Difference between revisions of "Upcoming Release"

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'''0.5.6'''
 
'''0.5.6'''
  
''Last Updated: 19/10/2013''
+
''Last Updated: 22/10/2013''
  
 +
* PlayerPathCommand can now handle a screen update. This will fix the issue with holding the left mouse button down to continuously path not updating the play area once the player reaches the bounds of the minimap.
 +
* First pass of handling client-side chunk rendering with a web worker implemented.
 +
* Added net.lugdunon.states.tiledGame.chunk.ChunkRenderWorker to client-side codebase.
 +
* Added net.lugdunon.states.tiledGame.chunk.ChunkManager.chunkRenderWorker to client-side API.
 +
* Removed chunk-specific update code from net.lugdunon.ui.minimap.Minimap. Minimap chunk rendering is now handled by a chunk's ChunkSheet and the ChunkRendererWorker.
 +
* Terrain lighting data is now stored in the ChunkSheet, instead of the Chunk itself.
 +
* Removed minimapUpdateIterations property from ScreenResolutionPrefs.
 +
* Chunk terrain is now rendered as one image, and not two separate images for terrain and elevation.
 +
* Added net.lugdunon.states.tiledGame.chunk.ChunkSheet.update(data) to client-side API.
 +
* Added net.lugdunon.states.tiledGame.chunk.ChunkSheet.redraw(chunkIndex,terrainTiles,tlIndices,elevationTiles,elevation) to client-side API.
 +
* Removed net.lugdunon.states.tiledGame.chunk.Chunk.getTerrainTile(x,y) from the client-side API.
 +
* Removed net.lugdunon.states.tiledGame.chunk.Chunk.getElevationTile(x,y) from the client-side API.
 +
* Removed net.lugdunon.states.tiledGame.chunk.Chunk.getLightsourceAt(x,y) from the client-side API.
 
* Fixed several issues with registration and activation.
 
* Fixed several issues with registration and activation.
 
* Deployed new website, wiki officially live.
 
* Deployed new website, wiki officially live.
 
* Added support to Namespace.js for loading web workers using the require() pattern.
 
* Added support to Namespace.js for loading web workers using the require() pattern.

Revision as of 03:24, 22 October 2013

0.5.6

Last Updated: 22/10/2013

  • PlayerPathCommand can now handle a screen update. This will fix the issue with holding the left mouse button down to continuously path not updating the play area once the player reaches the bounds of the minimap.
  • First pass of handling client-side chunk rendering with a web worker implemented.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkRenderWorker to client-side codebase.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkManager.chunkRenderWorker to client-side API.
  • Removed chunk-specific update code from net.lugdunon.ui.minimap.Minimap. Minimap chunk rendering is now handled by a chunk's ChunkSheet and the ChunkRendererWorker.
  • Terrain lighting data is now stored in the ChunkSheet, instead of the Chunk itself.
  • Removed minimapUpdateIterations property from ScreenResolutionPrefs.
  • Chunk terrain is now rendered as one image, and not two separate images for terrain and elevation.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkSheet.update(data) to client-side API.
  • Added net.lugdunon.states.tiledGame.chunk.ChunkSheet.redraw(chunkIndex,terrainTiles,tlIndices,elevationTiles,elevation) to client-side API.
  • Removed net.lugdunon.states.tiledGame.chunk.Chunk.getTerrainTile(x,y) from the client-side API.
  • Removed net.lugdunon.states.tiledGame.chunk.Chunk.getElevationTile(x,y) from the client-side API.
  • Removed net.lugdunon.states.tiledGame.chunk.Chunk.getLightsourceAt(x,y) from the client-side API.
  • Fixed several issues with registration and activation.
  • Deployed new website, wiki officially live.
  • Added support to Namespace.js for loading web workers using the require() pattern.