Difference between revisions of "Upcoming Release"

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(Replaced content with "'''0.5.10''' ''Last Updated: 12/12/2013''")
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'''0.5.9'''
+
'''0.5.10'''
  
 
''Last Updated: 12/12/2013''
 
''Last Updated: 12/12/2013''
 
 
 
/etc files altered in this update:
 
* advancements.json
 
* commands.json
 
* defaultCharacterTemplates.json
 
* items.json
 
* manifest.json
 
* modifiers.json
 
* recipes.json
 
* restHandlers.json
 
 
 
Release Notes
 
* Fixed an issue with gathering items registering erroneous assignments of 0-length items.
 
* Fixed an issue with the ItemPlacedMetric causing errors.
 
* All food now under a shared recharge.
 
* All drink now under a shared recharge.
 
* Audio assets are now loaded asynchronously to reduce the initial load time.
 
* Fixed an issue with AssetManager that was preventing loadAudio(assetKey,audio,callback) from being called without a callback specified.
 
* Changed the lugdunon.net cookbook's default server from alpha.lugdunon.net to alesia.lugdunon.net.
 
* Fixed and issue in LogConsoleCommand that was preventing logging from firing if neither player nor  characters to exclude were specified.
 
* Fixed time played recording to be up to the minute, and accurate.
 
* Fixed an issue with the CraftItemCommand reporting improper stack sizes when calling the ItemCraftedMetric.
 
* Fixed several issues in the ConsumeFoodCommand to cope with the new stamina restoration functionality. Stamina restored is now defined in the tool definition using the 'restores' property.
 
* Added net.lugdunon.rest.core.player.PlayerListingHandler. You can now call this with the context: '/rest/net/lugdunon/players' to list all players on the server, as well as a few basic use statistics.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ITEM_USE.
 
* Added net.lugdunon.state.character.PlayerCharacter.makeActive() to the server-side API.
 
* Removed net.lugdunon.state.character.PlayerCharacter.setLastPlayed(Date lastPlayed) from the server-side API.
 
* Removed net.lugdunon.state.character.PlayerCharacter.setTimePlayed(long timePlayed) from the server-side API.
 
* Added stamina reporting to the net.lugdunon.state.item.action.FoodActionHandler.renderToolUseInformation() output.
 
* Fixed an issue causing recharging to not trigger when net.lugdunon.state.item.action.IActionHandler.invokeRechargeAsTool() is called.
 
* Fixed the rendering of the net.lugdunon.state.metric.item.ItemCraftedMetric. Now rendered without error and shows crafting discipline icon to the left of the item name.
 
* Added 'Mustard Glazed Chicken' item and recipe.
 
* Added easing to health and stamina bars in the player status UI. This will make value transitions seem more fluid.
 
* Added earth blessing sprite effect.
 
* Added fire blessing sprite effect.
 
* Fixed stamina check in assign spell command.
 
* Fixed issue with modifier apply command not setting the actor property for the ModifierApplyChargedAction.
 
* Added net.lugdunon.state.character.advancement.def.modifier.CharacterStatModifier.STATS_TO_DISPLAY.healthIncrease to the client-side API.
 
* Added net.lugdunon.state.character.advancement.def.modifier.CharacterStatModifier.STATS_TO_DISPLAY.staminaIncrease to the client-side API.
 
* net.lugdunon.state.character.advancement.def.modifier.CharacterStatModifier now properly informs the resource change delegate that a stat change has occurred.
 
* net.lugdunon.state.character.advancement.def.DefaultCharacterStats now corrects for situations where the current health is greater than the maximum health.
 
* Made net.lugdunon.state.character.advancement.def.DefaultCharacterStats.informResourceChangeViaAdvancement public.
 
* Renamed informResourceChangeViaAdvancement to informResourceChangeDelegate in net.lugdunon.state.character.advancement.def.DefaultCharacterStats.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.HEALTH_MODIFY_CAUSE_MAXIMUM_HEALTH_RECALCULATED.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_MAXIMUM_STAMINA_RECALCULATED.
 
* Added 'Health Recovery' advancement set.
 
* Added 'Stamina Recovery' advancement set.
 
* Added mustard seeds, and mustard plant.
 
* Added rosemary seeds, rosemary, and rosemary plant.
 
* Added sage seeds, sage, and sage plant.
 
* Added 'Mustard Glazed Mutton' item and recipe.
 
* Added 'Rosemary Beef Steak' item and recipe.
 
* Added 'Roast Pork with Sage' item and recipe.
 
* Added 'Scroll of Flame of Life' item and recipe.
 
* Added 'Scroll of Vigor of Earth' item and recipe.
 
* Added 'Spell: Flame of Life'.
 
* Added 'Spell: Vigor of Earth'.
 
* Added 'Modifier: Flame of Life', increases maximum health by 50%.
 
* Added 'Modifier: Vigor of Earth', increases maximum stamina by 50%.
 
* Finally added health, stamina, and charge bars for the player to the main UI.
 
* Adjusted vertical offset of the action button label to clear the new charge bar.
 
* Added net.lugdunon.ui.PlayerStatus to the client-side code base.
 
* Added game.playerStatus to the client-side API.
 
* net.lugdunon.command.core.console.LogConsoleCommand is now general purpose.
 
* Added stamina check to net.lugdunon.command.core.edit.PlaceItemCommand.
 
* Added stamina check to net.lugdunon.command.core.edit.UpdateSignCommand.
 
* Added stamina check to net.lugdunon.command.core.play.DamagePlaceableCommand.
 
* Added stamina check to net.lugdunon.command.core.play.ExtinguishFireCommand.
 
* Added stamina check to net.lugdunon.command.core.play.FillBucketCommand.
 
* Added stamina check to net.lugdunon.command.core.play.FillMugCommand.
 
* Added stamina check to net.lugdunon.command.core.play.MeleeWeaponSwingCommand.
 
* Added stamina check to net.lugdunon.command.core.play.PlaceSlateCommand.
 
* Added stamina check to net.lugdunon.command.core.play.PlaceTurfCommand.
 
* Added stamina check to net.lugdunon.command.core.play.RangedWeaponFireCommand.
 
* Added stamina check to net.lugdunon.command.core.play.ReturnToHomeCommand.
 
* Added stamina check to net.lugdunon.command.core.play.ThrowEggCommand.
 
* Added stamina check to net.lugdunon.command.core.play.TillEarthCommand.
 
* Added stamina check to net.lugdunon.command.core.play.UseShearsCommand.
 
* Added stamina check to net.lugdunon.command.core.spell.AssignSpellCommand.
 
* Added stamina check to net.lugdunon.command.core.spell.DirectDamageCommand.
 
* Added stamina check to net.lugdunon.command.core.spell.DirectHealCommand.
 
* Added stamina check to net.lugdunon.command.core.spell.DirectInterruptCommand.
 
* Added stamina check to net.lugdunon.command.core.spell.ModifierApplyCommand.
 
* Added stamina check to net.lugdunon.command.core.spell.ModifierDispelCommand.
 
* Added playerStatus hook to net.lugdunon.command.core.player.ChargeActionCommand.
 
* Added playerStatus hook to net.lugdunon.command.core.player.PlayerHealthCommand.
 
* Added playerStatus hook to net.lugdunon.command.core.player.PlayerStaminaCommand.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_TOOL_USE.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_WEAPON_USE.
 
* Removed net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ITEM_USE.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.satisfiesStaminaRequirement(Item item, int useType, boolean deduct) to the server-side API.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.getCurrentHealth() to the client-side API.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.getMaximumHealth() to the client-side API.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.getCurrentStamina() to the client-side API.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.getMaximumStamina() to the client-side API.
 
* Added net.lugdunon.state.item.ITEM.ITEM_USE_TOOL to server-side API.
 
* Added net.lugdunon.state.item.ITEM.ITEM_USE_WEAPON to server-side API.
 
* Added new music track "How They Run".
 
* Added new music track "Trip To Norfolk".
 
* Added new music track "Wub Wub Wub".
 
* Fixed an issue that was preventing the elevation display flag to function properly.
 
* Added an event listener API to display flags.
 
* Added net.lugdunon.conf.DisplayFlags.addDisplayFlagListener(flag,listener) to the client-side API.
 
* Added net.lugdunon.conf.DisplayFlags.removeDisplayFlagListener(flag,listener) to the client-side API.
 
* Added net.lugdunon.conf.DisplayFlags.callDisplayFlagListeners(flag) to the client-side API.
 
* Updated all crafting recipes to require stamina.
 
* Updated all 'use' items to require stamina.
 
* Added stamina cost line to net.lugdunon.item.renderer.DefaultRenderer.handleUseRender().
 
* All crafting recipes now cost stamina in order to craft an item.
 
* Added stamina property to net.lugdunon.state.recipe.RecipeItem.
 
* Added stamina display to net.lugdunon.ui.inventory.sub.CraftingGrid.
 
* Added stamina slider to net.lugdunon.ui.recipe.RecipeEditorDialog.
 
* Added staminaCost to net.lugdunon.ui.inventory.sub.CraftingGrid.prototype.setCraftingResult(itemId,stackSize,staminaCost) in the client-side API.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_CRAFTING.
 
* Added case in net.lugdunon.item.renderer.DefaultRenderer.renderEquipEffect() for staminaRegenIncrease.
 
* net.lugdunon.states.list.ServerList now shows the server's country (location) as the long country name and not the country code.
 
* net.lugdunon.command.core.player.PlayerHealthCommand now makes use of Character.characterToData().
 
* net.lugdunon.command.core.player.PlayerStaminaCommand now makes use of Character.characterToData().
 
* net.lugdunon.state.character.advancement.def.DefaultCharacterStats now properly updates when health and stamina regen rates change.
 
* The item 'Gray Cloak' now grants +5 to stamina regen when equipped.
 
* The item 'Red Cloak' now grants +10 to stamina regen when equipped.
 
* Updated the etc file listing to reflect the additions in 0.5.8 http://wiki.lugdunon.net/w/?title=Modding_Overview#The_.2Fetc_directory
 
* Added some debugging to net.lugdunon.character.Character.handlePathing() in an attempt to track down issue reported here: http://forums.lugdunon.net/viewtopic.php?f=10&t=25
 
* Added a stamina bar to the unit frame UI.
 
* Added net.lugdunon.ui.unitFrame.UnitFrame.staminaChanged(cur,max)to the client-side API.
 
* Added net.lugdunon.ui.unitFrame.IUnitFrame.staminaChanged(character,cur,max) to the client-side API.
 
* Added net.lugdunon.ui.unitFrame.PartyFrame.staminaChanged(character,cur,max) to the client-side API.
 
* Added net.lugdunon.ui.unitFrame.TargetFrame.staminaChanged(character,cur,max) to the client-side API.
 
* Added net.lugdunon.command.core.console.gm.DrainCharacterCommand. This command (/drain) drains a character's stamina.
 
* Fixed the client-side implementation of net.lugdunon.command.core.player.PlayerStaminaCommand to update the UI accordingly.
 
* Added baseHealthRegenRate to the net.lugdunon.state.character.Character server-side class.
 
* Added baseStaminaRegenRate to the net.lugdunon.state.character.Character server-side class.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.setHealthRegenText() to client-side API.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.setStaminaRegenText() to client-side API.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_GM.
 
* Added baseHealthRegenRate to net.lugdunon.state.character.advancement.def.DefaultCharacterStats.
 
* Added baseStaminaRegenRate to net.lugdunon.state.character.advancement.def.DefaultCharacterStats.
 
* Completed implementation of net.lugdunon.state.character.NonPlayerCharacter.handleStaminaChangeEvent(final int staminaChangeType, final int causeType, final Object cause).
 
* Completed implementation of net.lugdunon.state.character.PlayerCharacter.handleStaminaChangeEvent(final int staminaChangeType, final int causeType, final Object cause).
 
* Added net.lugdunon.state.character.Character.getBaseStamina() to server side API.
 
* Added net.lugdunon.state.character.advancement.ICharacterResourceChangeDelegate.handleStaminaChangeEvent    (final int staminaChangeType, final int causeType, final Object cause) to server-side API.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.HEALTH_MODIFY_CAUSE_REGEN.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ENVIRONMENT.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_SPELL_USE.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ABILITY_USE.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ITEM_USE.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ADVANCEMENT.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_REGEN.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.setPostDeathStamina(int stamina) to the server-side API.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.getHealthRegenRate() to the server-side API.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.getStaminaRegenRate() to the server-side API.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.modifyStamina(int amount, int causeType, Object cause) to the server-side API.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.getHealthRegenRate() to the client-side API.
 
* Added net.lugdunon.state.character.advancement.ICharacterStats.getStaminaRegenRate() to the client-side API.
 

Revision as of 04:30, 12 December 2013

0.5.10

Last Updated: 12/12/2013