update:
*net.lugdunon.world.clover.tui
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*net.lugdunon.world.tupelo.tui
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Server mods altered in this update:
 
Server mods altered in this update:
*net.lugdunon.server.worldgen.defaults
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 +
 
  
  
 
/etc files altered in this update:
 
/etc files altered in this update:
*commands.json
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*items.json
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*instanceTemplates/DIMENSIONAL_POCKET/instance.json
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*instanceTemplates/DIMENSIONAL_POCKET/npcCache.json
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*instanceTemplates/DIMENSIONAL_POCKET/placeableItemCache.json
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*instanceTemplates/DIMENSIONAL_POCKET/terrain.dat
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*instanceTemplates/DIMENSIONAL_POCKET/waypointCache.json
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Release Notes:
 
Release Notes:
*Fixed an issue with net.lugdunon.ui.table.cell.content.InlineEditorContentCellRenderer not correctly validating against the columnDef.editorInputFilter.
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*Fixed an issue that was causing the standalone client's window in Win 8 to be too small for the minimum required game resolution.
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*Fixed an issue with the ArtifactUpdater that was causing mods to not properly install when updated. Stupid me forgetting to that JarFile had a close() API.
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*Fixed an issue that was causing some instances to not work in the downloaded servers/clients.
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[[Category:Releases|Upcoming Release]]
*Fixed an issue that was causing the plagued citizen / zombie kill quest to not register progress as far as the zombie kills were concerned.
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*Server no longer have their entries instantly expire upon registration with the public listing server.
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*The modifiers UI is no longer displayed in edit mode.
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*Placeable state changes and damage updates should now be pushed to all placeables that a client has knowledge of, not just those currently on screen.
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*Added support for a content dropped event handler on the client. This event fires when a file is dropped into the client window.
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*Paired items now made a generic item property instead of being solely conduit focused. Paired items can also span inventory and placeable items.
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*Interaction hover-over on placeable items will only display if the player has an item equipped that can affect the placeable item. Tooltips and labels will still display.
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*Added support for a game mode change event.
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*Added an audit log API, used to provide an accounting of actions performed in the game. This will slowly be implemented in the next few updates to includes all actions.
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*net.lugdunon.world.placeables.PlaceableItemInstance.findInventoryItem(itemInstanceId) to the client-side API.
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*Added net.lugdunon.character.Character.findInventoryItem(itemInstanceId) to the client-side API.
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*Added game.input.onContentDropped(e) to the client-side API.
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*Added contentDropped(e) for event handlers on the client-side API.
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*Default renderer now handles the rendering of paired item information in the item's tooltip. Paired sibling id can now reference an inventory item or a placeable item (formatted as itemInstanceId:instanceId).
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*Added net.lugdunon.item.Item.paired to the client-side API.
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*Added net.lugdunon.item.ItemInstance.setUserDefinedData(userDefinedData) to the client-side API.
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*Added net.lugdunon.item.ItemInstance.setPlaceableUserDefinedData(placeableUserDefinedData) to the client-side API.
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*Removed net.lugdunon.states.ActionBarGameState.setMode(mode) from the client-side API.
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*net.lugdunon.states.tiledGame.TiledGame now subscribes to the game mode change event.
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*net.lugdunon.ui.Modifiers now subscribes to the game mode change event.
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*Added FileArray.typeOf(index) to the client-side API.
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*Added FileArray.subtypeOf(index) to the client-side API.
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*Added FileArray.contentsAsArrayBuffer(index,callback,context,additionalProperties) to the client-side API.
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*Added FileArray.contentsAsBinaryString(index,callback,context,additionalProperties) to the client-side API.
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*Added FileArray.contentsAsDataURL(index,callback,context,additionalProperties) to the client-side API.
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*Added FileArray.contentsAsText(index,callback,context,additionalProperties) to the client-side API.
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*Added FileArray.contentsAsJSON(index,callback,context,additionalProperties) to the client-side API.
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*Added game.addGameModeChangeListener(listener) to the client-side API.
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*Added game.removeGameModeChangeListener(listener) to the client-side API.
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*Added game.setCurrentGameMode(gameMode) to the client-side API.
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*Added game.getCurrentGameMode(listener) to the client-side API.
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*Added a DIMENSIONAL_POCKET instance template.
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*Added a dimensionalPocket terrain layer preset.
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*Fixed a few terrain mappings.
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*Added an ARC_DIMENSIONAL_POCKET icon.
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*Added an ITEM_ARC_TELEPORTER icon.
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*Added an ITEM_ARC_TELEPORTER_PAIR icon.
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*Added an Arc Teleporter Pair inventory item.
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*Added an Arc Teleporter item. Players can construct, place, and power these paired items and use them to instantly cross great distances.
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*Added an Arc-stabilized Dimensional Pocket. Players can construct, place, and power this item to allow access to a dimensional pocket instance that is especially suited to arc circuit construction.
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*net.lugdunon.command.core.play.SplitConduitCommand -> net.lugdunon.command.core.play.SplitPairedItemCommand.
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*Added net.lugdunon.command.core.console.gm.ImageToTerrainCommand command. Used to construct a terrain.dat file from one or more images.
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*Added net.lugdunon.command.core.inventory.UserDefinedDataUpdatedCommand command. This should be called whenever the server updates an inventory or placeable's user defined data.
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*Added audit log calls to net.lugdunon.command.core.character.NonPlayerCharacterManagementCommand.
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*Added audit log calls to net.lugdunon.command.core.character.PlayerCharacterManagementCommand.
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*Added audit log calls to net.lugdunon.command.core.ConnectToServerCommand.
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*Added net.lugdunon.state.item.arc.handler.OnOffStateArcHandler, a generic handler for items that are capable of an on and off state.
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*net.lugdunon.state.item.action.ConduitPairActionHandler -> net.lugdunon.state.item.action.ItemPairActionHandler
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*Removed paired item code from net.lugdunon.state.item.lifecycle.ConduitItemLifecycleHandler.
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*net.lugdunon.state.item.lifecycle.BaseItemLifecycleHandler revised to now take care of all paired item lifecycle events.
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*Added net.lugdunon.state.character.Character.hasItem(ItemInstance ii) to the server-side API.
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*Added net.lugdunon.state.item.trigger.player.PairedTeleportationPlayerTrigger to the server-side API.
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*Added net.lugdunon.state.item.Item.isPaired() to the server-side API.
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*Added net.lugdunon.state.item.Item.setPaired(boolean paired) to the server-side API.
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*Removed net.lugdunon.state.item.PlaceableItemCache.deletePlaceableItemReference(long itemInstanceId) from the server-side API.
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*Added net.lugdunon.state.item.PlaceableItemCache.deletePlaceableItemReference(long itemInstanceId, boolean transitionToInventoryItem) to the server-side API.
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*Removed net.lugdunon.state.item.PlaceableItemCache.newPlaceableItemReference(Item itemDef, Point location, String state, boolean placedByGM, String placer, String crafter, JSONObject userDefinedData) from the server-side API.
+
*Added net.lugdunon.state.item.PlaceableItemCache.newPlaceableItemReference(Item itemDef, Point location, String state, boolean placedByGM, String placer, String crafter, JSONObject placeableUserDefinedData, JSONObject userDefinedData) to the server-side API.
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*Added net.lugdunon.state.item.PlaceableItemCache. to the server-side API.
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*Added net.lugdunon.state.item.PlaceableItemCache. to the server-side API.
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*Added net.lugdunon.state.item.PlaceableItemCache. to the server-side API.
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*Added net.lugdunon.state.item.PlaceableItemCache. to the server-side API.
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*Added net.lugdunon.state.World.removeGlobalProperty(String key) to the server-side API.
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*Added net.lugdunon.world.terrain.Terrain.TERRAIN_IMAGE_TYPE_TERRAIN to the server-side API.
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*Added net.lugdunon.world.terrain.Terrain.TERRAIN_IMAGE_TYPE_ELEVATION to the server-side API.
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*Added net.lugdunon.world.terrain.Terrain.TERRAIN_IMAGE_TYPE_MAX_VALUE to the server-side API.
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*Added net.lugdunon.world.terrain.Terrain.getRawTerrainData() to the server-side API.
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*Added net.lugdunon.util.logging.AuditFilter to the server-side code base.
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*Added net.lugdunon.util.logging.AuditLog to the server-side code base.
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*Added net.lugdunon.util.logging.AuditLogFormatter to the server-side code base.
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*Added net.lugdunon.util.logging.NonAuditFilter to the server-side code base.
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*Removed net.lugdunon.util.OneLineFormatter from the server-side code base.
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*Added net.lugdunon.util.logging.OneLineFormatter to the server-side code base.
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*net.lugdunon.state.item.trigger.player.InstanceTransistionPlayerTrigger -> net.lugdunon.state.item.trigger.player.InstanceTransitionPlayerTrigger.
+
*Modified net.lugdunon.state.item.lifecycle.IItemLifecycleHandler.itemPlaced(PlaceableItemInstance placeable, JSONObject userDefinedData) from (PlaceableItemInstance placeable).
+
*Modified net.lugdunon.state.item.lifecycle.IItemLifecycleHandler.itemRemoved(PlaceableItemInstance placeable, boolean transitionToInventoryItem) from (PlaceableItemInstance placeable).
+
*net.lugdunon.state.World.getWorldConfigProperty() now only reports on the first access of a given property.
+
*net.lugdunon.Server.getServerProperty() now only reports on the first access of a given property.
+
*Added code to net.lugdunon.state.World to convert pre 0.7.1 world data to the newer version (where paired items are concerned).
+
*Fixed an issue with net.lugdunon.command.core.ErrorCommand not cleaning up the alert dialog.
+
*Server admins can now set a password that is required for a player to connect.
+
*A public server listing is now available as a tab on the server select screen.
+
*net.lugdunon.command.core.ConnectToServerCommand now passes the user-supplied password if required.
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*net.lugdunon.command.core.ConnectToServerCommand no calls game.client.serverConnectionFailed() if connection is rejected.
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*Added net.lugdunon.command.Client.serverConnectionFailed() to the client-side API.
+
*Added labelText and icon arguments to the net.lugdunon.states.list.LargeListState.makeEditable() function in the client-side API. Both properties allow the appearance of the edit button to be customized.
+
*Added cleanup argument to the net.lugdunon.states.list.LargeListState.createContentRow() function in the client-side API. 'cleanup' is a function that will be called when the row is removed.
+
*Added simple argument to the net.lugdunon.states.list.LargeListState.updateListItems() function in the client-side API. 'simple' is a boolean value that if set to true, the content container will not be regenerated.
+
*Server listing dialog is now comprised of two tabs: the player's favorites, and publicly listed servers.
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*The layout of the server listings has been refactored to better present the necessary information, including the addition of connection property icons.
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*Public server listings have a button that allows for quick saving to / removing from the player's favorites list.
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*Added icons for the various server connection properties (whitelist, blacklist, password, allows guests, public).
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*Added net.lugdunon.states.LargeDialogState.setHeaderText(text) to the client-side API.
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*Clicking on the External Address field of the Standalone Client Settings dialog will auto assign its value to the 'external.host.address' server configuration property.
+
*Added a justify property to the offset argument of game.showLabel() in the client-side API. Valid values are "left","right", and "center" with the default being "center".
+
*The get server status command now sends 5 boolean values corresponding to the server connection properties displayed as icons in the server listing dialog.
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*Added "list.publicly" to the server configuration properties.
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*Added "server.connect.password" to the server configuration properties.
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*Added "external.host.address" to the server configuration properties.
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*Created a new public listing server, which is hosted at auth.lugdunon.net. You can currently query the listing of available servers by calling: https://auth.lugdunon.net:41978/list/. Future support for paging, and filtering to come.
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*Public server registration is accomplished at server launch time if the "list.publicly" server configuration property is set to "true", and a keep-alive is sent every minute thereafter.
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*Fixed an issue with inventory dialog subpanel background not displaying correctly when configuring conduits on containers.
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*Moved the tileset image dump utility to a console command '/terrainToImage'. This will cause the tile and elevation images to be displayed in separate browser windows.
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*Added color property to terrain preset layers.
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*Added net.lugdunon.command.core.console.gm.TerrainToImageCommand.
+

Latest revision as of 15:14, 7 July 2019

Engine Content: This information applies to the engine and therefore to all servers.

0.8.9


Last Updated: 07/07/2019



Mods altered in this update:



Server mods altered in this update:



/etc files altered in this update:



Release Notes: