Difference between revisions of "Upcoming Release"

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Mods altered in this update:
 
Mods altered in this update:
 
+
*net.lugdunon.world.clover.tui
 +
*net.lugdunon.world.tupelo.tui
  
  
Line 21: Line 22:
  
 
Release Notes:
 
Release Notes:
 +
*Fixed an issue with net.lugdunon.command.core.ErrorCommand not cleaning up the alert dialog.
 +
*Server admins can now set a password that is required for a player to connect.
 +
*A public server listing is now available as a tab on the server select screen.
 +
*net.lugdunon.command.core.ConnectToServerCommand now passes the user-supplied password if required.
 +
*net.lugdunon.command.core.ConnectToServerCommand no calls game.client.serverConnectionFailed() if connection is rejected.
 +
*Added net.lugdunon.command.Client.serverConnectionFailed() to the client-side API.
 +
*Added labelText and icon arguments to the net.lugdunon.states.list.LargeListState.makeEditable() function in the client-side API. Both properties allow the appearance of the edit button to be customized.
 +
*Added cleanup argument to the net.lugdunon.states.list.LargeListState.createContentRow() function in the client-side API. 'cleanup' is a function that will be called when the row is removed.
 +
*Added simple argument to the net.lugdunon.states.list.LargeListState.updateListItems() function in the client-side API. 'simple' is a boolean value that if set to true, the content container will not be regenerated.
 +
*Server listing dialog is now comprised of two tabs: the player's favorites, and publicly listed servers.
 +
*The layout of the server listings has been refactored to better present the necessary information, including the addition of connection property icons.
 +
*Public server listings have a button that allows for quick saving to / removing from the player's favorites list.
 +
*Added icons for the various server connection properties (whitelist, blacklist, password, allows guests, public).
 +
*Added net.lugdunon.states.LargeDialogState.setHeaderText(text) to the client-side API.
 +
*Clicking on the External Address field of the Standalone Client Settings dialog will auto assign its value to the 'external.host.address' server configuration property.
 +
*Added a justify property to the offset argument of game.showLabel() in the client-side API. Valid values are "left","right", and "center" with the default being "center".
 +
*The get server status command now sends 5 boolean values corresponding to the server connection properties displayed as icons in the server listing dialog.
 +
*Added "list.publicly" to the server configuration properties.
 +
*Added "server.connect.password" to the server configuration properties.
 +
*Added "external.host.address" to the server configuration properties.
 +
*Created a new public listing server, which is hosted at auth.lugdunon.net. You can currently query the listing of available servers by calling: https://auth.lugdunon.net:41978/list/. Future support for paging, and filtering to come.
 +
*Public server registration is accomplished at server launch time if the "list.publicly" server configuration property is set to "true", and a keep-alive is sent every minute thereafter.
 
*Fixed an issue with inventory dialog subpanel background not displaying correctly when configuring conduits on containers.
 
*Fixed an issue with inventory dialog subpanel background not displaying correctly when configuring conduits on containers.
 
*Moved the tileset image dump utility to a console command '/terrainToImage'. This will cause the tile and elevation images to be displayed in separate browser windows.
 
*Moved the tileset image dump utility to a console command '/terrainToImage'. This will cause the tile and elevation images to be displayed in separate browser windows.
 
*Added color property to terrain preset layers.
 
*Added color property to terrain preset layers.
 
*Added net.lugdunon.command.core.console.gm.TerrainToImageCommand.
 
*Added net.lugdunon.command.core.console.gm.TerrainToImageCommand.

Revision as of 03:34, 6 August 2014

0.7.1


Last Updated: 31/07/2014


Mods altered in this update:

  • net.lugdunon.world.clover.tui
  • net.lugdunon.world.tupelo.tui


Server mods altered in this update:

  • net.lugdunon.server.worldgen.defaults


/etc files altered in this update:

  • commands.json
  • items.json


Release Notes:

  • Fixed an issue with net.lugdunon.command.core.ErrorCommand not cleaning up the alert dialog.
  • Server admins can now set a password that is required for a player to connect.
  • A public server listing is now available as a tab on the server select screen.
  • net.lugdunon.command.core.ConnectToServerCommand now passes the user-supplied password if required.
  • net.lugdunon.command.core.ConnectToServerCommand no calls game.client.serverConnectionFailed() if connection is rejected.
  • Added net.lugdunon.command.Client.serverConnectionFailed() to the client-side API.
  • Added labelText and icon arguments to the net.lugdunon.states.list.LargeListState.makeEditable() function in the client-side API. Both properties allow the appearance of the edit button to be customized.
  • Added cleanup argument to the net.lugdunon.states.list.LargeListState.createContentRow() function in the client-side API. 'cleanup' is a function that will be called when the row is removed.
  • Added simple argument to the net.lugdunon.states.list.LargeListState.updateListItems() function in the client-side API. 'simple' is a boolean value that if set to true, the content container will not be regenerated.
  • Server listing dialog is now comprised of two tabs: the player's favorites, and publicly listed servers.
  • The layout of the server listings has been refactored to better present the necessary information, including the addition of connection property icons.
  • Public server listings have a button that allows for quick saving to / removing from the player's favorites list.
  • Added icons for the various server connection properties (whitelist, blacklist, password, allows guests, public).
  • Added net.lugdunon.states.LargeDialogState.setHeaderText(text) to the client-side API.
  • Clicking on the External Address field of the Standalone Client Settings dialog will auto assign its value to the 'external.host.address' server configuration property.
  • Added a justify property to the offset argument of game.showLabel() in the client-side API. Valid values are "left","right", and "center" with the default being "center".
  • The get server status command now sends 5 boolean values corresponding to the server connection properties displayed as icons in the server listing dialog.
  • Added "list.publicly" to the server configuration properties.
  • Added "server.connect.password" to the server configuration properties.
  • Added "external.host.address" to the server configuration properties.
  • Created a new public listing server, which is hosted at auth.lugdunon.net. You can currently query the listing of available servers by calling: https://auth.lugdunon.net:41978/list/. Future support for paging, and filtering to come.
  • Public server registration is accomplished at server launch time if the "list.publicly" server configuration property is set to "true", and a keep-alive is sent every minute thereafter.
  • Fixed an issue with inventory dialog subpanel background not displaying correctly when configuring conduits on containers.
  • Moved the tileset image dump utility to a console command '/terrainToImage'. This will cause the tile and elevation images to be displayed in separate browser windows.
  • Added color property to terrain preset layers.
  • Added net.lugdunon.command.core.console.gm.TerrainToImageCommand.