Difference between revisions of "Upcoming Release"

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'''0.5.12'''
 
'''0.5.12'''
  
''Last Updated: 17/01/2014''
+
''Last Updated: 20/01/2014''
  
  
 
/etc files altered in this update:
 
/etc files altered in this update:
 
+
*advancements.json
 +
*defaultCharacterTemplates.json
 +
*instances/0/instance.json
 +
*items.json
 +
*npcs.json
 +
*recipes.json
  
  
 
Release Notes:
 
Release Notes:
 +
*Added a combat screenshot.
 +
*Updated presskit.
 +
*In the recipe editor dialog, a recipe slot whose item is not consumed during crafting will now be displayed with an orange background.
 +
*In the recipe editor dialog, right-clicking an existing recipe list item will populate the recipe area with the contents of the recipe, minus the recipe id and the resulting item id.
 +
*In the recipe editor dialog, right-clicking a populated recipe slot will copy the contents. Clicking on another slot will assign that slot's value to the copied contents.
 +
*In the recipe editor dialog, middle-clicking a populated recipe slot will toggle whether or not that slot's item is consumed in the crafting process.
 +
*net.lugdunon.state.recipe.RecipeItem.isConsumed -> consumed.
 +
*Added the ability for a player placed item to ignore ownership when placed.
 +
*Trees and flowers, when dug up with the shovel and replanted, will no longer confer ownership of the placed tree or flower.
 +
*Implemented a fix for the unfeasibly long recharge issue. Will need further testing to properly verify if this did resolve the issue.
 +
*Fixed the 'undefined Earned Achievement: x' issue.
 +
*Added net.lugdunon.state.recipe.Recipes.isItemMadeFromRecipe(Item item) to the server-side API.
 +
*Added net.lugdunon.state.recipe.Recipes.isItemUsedInRecipe(Item item) to the server-side API.
 +
*Fixed an issue that was preventing MUSIC.HOW.THEY.RUN from playing in the default instance.
 +
*Nerfed the regen advancements. New values are +1, +3, and +8, down from +5, +10, and +20.
 +
*Nerfed experience rewarded from slaying zombies. New value is 25, down from 50.
 +
*Removed the farmer templates from the create character screen.
 +
*Fixed an issue that was preventing the charcoal artist's set from working properly. Use now requires 30 stamina.
 +
*Added new recipes for all existing armors.
 +
*Added recipes for the two cloaks.
 +
*Added raw and cut gems (emerald, sapphire, ruby, and diamond) and recipes for the cut gems.
 +
*Added a diamond dust item and recipe.
 +
*Added a dop stick item and recipe.
 +
*Added a lapidary wheel item and recipe.
 +
*Added a silver ring item and recipe.
 +
*Added a silver chain item and recipe.
 +
*Added a gold chain item and recipe.
 +
*Queen Anne's Lace now occasionally drops seeds.
 +
*Added a white ink item and recipe.
 +
*Added a brown pigment item and recipe.
 +
*Added a white ink item and recipe.
 
*Updated screenshot gallery on http://lugdunon.net
 
*Updated screenshot gallery on http://lugdunon.net
 
*Completed initial draft of the beta presskit.
 
*Completed initial draft of the beta presskit.

Revision as of 06:17, 20 January 2014

0.5.12

Last Updated: 20/01/2014


/etc files altered in this update:

  • advancements.json
  • defaultCharacterTemplates.json
  • instances/0/instance.json
  • items.json
  • npcs.json
  • recipes.json


Release Notes:

  • Added a combat screenshot.
  • Updated presskit.
  • In the recipe editor dialog, a recipe slot whose item is not consumed during crafting will now be displayed with an orange background.
  • In the recipe editor dialog, right-clicking an existing recipe list item will populate the recipe area with the contents of the recipe, minus the recipe id and the resulting item id.
  • In the recipe editor dialog, right-clicking a populated recipe slot will copy the contents. Clicking on another slot will assign that slot's value to the copied contents.
  • In the recipe editor dialog, middle-clicking a populated recipe slot will toggle whether or not that slot's item is consumed in the crafting process.
  • net.lugdunon.state.recipe.RecipeItem.isConsumed -> consumed.
  • Added the ability for a player placed item to ignore ownership when placed.
  • Trees and flowers, when dug up with the shovel and replanted, will no longer confer ownership of the placed tree or flower.
  • Implemented a fix for the unfeasibly long recharge issue. Will need further testing to properly verify if this did resolve the issue.
  • Fixed the 'undefined Earned Achievement: x' issue.
  • Added net.lugdunon.state.recipe.Recipes.isItemMadeFromRecipe(Item item) to the server-side API.
  • Added net.lugdunon.state.recipe.Recipes.isItemUsedInRecipe(Item item) to the server-side API.
  • Fixed an issue that was preventing MUSIC.HOW.THEY.RUN from playing in the default instance.
  • Nerfed the regen advancements. New values are +1, +3, and +8, down from +5, +10, and +20.
  • Nerfed experience rewarded from slaying zombies. New value is 25, down from 50.
  • Removed the farmer templates from the create character screen.
  • Fixed an issue that was preventing the charcoal artist's set from working properly. Use now requires 30 stamina.
  • Added new recipes for all existing armors.
  • Added recipes for the two cloaks.
  • Added raw and cut gems (emerald, sapphire, ruby, and diamond) and recipes for the cut gems.
  • Added a diamond dust item and recipe.
  • Added a dop stick item and recipe.
  • Added a lapidary wheel item and recipe.
  • Added a silver ring item and recipe.
  • Added a silver chain item and recipe.
  • Added a gold chain item and recipe.
  • Queen Anne's Lace now occasionally drops seeds.
  • Added a white ink item and recipe.
  • Added a brown pigment item and recipe.
  • Added a white ink item and recipe.
  • Updated screenshot gallery on http://lugdunon.net
  • Completed initial draft of the beta presskit.
  • Added forms for sending a password reset email and for resetting passwords.
  • Added REST service to auth server for generating password change token (for an account or email), then sending password reset email.
  • Added REST service to auth server for resetting password, verified by password reset token.
  • Added a new UI flag (deferredRendering) that allows players to enabled deferred rendering. This may improve performance for some players.
  • Hot-fixed an issue that was causing containers to be unusable.