Difference between revisions of "Upcoming Release"

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''Last Updated: 26/05/2014''
+
''Last Updated: 29/05/2014''
  
  
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*net.lugdunon.world.defaults.audio
 
*net.lugdunon.world.defaults.audio
 
*net.lugdunon.world.defaults.compendium
 
*net.lugdunon.world.defaults.compendium
*net.lugdunon.world.defaults.tui
+
*net.lugdunon.world.clover.sprite
 +
*net.lugdunon.world.clover.tui
 +
*net.lugdunon.world.tupelo.tui
  
  
Line 28: Line 30:
 
*instanceTemplates/LYCEUM_SHINING_HEART/terrain.dat
 
*instanceTemplates/LYCEUM_SHINING_HEART/terrain.dat
 
*instanceTemplates/LYCEUM_SHINING_HEART/waypointCache.json
 
*instanceTemplates/LYCEUM_SHINING_HEART/waypointCache.json
 +
*instanceTemplates/RUINS/placeableItemCache.json
 
*behaviors.json
 
*behaviors.json
 
*behaviorStates.json
 
*behaviorStates.json
 
*items.json
 
*items.json
 +
*mods.json
 
*npcs.json
 
*npcs.json
 +
*quests.json
  
  
Line 37: Line 42:
  
 
Release Notes:
 
Release Notes:
 +
*Fixed an issue that was causing erroneous logging during the update process.
 +
*Fixed an issue that was causing quest CountableItemBasedProgress implementors with a specified itemType from properly registering.
 +
*Fixed another issue that was causing a crash on quit with MacOS.
 +
*Renamed the primary sprite set to 'Clover' net.lugdunon.world.clover.sprite.
 +
*Renamed the primary tileset / ui / icons art set to 'Clover' net.lugdunon.world.clover.tui.
 +
*Added the beginnings of a second tileset / ui / icons art set named Tupelo, featuring the work of Becca Bair: net.lugdunon.world.tupelo.tui.
 +
*Added net.lugdunon.effects.particle.ParticleUtils to the client-side API.
 +
*Added a bat sprite and npc def.
 +
*Added a snake sprite and npc def.
 +
*Added a rat sprite and npc def.
 +
*Added a fang attack sprite.
 +
*Added a dozen new quests.
 +
*Added a new farm.
 +
*Added several new NPCs.
 +
*Added a path to the mine.
 +
*Moved the stone node that was blocking access to the mine path bridge down a tile.
 +
*Added a wolf spawn on the western road.
 +
*Added a 'mage' school named the 'Brotherhood of the Shining Heart'.
 +
*Increased the durability of all tools and weapons by 100%, with the exception of the stone grade, which was increased by 150%.
 +
*Reduced the stamina required for all tools and weapons by half.
 
*Cross-origin images are now initialized properly in order to not 'taint' any canvases they drawn onto.
 
*Cross-origin images are now initialized properly in order to not 'taint' any canvases they drawn onto.
 
*Fixed an issue that was causing the standalone client settings to fail to properly initialize if the codehelper APIs are unavailable. game.client.getPublicIp() will now return "Service Unavailable" in that case.
 
*Fixed an issue that was causing the standalone client settings to fail to properly initialize if the codehelper APIs are unavailable. game.client.getPublicIp() will now return "Service Unavailable" in that case.

Revision as of 03:45, 30 May 2014

0.6.4


Last Updated: 29/05/2014


mods altered in this update:

  • net.lugdunon.world.defaults.audio
  • net.lugdunon.world.defaults.compendium
  • net.lugdunon.world.clover.sprite
  • net.lugdunon.world.clover.tui
  • net.lugdunon.world.tupelo.tui



server mods altered in this update:

  • net.lugdunon.server.worldgen.defaults



/etc files altered in this update:

  • instances/0/placeableItemCache.json
  • instances/0/terrain.dat
  • instanceTemplates/LYCEUM_SHINING_HEART/instance.json
  • instanceTemplates/LYCEUM_SHINING_HEART/npcCache.json
  • instanceTemplates/LYCEUM_SHINING_HEART/placeableItemCache.json
  • instanceTemplates/LYCEUM_SHINING_HEART/terrain.dat
  • instanceTemplates/LYCEUM_SHINING_HEART/waypointCache.json
  • instanceTemplates/RUINS/placeableItemCache.json
  • behaviors.json
  • behaviorStates.json
  • items.json
  • mods.json
  • npcs.json
  • quests.json



Release Notes:

  • Fixed an issue that was causing erroneous logging during the update process.
  • Fixed an issue that was causing quest CountableItemBasedProgress implementors with a specified itemType from properly registering.
  • Fixed another issue that was causing a crash on quit with MacOS.
  • Renamed the primary sprite set to 'Clover' net.lugdunon.world.clover.sprite.
  • Renamed the primary tileset / ui / icons art set to 'Clover' net.lugdunon.world.clover.tui.
  • Added the beginnings of a second tileset / ui / icons art set named Tupelo, featuring the work of Becca Bair: net.lugdunon.world.tupelo.tui.
  • Added net.lugdunon.effects.particle.ParticleUtils to the client-side API.
  • Added a bat sprite and npc def.
  • Added a snake sprite and npc def.
  • Added a rat sprite and npc def.
  • Added a fang attack sprite.
  • Added a dozen new quests.
  • Added a new farm.
  • Added several new NPCs.
  • Added a path to the mine.
  • Moved the stone node that was blocking access to the mine path bridge down a tile.
  • Added a wolf spawn on the western road.
  • Added a 'mage' school named the 'Brotherhood of the Shining Heart'.
  • Increased the durability of all tools and weapons by 100%, with the exception of the stone grade, which was increased by 150%.
  • Reduced the stamina required for all tools and weapons by half.
  • Cross-origin images are now initialized properly in order to not 'taint' any canvases they drawn onto.
  • Fixed an issue that was causing the standalone client settings to fail to properly initialize if the codehelper APIs are unavailable. game.client.getPublicIp() will now return "Service Unavailable" in that case.
  • Fixed an issue that was causing unnecessary escapes of forward slashes in JSON strings.
  • Updated all mod.json artifact URLs to not require forward slash escapes.
  • Progress and wait dialogs now block all input and UI elements when active.
  • Player triggers for placeables now supports npc-specific triggers in addition to player character triggers.
  • Player triggers for placeables now support two modes: stop on tile, and move through tile.
  • Removed need to mirror world mod jars into each world directory.
  • Servers and standalone clients now maintain a single local mod cache shared for all worlds.
  • Added support for subsystems that don't require an implementation class.
  • Added support for subsystems that don't require any persistent storage.
  • Added ICONS subsystem.
  • Added TILESET subsystem.
  • Added UI subsystem.
  • Removed the icon.config server config property.
  • Removed the tileset.config server config property.
  • Removed the ui.config server config property.
  • Added support for mod repository listings. Mod repositories can now enumerate their curated mods (both server and world).
  • Added a UI to the standalone client for users to manage and get info about their mod repositories.
  • Added a UI to the standalone client for users to install new server mods.
  • Added a UI to the standalone client for users to install new world mods.
  • Added /getAvailableServerConfigProps/ to the standalone client REST API.
  • Added /getAvailableWorldConfigProps/ to the standalone client REST API.
  • Added /getRegisteredRepositories/ to the standalone client REST API.
  • Added /addRepository/ to the standalone client REST API.
  • Added /deleteRepository/ to the standalone client REST API.
  • Added /installMod/ to the standalone client REST API.
  • Added /installServerMod/ to the standalone client REST API.
  • Added /removeMod/ to the standalone client REST API.
  • Added /removeServerMod/ to the standalone client REST API.
  • Added /getServerMods/ to the standalone client REST API.
  • Added /getWorldMods/ to the standalone client REST API.
  • Added /toggleServerMod/ to the standalone client REST API.
  • Added /toggleWorldMod/ to the standalone client REST API.
  • Added net.lugdunon.client.runner.InstallModRunner to the standalone client-side code base.
  • Added net.lugdunon.client.runner.InstallServerModRunner to the standalone client-side code base.
  • Added net.lugdunon.client.runner.RegisterRepositoryRunner to the standalone client-side code base.
  • Added net.lugdunon.client.runner.RegisteredRepositoryListingRunner to the standalone client-side code base.
  • Added net.lugdunon.client.util.InstallMod to the standalone client-side code base.
  • Added net.lugdunon.client.util.InstallServerMod to the standalone client-side code base.
  • Added net.lugdunon.client.util.RegisterRepository to the standalone client-side code base.
  • Added net.lugdunon.client.util.RegisteredRepositoryLister to the standalone client-side code base.
  • Added net.lugdunon.client.Client.setLocalServerMods(JSONArray localServerMods) to the standalone client-side API.
  • Added net.lugdunon.client.Client.setLocalMods(JSONArray localMods) to the standalone client-side API.
  • Added net.lugdunon.client.Client.getEnabledServerMods() to the standalone client-side API.
  • Added net.lugdunon.client.Client.getLocalServerMods() to the standalone client-side API.
  • Added net.lugdunon.client.Client.getLocalMods() to the standalone client-side API.
  • Added net.lugdunon.client.Client.toggleServerMod(String mod) to the standalone client-side API.
  • Added net.lugdunon.client.Client.toggleWorldMod(String mod, String world) to the standalone client-side API.
  • Added net.lugdunon.client.Client.getModUsageDataForWorld(final String world) to the standalone client-side API.
  • Added net.lugdunon.client.Client.getModUsageData() to the standalone client-side API.
  • Added net.lugdunon.task.LDRTask to the ant build code base. This task will generate a repository manifest file (repository.ldr).
  • Added net.lugdunon.state.character.NonPlayerCharacter.setLocation(Point location) to the server-side API.
  • Added net.lugdunon.state.character.PlayerCharacter.setLocation(Point location) to the server-side API.
  • Added net.lugdunon.state.item.trigger.player.IPlayerTrigger.playerTriggeredOnStop(PlaceableItemInstance pii, PlayerCharacter pc) to the server-side API.
  • Added net.lugdunon.state.item.trigger.player.IPlayerTrigger.playerTriggeredOnTileEnter(PlaceableItemInstance pii, PlayerCharacter pc) to the server-side API.
  • Added net.lugdunon.state.item.trigger.player.IPlayerTrigger.npcTriggeredOnStop(PlaceableItemInstance pii, NonPlayerCharacter npc) to the server-side API.
  • Added net.lugdunon.state.item.trigger.player.IPlayerTrigger.npcTriggeredOnTileEnter(PlaceableItemInstance pii, NonPlayerCharacter npc) to the server-side API.
  • Removed net.lugdunon.state.item.trigger.player.IPlayerTrigger.playerTriggered(PlaceableItemInstance pii) from the server-side API.
  • Added net.lugdunon.state.subsystem.Subsystems.getTileset() to the server-side API.
  • Added net.lugdunon.state.subsystem.Subsystems.getIcons() to the server-side API.
  • Added net.lugdunon.state.subsystem.Subsystems.getUI() to the server-side API.
  • Added net.lugdunon.state.Manifest.setManifestEntry(String type, String key, String value) to the server-side API.
  • Added net.lugdunon.state.State.getServerModPath() to the server-side API.
  • Added net.lugdunon.state.State.getWorldModPath() to the server-side API.
  • Added net.lugdunon.util.ArtifactUpdater.listLocalServerMods() to the server-side API.
  • Added net.lugdunon.util.ArtifactUpdater.getURLConnection(String url) to the server-side API.
  • Added net.lugdunon.util.ArtifactUpdater.fetchRepositoryManifest(String repoUrl) to the server-side API.
  • Added net.lugdunon.util.ArtifactUpdater.installMod(String mod, String repoUrl) to the server-side API.
  • Added net.lugdunon.util.ArtifactUpdater.installServerMod(String mod, String repoUrl) to the server-side API.
  • Added net.lugdunon.util.ArtifactUpdater.removeMod(String mod) to the server-side API.
  • Added net.lugdunon.util.ArtifactUpdater.removeServerMod(String mod) to the server-side API.
  • Added net.lugdunon.util.ArtifactUpdater.listLocalMods() to the server-side API.
  • Added net.lugdunon.util.FileUtils.fixJSONContent(String content) to the server-side API. This method strips single and multi-line comments from a string and various other transformations before parsing as json.
  • Added net.lugdunon.world.instance.Instance.NULL_INSTANCE_ID to the server-side API.
  • Added net.lugdunon.world.terrain.Chunk.getPlayerTriggerablePlaceableRefs() to the server-side API.
  • Removed net.lugdunon.world.terrain.Chunk.addPlaceableRef(long pRef) from the server-side API.
  • Added net.lugdunon.world.terrain.Chunk.addPlaceableRef(PlaceableItemInstance pii) to the server-side API.
  • Made net.lugdunon.Server.enumerateRegisteredProperties() public in the server-side API.
  • Added net.lugdunon.server.mod.ServerModCache.getLoadedServerMods() to the server-side API.
  • Removed net.lugdunon.server.worldgen.IWorldGen.getModPath() from the server-side API.
  • Added net.lugdunon.state.subsystem.tui.TUISubsystem to the server-side code base.
  • net.lugdunon.ui.table.cell.content.IconActionCellRenderer now supports a renderer for labels.
  • net.lugdunon.ui.table.cell.content.InlineEditorContentCellRenderer now supports an editable text field + select mode in addition to the default text field mode.
  • Added support for cell-level tooltips to the table class.
  • Added support for cell-level hover labels to the table class.
  • Added an .ellipsis css rule to allow for easy flagging of elements that should show an ellipsis in the event of a text overflow.
  • Added a .stroked css rule to allow for easy flagging of elements that should display text with a black stroke.
  • game.showTooltip() now properly handles empty content.
  • Added game.getGameScreenStateURL(). This returns the current image data url of the game's render state.
  • Added keybinds to hook into the new screenshot APIs (defaults are F1, F2, F3 for the three flavors: undecorated, decorated, and full).
  • Added net.lugdunon.input.keybind.screenshot.TakeDecoratedScreenshotKeybinding to the client-side code base.
  • Added net.lugdunon.input.keybind.screenshot.TakeFullScreenshotKeybinding to the client-side code base.
  • Added net.lugdunon.input.keybind.screenshot.TakeUndecoratedScreenshotKeybinding to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.StandaloneClientSetting.handleKeySelectMode(e) to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.StandaloneClientSetting.handleKeySelectPopulation(select) to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.StandaloneClientSetting.postGetServerMods(data) to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.StandaloneClientSetting.handleModToggle(row) to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.StandaloneClientSetting.renderModToggle(row) to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.StandaloneClientSetting.renderModToggleLabel(row) to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.ServerModsSetting to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.RepositoriesSetting to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.repository.RepositoryManagementDialog to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.repository.AvailableServerModsTooltipRenderer to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.repository.AvailableModsTooltipRenderer to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.repository.sections.ServerModsSection to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.repository.sections.Section to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.repository.sections.ModsSection to the client-side code base.
  • Added net.lugdunon.ui.settingsMenu.settings.standalone.repository.sections.DetailsSection to the client-side code base.
  • Added net.lugdunon.states.tiledGame.TiledGame.takeScreenshot(screenshotMode) to the client-side API.
  • Added net.lugdunon.states.tiledGame.TiledGame.dumpScreenshot() to the client-side API.
  • Added net.lugdunon.states.tiledGame.TiledGame.SCREENSHOT_MODE_NONE to the client-side API.
  • Added net.lugdunon.states.tiledGame.TiledGame.SCREENSHOT_MODE_NO_DECORATION to the client-side API.
  • Added net.lugdunon.states.tiledGame.TiledGame.SCREENSHOT_MODE_DECORATION to the client-side API.
  • Added net.lugdunon.states.tiledGame.TiledGame.SCREENSHOT_MODE_ALL to the client-side API.
  • Added net.lugdunon.states.worldGen.WorldGenState.renderEditModsUI() to the client-side API.
  • Added net.lugdunon.states.worldGen.WorldGenState.postGetWorldMods(data) to the client-side API.
  • Added net.lugdunon.ui.table.Table.addRow(row) to the client-side API.
  • Added net.lugdunon.server.worldgen.defaults.DefaultWorldGen.handleKeySelectMode(e) to the client-side API.
  • Added net.lugdunon.server.worldgen.defaults.DefaultWorldGen.handleKeySelectPopulation(select) to the client-side API.
  • Added the ability for players to enable / disable server mods using the standalone server settings UI.
  • Added the ability for players to enable / disable world mods using the world configuration UI.
  • Fixed an issue with the minimap not tracking correctly when near a map boundary.
  • Fixed an issue that was causing the light map to not be applied correctly on the minimap.
  • Fixed an issue with the quest editor not properly resetting its modified flag when a quest is saved.
  • Fixed an issue with the quest editor not properly reloading the current quest when saved.
  • Fixed an issue with the quest editor not exiting the wait state when saving a new quest.
  • Fixed an issue with countable base quests not properly persisting their completion state.
  • Fixed an issue that was preventing the item reward completion condition UI from rendering.
  • Fixed an issue that was preventing the placeable removal abandon condition UI from rendering.
  • Fixed an issue that was causing a server-side error when occasionally removing metrics listeners.
  • Added support for a player trigger handler attached to a placeable item. The current instance triggers have been updated to use this new feature.
  • Added net.lugdunon.state.item.trigger.player.IPlayerTrigger to the server-side code base.
  • Added net.lugdunon.state.item.trigger.player.InstanceTransistionPlayerTrigger to the server-side code base.
  • Added net.lugdunon.state.item.trigger.player.LinkToStatePlayerTrigger to the server-side code base.
  • Added net.lugdunon.state.item.Item.isPlayerTriggered() to the server-side code base.
  • Added net.lugdunon.state.item.Item.getPlayerTrigger() to the server-side code base.
  • Removed net.lugdunon.state.item.PlaceableItemInstance.isInstanceTrigger() from the server-side code base.
  • Removed net.lugdunon.state.item.PlaceableItemInstance.getInstanceTriggerDef() from the server-side code base.
  • Added net.lugdunon.state.character.behavior.BaseBehavior.reinitStates() to the server-side API.
  • Added net.lugdunon.state.character.behavior.core.CycleBehavior to the server-side code base.
  • Added net.lugdunon.state.character.behavior.core.FaceDirectionBehavior to the server-side code base.
  • Added net.lugdunon.state.character.behavior.core.PerformActionBehavior to the server-side code base.
  • Added anvil strike sound effect to the net.lugdunon.world.defaults.audio mod.
  • Added stone grating sound effect to the net.lugdunon.world.defaults.audio mod.
  • Added coal tending sound effect to the net.lugdunon.world.defaults.audio mod.
  • Added a new NPC at the family farm named Maros, who tends the forge and may have some new quests for players.
  • Added a new farm just to the north of the family farm.
  • Added the Lyceum of The Shining Heart at the southern outskirts of Bibracte. Possible quests and revelations of the ancient mysteries await adventurers there.
  • Added a new item type that allows GMs to create transitions between two points in the same instance. This will allow players to travel between floors in a house, or to descend deeper into a dungeon's depths.
  • Fixed an issue that was allowing multiple shutdown threads to exist simultaneously. This is likely the issue that was causing the standalone client world corruption.
  • Added the first pass at a particle system implementation.
  • Added net.lugdunon.effects.particle.Emitter to the client-side code base.
  • Added net.lugdunon.effects.particle.Particle to the client-side code base.
  • Added net.lugdunon.ParticleTest to the client-side code base.
  • Added net.lugdunon.effects.particle.images.sphere.png to the client-side code base.
  • Added particles.html to the client-side code base.
  • Implemented a process runner API for spawned-process management and interaction in the standalone client code base.
  • Added standaloneServer.props file. This replaces standaloneServer.add and allow for more properties than just the current server address to be noted.
  • Added net.lugdunon.client.Client.startRunner(String runnerId, Runner runner) to the standalone client API.
  • Added net.lugdunon.client.Client.clearRunner(String runnerId) to the standalone client API.
  • Added net.lugdunon.client.Client.getRunner(String runnerId) to the standalone client API.
  • Added net.lugdunon.client.Client.getStandaloneServerProperty(String key) to the standalone client API.
  • Added net.lugdunon.client.Client.setStandaloneServerProperty(String key, Object value) to the standalone client API.
  • Added net.lugdunon.client.Client.saveStandaloneServerProperties() to the standalone client API.
  • Added net.lugdunon.client.runner.Runner to the standalone client code base.
  • Added net.lugdunon.client.runner.ClientUpdaterRunner to the standalone client code base.
  • Added net.lugdunon.client.runner.ServerRunner to the standalone client code base.
  • Added net.lugdunon.client.runner.WorldGeneratorRunner to the standalone client code base.
  • net.lugdunon.world.defaults.compendium.consoleParameterFilters.CodexRESTHandler now contains a boolean value indicating whether or not a parameter filter has a client-side implementation.
  • net.lugdunon.world.defaults.compendium.consoleParameterFilters.Codex now indicates if a parameter filter has a client-side implementation.
  • Added net.lugdunon.Game.INFINITE_COMPLETE_THRESHOLD to the server-side API.
  • Added net.lugdunon.Game.isShutdownInProgress() to the server-side API.
  • net.lugdunon.command.core.ConnectToServerCommand now has an infinite command completion threshold, thereby indicating that it will block indefinitely until completed.
  • net.lugdunon.command.core.console.gm.SaveCommand now has an infinite command completion threshold, thereby indicating that it will block indefinitely until completed.
  • net.lugdunon.command.core.console.gm.ShutdownCommand now has an infinite command completion threshold, thereby indicating that it will block indefinitely until completed.
  • Moved standalone client automatic shutdown when the server super user disconnects from net.lugdunon.command.core.console.QuitCommand to net.lugdunon.state.State.invalidateAccount(Account a).
  • Fixed an issue with net.lugdunon.state.quest.condition.completion.reward.ItemReward that was causing issues with saving quest data.
  • Fixed an issue that was causing RECIPE:CRAFTING.RECIPE.ID to appear in several quest summaries. Read that as 'I totally forgot to implement the following feature for 0.6.3'.
  • Parameter filter support extended for use in text block on the client-side.
  • Added game.filterText(text,actor,props) to client-side API.
  • Added net.lugdunon.command.core.console.parameters.IParameterFilter to the client-side code base.
  • Added net.lugdunon.command.core.console.parameters.IParameterFilter.hasClientSide() to the server-side API.
  • Added net.lugdunon.command.Interpreter.listClientSideParameterFilters() to the server-side API.
  • Fixed match for net.lugdunon.world.defaults.compendium.CraftingRecipeLinkParameterFilter to disregard a trailing '.'.
  • Fixed match for net.lugdunon.world.defaults.compendium.InstancedPlayerItemLinkParameterFilter to disregard a trailing '.'.
  • Fixed match for net.lugdunon.world.defaults.compendium.ModifierLinkParameterFilter to disregard a trailing '.'.
  • Fixed match for net.lugdunon.world.defaults.compendium.SpellLinkParameterFilter to disregard a trailing '.'.
  • Added net.lugdunon.world.defaults.compendium.CraftingRecipeLinkParameterFilter to the client-side code base.
  • Added net.lugdunon.world.defaults.compendium.InstancedPlayerItemLinkParameterFilter to the client-side code base.
  • Added net.lugdunon.world.defaults.compendium.ModifierLinkParameterFilter to the client-side code base.
  • Added net.lugdunon.world.defaults.compendium.SpellLinkParameterFilter to the client-side code base.