Difference between revisions of "Upcoming Release"

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''Last Updated: 31/01/2014''
+
''Last Updated: 01/02/2014''
  
  
  
 
/etc files altered in this update:
 
/etc files altered in this update:
 +
*commands.json
 
*itemBaseCosts.json
 
*itemBaseCosts.json
 
*items.json
 
*items.json
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Release Notes:
 
Release Notes:
 +
*Added durability for weapons.
 +
*Added durability for tools.
 +
*Added persistence of state for containers.
 +
*Added persistence of state for signs.
 +
*Added support for tooltip extension on a per-item definition basis.
 +
*Charcoal Artist's Set is no longer stackable, and has a durability of 8. Recipe altered to create a single instance instead of a stack of 8.
 +
*Added net.lugdunon.command.core.inventory.ItemDurabilityUpdateCommand.
 +
*Added net.lugdunon.state.item.tooltip.ITooltipExtension to client-side code base.
 +
*Added net.lugdunon.state.item.tooltip.ContainerTooltipExtension to client-side code base.
 +
*Added net.lugdunon.state.item.tooltip.SignTooltipExtension to client-side code base.
 +
*net.lugdunon.item.renderer.DefaultRenderer now takes an item's durability into account.
 +
*net.lugdunon.item.renderer.DefaultRenderer now supports net.lugdunon.state.item.tooltip.ITooltipExtension.
 +
*Added net.lugdunon.world.placeables.PlaceableItemInstance.isDurable() to client-side API.
 +
*Fixed an issue with net.lugdunon.currency.gsc.Currency.prototype.toShortDisplayString() returning 'undefined' if currency value is 0.
 +
*Selling items that are damaged is permitted. An item's worth is negatively affected by its durability however.
 +
*Added net.lugdunon.state.item.ItemInstance.isDurable() to server-side API.
 +
*Added net.lugdunon.state.item.ItemInstance.getMaximumDurability() to server-side API.
 +
*Added net.lugdunon.state.item.ItemInstance.getCurrentDurability() to server-side API.
 +
*Added net.lugdunon.state.item.ItemInstance.getCurrentDurabilityPercentage() to server-side API.
 +
*Added net.lugdunon.state.item.ItemInstance.modifyDurability(int modifier) to server-side API.
 +
*When a save is invoked, composites are now purged before a State.instance().getWorld().saveState() is initiated.
 
*Fixed an issue that was causing erroneous keybound event triggers after command console was focused.
 
*Fixed an issue that was causing erroneous keybound event triggers after command console was focused.
 
*Added debug server jar option to build. Deployed debug jar to bibracte in order to investigate server hang issue.
 
*Added debug server jar option to build. Deployed debug jar to bibracte in order to investigate server hang issue.

Revision as of 04:51, 1 February 2014

0.5.14


Last Updated: 01/02/2014


/etc files altered in this update:

  • commands.json
  • itemBaseCosts.json
  • items.json
  • recipes.json


Release Notes:

  • Added durability for weapons.
  • Added durability for tools.
  • Added persistence of state for containers.
  • Added persistence of state for signs.
  • Added support for tooltip extension on a per-item definition basis.
  • Charcoal Artist's Set is no longer stackable, and has a durability of 8. Recipe altered to create a single instance instead of a stack of 8.
  • Added net.lugdunon.command.core.inventory.ItemDurabilityUpdateCommand.
  • Added net.lugdunon.state.item.tooltip.ITooltipExtension to client-side code base.
  • Added net.lugdunon.state.item.tooltip.ContainerTooltipExtension to client-side code base.
  • Added net.lugdunon.state.item.tooltip.SignTooltipExtension to client-side code base.
  • net.lugdunon.item.renderer.DefaultRenderer now takes an item's durability into account.
  • net.lugdunon.item.renderer.DefaultRenderer now supports net.lugdunon.state.item.tooltip.ITooltipExtension.
  • Added net.lugdunon.world.placeables.PlaceableItemInstance.isDurable() to client-side API.
  • Fixed an issue with net.lugdunon.currency.gsc.Currency.prototype.toShortDisplayString() returning 'undefined' if currency value is 0.
  • Selling items that are damaged is permitted. An item's worth is negatively affected by its durability however.
  • Added net.lugdunon.state.item.ItemInstance.isDurable() to server-side API.
  • Added net.lugdunon.state.item.ItemInstance.getMaximumDurability() to server-side API.
  • Added net.lugdunon.state.item.ItemInstance.getCurrentDurability() to server-side API.
  • Added net.lugdunon.state.item.ItemInstance.getCurrentDurabilityPercentage() to server-side API.
  • Added net.lugdunon.state.item.ItemInstance.modifyDurability(int modifier) to server-side API.
  • When a save is invoked, composites are now purged before a State.instance().getWorld().saveState() is initiated.
  • Fixed an issue that was causing erroneous keybound event triggers after command console was focused.
  • Added debug server jar option to build. Deployed debug jar to bibracte in order to investigate server hang issue.
  • net.lugdunon.input.keybind.console.ConsoleFocusKeybinding fireImmediately set to true.
  • net.lugdunon.input.keybind.console.ConsoleFocusWithCommandKeybinding fireImmediately set to true.
  • Changed net.lugdunon.state.character.movement.free.FreeDirectionalMovement to calculate interpolation based on tile traversal constant + latency instead of a running avg of tile transition response times.
  • Fixed an issue that was causing CommandRequests built on IServerInvokedCommand and IManagementInvokedCommand instances to incorrectly report the opCode as 0.
  • Added the ability for individual commands to override the default command complete threshold.
  • Added net.lugdunon.command.Command.getCommandCompletionThreshold() to server-side API.
  • Added net.lugdunon.command.CommandRequest.getCommandCompletionThreshold() to server-side API.
  • Added net.lugdunon.state.World.saveAccounts() to server-side API.
  • net.lugdunon.state.World.saveState() now saves all account states (including active characters) as well.
  • Increased all pigment base costs from 5c to 1s.
  • Added red, orange, yellow, green, blue, and violet glass pane items and recipes.
  • Added red, orange, yellow, green, blue, and violet wall sconce items and recipes.
  • Added red, orange, yellow, green, blue, and violet streelamp items and recipes.
  • Fixed a misalignment with the violet streetlamp tileset.
  • Fixed missing tileset graphics for sugarbeets and pumpkins.
  • Prefer MP3 over OGG.