Difference between revisions of "Upcoming Release"

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''Last Updated: 05/05/2014''
+
''Last Updated: 14/05/2014''
  
  
  
 
mods altered in this update:
 
mods altered in this update:
 +
*net.lugdunon.world.defaults.audio
 
*net.lugdunon.world.defaults.compendium
 
*net.lugdunon.world.defaults.compendium
 +
*net.lugdunon.world.defaults.tui
 +
  
  
  
 
server mods altered in this update:
 
server mods altered in this update:
 +
*net.lugdunon.server.worldgen.defaults
  
  
Line 17: Line 21:
  
 
/etc files altered in this update:
 
/etc files altered in this update:
 +
*instances/0/placeableItemCache.json
 +
*instances/0/terrain.dat
 +
*instanceTemplates/LYCEUM_SHINING_HEART/instance.json
 +
*instanceTemplates/LYCEUM_SHINING_HEART/npcCache.json
 +
*instanceTemplates/LYCEUM_SHINING_HEART/placeableItemCache.json
 +
*instanceTemplates/LYCEUM_SHINING_HEART/terrain.dat
 +
*instanceTemplates/LYCEUM_SHINING_HEART/waypointCache.json
 +
*behaviors.json
 +
*behaviorStates.json
 +
*items.json
 +
*npcs.json
  
  
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Release Notes:
 
Release Notes:
 +
*Fixed an issue with the minimap not tracking correctly when near a map boundary.
 +
*Fixed an issue that was causing the light map to not be applied correctly on the minimap.
 +
*Fixed an issue with the quest editor not properly resetting its modified flag when a quest is saved.
 +
*Fixed an issue with the quest editor not properly reloading the current quest when saved.
 +
*Fixed an issue with the quest editor not exiting the wait state when saving a new quest.
 +
*Fixed an issue with countable base quests not properly persisting their completion state.
 +
*Fixed an issue that was preventing the item reward completion condition UI from rendering.
 +
*Fixed an issue that was preventing the placeable removal abandon condition UI from rendering.
 +
*Fixed an issue that was causing a server-side error when occasionally removing metrics listeners.
 +
*Added support for a player trigger handler attached to a placeable item. The current instance triggers have been updated to use this new feature.
 +
*Added net.lugdunon.state.item.trigger.player.IPlayerTrigger to the server-side code base.
 +
*Added net.lugdunon.state.item.trigger.player.InstanceTransistionPlayerTrigger to the server-side code base.
 +
*Added net.lugdunon.state.item.trigger.player.LinkToStatePlayerTrigger to the server-side code base.
 +
*Added net.lugdunon.state.item.Item.isPlayerTriggered() to the server-side code base.
 +
*Added net.lugdunon.state.item.Item.getPlayerTrigger() to the server-side code base.
 +
*Removed net.lugdunon.state.item.PlaceableItemInstance.isInstanceTrigger() from the server-side code base.
 +
*Removed net.lugdunon.state.item.PlaceableItemInstance.getInstanceTriggerDef() from the server-side code base.
 +
*Added net.lugdunon.state.character.behavior.BaseBehavior.reinitStates() to the server-side API.
 +
*Added net.lugdunon.state.character.behavior.core.CycleBehavior to the server-side code base.
 +
*Added net.lugdunon.state.character.behavior.core.FaceDirectionBehavior to the server-side code base.
 +
*Added net.lugdunon.state.character.behavior.core.PerformActionBehavior to the server-side code base.
 +
*Added anvil strike sound effect to the net.lugdunon.world.defaults.audio mod.
 +
*Added stone grating sound effect to the net.lugdunon.world.defaults.audio mod.
 +
*Added coal tending sound effect to the net.lugdunon.world.defaults.audio mod.
 +
*Added a new NPC at the family farm named Maros, who tends the forge and may have some new quests for players.
 +
*Added a new farm just to the north of the family farm.
 +
*Added the Lyceum of The Shining Heart at the southern outskirts of Bibracte. Possible quests and revelations of the ancient mysteries await adventurers there.
 +
*Added a new item type that allows GMs to create transitions between two points in the same instance. This will allow players to travel between floors in a house, or to descend deeper into a dungeon's depths.
 
*Fixed an issue that was allowing multiple shutdown threads to exist simultaneously. This is likely the issue that was causing the standalone client  world corruption.
 
*Fixed an issue that was allowing multiple shutdown threads to exist simultaneously. This is likely the issue that was causing the standalone client  world corruption.
 
*Added the first pass at a particle system implementation.
 
*Added the first pass at a particle system implementation.

Revision as of 03:43, 14 May 2014

0.6.4


Last Updated: 14/05/2014


mods altered in this update:

  • net.lugdunon.world.defaults.audio
  • net.lugdunon.world.defaults.compendium
  • net.lugdunon.world.defaults.tui



server mods altered in this update:

  • net.lugdunon.server.worldgen.defaults



/etc files altered in this update:

  • instances/0/placeableItemCache.json
  • instances/0/terrain.dat
  • instanceTemplates/LYCEUM_SHINING_HEART/instance.json
  • instanceTemplates/LYCEUM_SHINING_HEART/npcCache.json
  • instanceTemplates/LYCEUM_SHINING_HEART/placeableItemCache.json
  • instanceTemplates/LYCEUM_SHINING_HEART/terrain.dat
  • instanceTemplates/LYCEUM_SHINING_HEART/waypointCache.json
  • behaviors.json
  • behaviorStates.json
  • items.json
  • npcs.json



Release Notes:

  • Fixed an issue with the minimap not tracking correctly when near a map boundary.
  • Fixed an issue that was causing the light map to not be applied correctly on the minimap.
  • Fixed an issue with the quest editor not properly resetting its modified flag when a quest is saved.
  • Fixed an issue with the quest editor not properly reloading the current quest when saved.
  • Fixed an issue with the quest editor not exiting the wait state when saving a new quest.
  • Fixed an issue with countable base quests not properly persisting their completion state.
  • Fixed an issue that was preventing the item reward completion condition UI from rendering.
  • Fixed an issue that was preventing the placeable removal abandon condition UI from rendering.
  • Fixed an issue that was causing a server-side error when occasionally removing metrics listeners.
  • Added support for a player trigger handler attached to a placeable item. The current instance triggers have been updated to use this new feature.
  • Added net.lugdunon.state.item.trigger.player.IPlayerTrigger to the server-side code base.
  • Added net.lugdunon.state.item.trigger.player.InstanceTransistionPlayerTrigger to the server-side code base.
  • Added net.lugdunon.state.item.trigger.player.LinkToStatePlayerTrigger to the server-side code base.
  • Added net.lugdunon.state.item.Item.isPlayerTriggered() to the server-side code base.
  • Added net.lugdunon.state.item.Item.getPlayerTrigger() to the server-side code base.
  • Removed net.lugdunon.state.item.PlaceableItemInstance.isInstanceTrigger() from the server-side code base.
  • Removed net.lugdunon.state.item.PlaceableItemInstance.getInstanceTriggerDef() from the server-side code base.
  • Added net.lugdunon.state.character.behavior.BaseBehavior.reinitStates() to the server-side API.
  • Added net.lugdunon.state.character.behavior.core.CycleBehavior to the server-side code base.
  • Added net.lugdunon.state.character.behavior.core.FaceDirectionBehavior to the server-side code base.
  • Added net.lugdunon.state.character.behavior.core.PerformActionBehavior to the server-side code base.
  • Added anvil strike sound effect to the net.lugdunon.world.defaults.audio mod.
  • Added stone grating sound effect to the net.lugdunon.world.defaults.audio mod.
  • Added coal tending sound effect to the net.lugdunon.world.defaults.audio mod.
  • Added a new NPC at the family farm named Maros, who tends the forge and may have some new quests for players.
  • Added a new farm just to the north of the family farm.
  • Added the Lyceum of The Shining Heart at the southern outskirts of Bibracte. Possible quests and revelations of the ancient mysteries await adventurers there.
  • Added a new item type that allows GMs to create transitions between two points in the same instance. This will allow players to travel between floors in a house, or to descend deeper into a dungeon's depths.
  • Fixed an issue that was allowing multiple shutdown threads to exist simultaneously. This is likely the issue that was causing the standalone client world corruption.
  • Added the first pass at a particle system implementation.
  • Added net.lugdunon.effects.particle.Emitter to the client-side code base.
  • Added net.lugdunon.effects.particle.Particle to the client-side code base.
  • Added net.lugdunon.ParticleTest to the client-side code base.
  • Added net.lugdunon.effects.particle.images.sphere.png to the client-side code base.
  • Added particles.html to the client-side code base.
  • Implemented a process runner API for spawned-process management and interaction in the standalone client code base.
  • Added standaloneServer.props file. This replaces standaloneServer.add and allow for more properties than just the current server address to be noted.
  • Added net.lugdunon.client.Client.startRunner(String runnerId, Runner runner) to the standalone client API.
  • Added net.lugdunon.client.Client.clearRunner(String runnerId) to the standalone client API.
  • Added net.lugdunon.client.Client.getRunner(String runnerId) to the standalone client API.
  • Added net.lugdunon.client.Client.getStandaloneServerProperty(String key) to the standalone client API.
  • Added net.lugdunon.client.Client.setStandaloneServerProperty(String key, Object value) to the standalone client API.
  • Added net.lugdunon.client.Client.saveStandaloneServerProperties() to the standalone client API.
  • Added net.lugdunon.client.runner.Runner to the standalone client code base.
  • Added net.lugdunon.client.runner.ClientUpdaterRunner to the standalone client code base.
  • Added net.lugdunon.client.runner.ServerRunner to the standalone client code base.
  • Added net.lugdunon.client.runner.WorldGeneratorRunner to the standalone client code base.
  • net.lugdunon.world.defaults.compendium.consoleParameterFilters.CodexRESTHandler now contains a boolean value indicating whether or not a parameter filter has a client-side implementation.
  • net.lugdunon.world.defaults.compendium.consoleParameterFilters.Codex now indicates if a parameter filter has a client-side implementation.
  • Added net.lugdunon.Game.INFINITE_COMPLETE_THRESHOLD to the server-side API.
  • Added net.lugdunon.Game.isShutdownInProgress() to the server-side API.
  • net.lugdunon.command.core.ConnectToServerCommand now has an infinite command completion threshold, thereby indicating that it will block indefinitely until completed.
  • net.lugdunon.command.core.console.gm.SaveCommand now has an infinite command completion threshold, thereby indicating that it will block indefinitely until completed.
  • net.lugdunon.command.core.console.gm.ShutdownCommand now has an infinite command completion threshold, thereby indicating that it will block indefinitely until completed.
  • Moved standalone client automatic shutdown when the server super user disconnects from net.lugdunon.command.core.console.QuitCommand to net.lugdunon.state.State.invalidateAccount(Account a).
  • Fixed an issue with net.lugdunon.state.quest.condition.completion.reward.ItemReward that was causing issues with saving quest data.
  • Fixed an issue that was causing RECIPE:CRAFTING.RECIPE.ID to appear in several quest summaries. Read that as 'I totally forgot to implement the following feature for 0.6.3'.
  • Parameter filter support extended for use in text block on the client-side.
  • Added game.filterText(text,actor,props) to client-side API.
  • Added net.lugdunon.command.core.console.parameters.IParameterFilter to the client-side code base.
  • Added net.lugdunon.command.core.console.parameters.IParameterFilter.hasClientSide() to the server-side API.
  • Added net.lugdunon.command.Interpreter.listClientSideParameterFilters() to the server-side API.
  • Fixed match for net.lugdunon.world.defaults.compendium.CraftingRecipeLinkParameterFilter to disregard a trailing '.'.
  • Fixed match for net.lugdunon.world.defaults.compendium.InstancedPlayerItemLinkParameterFilter to disregard a trailing '.'.
  • Fixed match for net.lugdunon.world.defaults.compendium.ModifierLinkParameterFilter to disregard a trailing '.'.
  • Fixed match for net.lugdunon.world.defaults.compendium.SpellLinkParameterFilter to disregard a trailing '.'.
  • Added net.lugdunon.world.defaults.compendium.CraftingRecipeLinkParameterFilter to the client-side code base.
  • Added net.lugdunon.world.defaults.compendium.InstancedPlayerItemLinkParameterFilter to the client-side code base.
  • Added net.lugdunon.world.defaults.compendium.ModifierLinkParameterFilter to the client-side code base.
  • Added net.lugdunon.world.defaults.compendium.SpellLinkParameterFilter to the client-side code base.