Difference between revisions of "Upcoming Release"

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'''0.5.9'''
 
'''0.5.9'''
  
''Last Updated: 30/11/2013''
+
''Last Updated: 03/12/2013''
  
 +
* Added case in net.lugdunon.item.renderer.DefaultRenderer.renderEquipEffect() for staminaRegenIncrease.
 +
* net.lugdunon.states.list.ServerList now shows the server's country (location) as the long country name and not the country code.
 +
* net.lugdunon.command.core.player.PlayerHealthCommand now makes use of Character.characterToData().
 +
* net.lugdunon.command.core.player.PlayerStaminaCommand now makes use of Character.characterToData().
 +
* net.lugdunon.state.character.advancement.def.DefaultCharacterStats now properly updates when health and stamina regen rates change.
 +
* The item 'Gray Cloak' now grants +5 to stamina regen when equipped.
 +
* The item 'Red Cloak' now grants +10 to stamina regen when equipped.
 
* Updated the etc file listing to reflect the additions in 0.5.8 http://wiki.lugdunon.net/w/?title=Modding_Overview#The_.2Fetc_directory
 
* Updated the etc file listing to reflect the additions in 0.5.8 http://wiki.lugdunon.net/w/?title=Modding_Overview#The_.2Fetc_directory
 
* Added some debugging to net.lugdunon.character.Character.handlePathing() in an attempt to track down issue reported here: http://forums.lugdunon.net/viewtopic.php?f=10&t=25
 
* Added some debugging to net.lugdunon.character.Character.handlePathing() in an attempt to track down issue reported here: http://forums.lugdunon.net/viewtopic.php?f=10&t=25

Revision as of 05:55, 3 December 2013

0.5.9

Last Updated: 03/12/2013

  • Added case in net.lugdunon.item.renderer.DefaultRenderer.renderEquipEffect() for staminaRegenIncrease.
  • net.lugdunon.states.list.ServerList now shows the server's country (location) as the long country name and not the country code.
  • net.lugdunon.command.core.player.PlayerHealthCommand now makes use of Character.characterToData().
  • net.lugdunon.command.core.player.PlayerStaminaCommand now makes use of Character.characterToData().
  • net.lugdunon.state.character.advancement.def.DefaultCharacterStats now properly updates when health and stamina regen rates change.
  • The item 'Gray Cloak' now grants +5 to stamina regen when equipped.
  • The item 'Red Cloak' now grants +10 to stamina regen when equipped.
  • Updated the etc file listing to reflect the additions in 0.5.8 http://wiki.lugdunon.net/w/?title=Modding_Overview#The_.2Fetc_directory
  • Added some debugging to net.lugdunon.character.Character.handlePathing() in an attempt to track down issue reported here: http://forums.lugdunon.net/viewtopic.php?f=10&t=25
  • Added a stamina bar to the unit frame UI.
  • Added net.lugdunon.ui.unitFrame.UnitFrame.staminaChanged(cur,max)to the client-side API.
  • Added net.lugdunon.ui.unitFrame.IUnitFrame.staminaChanged(character,cur,max) to the client-side API.
  • Added net.lugdunon.ui.unitFrame.PartyFrame.staminaChanged(character,cur,max) to the client-side API.
  • Added net.lugdunon.ui.unitFrame.TargetFrame.staminaChanged(character,cur,max) to the client-side API.
  • Added net.lugdunon.command.core.console.gm.DrainCharacterCommand. This command (/drain) drains a character's stamina.
  • Fixed the client-side implementation of net.lugdunon.command.core.player.PlayerStaminaCommand to update the UI accordingly.
  • Added baseHealthRegenRate to the net.lugdunon.state.character.Character server-side class.
  • Added baseStaminaRegenRate to the net.lugdunon.state.character.Character server-side class.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.setHealthRegenText() to client-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.setStaminaRegenText() to client-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_GM.
  • Added baseHealthRegenRate to net.lugdunon.state.character.advancement.def.DefaultCharacterStats.
  • Added baseStaminaRegenRate to net.lugdunon.state.character.advancement.def.DefaultCharacterStats.
  • Completed implementation of net.lugdunon.state.character.NonPlayerCharacter.handleStaminaChangeEvent(final int staminaChangeType, final int causeType, final Object cause).
  • Completed implementation of net.lugdunon.state.character.PlayerCharacter.handleStaminaChangeEvent(final int staminaChangeType, final int causeType, final Object cause).
  • Added net.lugdunon.state.character.Character.getBaseStamina() to server side API.
  • Added net.lugdunon.state.character.advancement.ICharacterResourceChangeDelegate.handleStaminaChangeEvent (final int staminaChangeType, final int causeType, final Object cause) to server-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.HEALTH_MODIFY_CAUSE_REGEN.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ENVIRONMENT.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_SPELL_USE.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ABILITY_USE.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ITEM_USE.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ADVANCEMENT.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_REGEN.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.setPostDeathStamina(int stamina) to the server-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.getHealthRegenRate() to the server-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.getStaminaRegenRate() to the server-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.modifyStamina(int amount, int causeType, Object cause) to the server-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.getHealthRegenRate() to the client-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.getStaminaRegenRate() to the client-side API.