Difference between revisions of "Upcoming Release"

From LugdunonWiki
Jump to: navigation, search
Line 2: Line 2:
  
  
''Last Updated: 30/01/2014''
+
''Last Updated: 31/01/2014''
  
  
  
 
/etc files altered in this update:
 
/etc files altered in this update:
 
+
*temBaseCosts.json
 +
*items.json
 +
*recipes.json
  
  
 
Release Notes:
 
Release Notes:
 +
*Fixed an issue that was causing erroneous keybound event triggers after command console was focused.
 +
*Added debug server jar option to build. Deployed debug jar to bibracte in order to investigate server hang issue.
 +
*net.lugdunon.input.keybind.console.ConsoleFocusKeybinding fireImmediately set to true.
 +
*net.lugdunon.input.keybind.console.ConsoleFocusWithCommandKeybinding fireImmediately set to true.
 +
*Changed net.lugdunon.state.character.movement.free.FreeDirectionalMovement to calculate interpolation based on tile traversal constant + latency instead of a running avg of tile transition response times.
 +
*Fixed an issue that was causing CommandRequests built on IServerInvokedCommand and IManagementInvokedCommand instances to incorrectly report the opCode as 0.
 +
*Added the ability for individual commands to override the default command complete threshold.
 +
*Added net.lugdunon.command.Command.getCommandCompletionThreshold() to server-side API.
 +
*Added net.lugdunon.command.CommandRequest.getCommandCompletionThreshold() to server-side API.
 +
*Added net.lugdunon.state.World.saveAccounts() to server-side API.
 +
*net.lugdunon.state.World.saveState() now saves all account states (including active characters) as well.
 +
*Increased all pigment base costs from 5c to 1s.
 +
*Added red, orange, yellow, green, blue, and violet glass pane items and recipes.
 +
*Added red, orange, yellow, green, blue, and violet wall sconce items and recipes.
 +
*Added red, orange, yellow, green, blue, and violet streelamp items and recipes.
 +
*Fixed a misalignment with the violet streetlamp tileset.
 
*Prefer MP3 over OGG.
 
*Prefer MP3 over OGG.

Revision as of 04:35, 31 January 2014

0.5.14


Last Updated: 31/01/2014


/etc files altered in this update:

  • temBaseCosts.json
  • items.json
  • recipes.json


Release Notes:

  • Fixed an issue that was causing erroneous keybound event triggers after command console was focused.
  • Added debug server jar option to build. Deployed debug jar to bibracte in order to investigate server hang issue.
  • net.lugdunon.input.keybind.console.ConsoleFocusKeybinding fireImmediately set to true.
  • net.lugdunon.input.keybind.console.ConsoleFocusWithCommandKeybinding fireImmediately set to true.
  • Changed net.lugdunon.state.character.movement.free.FreeDirectionalMovement to calculate interpolation based on tile traversal constant + latency instead of a running avg of tile transition response times.
  • Fixed an issue that was causing CommandRequests built on IServerInvokedCommand and IManagementInvokedCommand instances to incorrectly report the opCode as 0.
  • Added the ability for individual commands to override the default command complete threshold.
  • Added net.lugdunon.command.Command.getCommandCompletionThreshold() to server-side API.
  • Added net.lugdunon.command.CommandRequest.getCommandCompletionThreshold() to server-side API.
  • Added net.lugdunon.state.World.saveAccounts() to server-side API.
  • net.lugdunon.state.World.saveState() now saves all account states (including active characters) as well.
  • Increased all pigment base costs from 5c to 1s.
  • Added red, orange, yellow, green, blue, and violet glass pane items and recipes.
  • Added red, orange, yellow, green, blue, and violet wall sconce items and recipes.
  • Added red, orange, yellow, green, blue, and violet streelamp items and recipes.
  • Fixed a misalignment with the violet streetlamp tileset.
  • Prefer MP3 over OGG.