Difference between revisions of "Upcoming Release"

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(Replaced content with "'''0.7.2'' ''Last Updated: 04/09/2014'' Mods altered in this update: Server mods altered in this update: /etc files altered in this update: Release Notes:")
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'''0.7.1'''
+
'''0.7.2''
  
  
''Last Updated: 25/08/2014''
+
''Last Updated: 04/09/2014''
  
  
  
 
Mods altered in this update:
 
Mods altered in this update:
*net.lugdunon.world.clover.tui
+
 
*net.lugdunon.world.tupelo.tui
+
  
  
 
Server mods altered in this update:
 
Server mods altered in this update:
*net.lugdunon.server.worldgen.defaults
+
 
  
  
 
/etc files altered in this update:
 
/etc files altered in this update:
*commands.json
+
 
*items.json
+
*instanceTemplates/DIMENSIONAL_POCKET/instance.json
+
*instanceTemplates/DIMENSIONAL_POCKET/npcCache.json
+
*instanceTemplates/DIMENSIONAL_POCKET/placeableItemCache.json
+
*instanceTemplates/DIMENSIONAL_POCKET/terrain.dat
+
*instanceTemplates/DIMENSIONAL_POCKET/waypointCache.json
+
  
  
  
 
Release Notes:
 
Release Notes:
*Fixed an issue with net.lugdunon.ui.table.cell.content.InlineEditorContentCellRenderer not correctly validating against the columnDef.editorInputFilter.
 
*Fixed an issue that was causing the standalone client's window in Win 8 to be too small for the minimum required game resolution.
 
*Fixed an issue with the ArtifactUpdater that was causing mods to not properly install when updated. Stupid me forgetting to that JarFile had a close() API.
 
*Fixed an issue that was causing some instances to not work in the downloaded servers/clients.
 
*Fixed an issue that was causing the plagued citizen / zombie kill quest to not register progress as far as the zombie kills were concerned.
 
*Server no longer have their entries instantly expire upon registration with the public listing server.
 
*The modifiers UI is no longer displayed in edit mode.
 
*Placeable state changes and damage updates should now be pushed to all placeables that a client has knowledge of, not just those currently on screen.
 
*Added support for a content dropped event handler on the client. This event fires when a file is dropped into the client window.
 
*Paired items now made a generic item property instead of being solely conduit focused. Paired items can also span inventory and placeable items.
 
*Interaction hover-over on placeable items will only display if the player has an item equipped that can affect the placeable item. Tooltips and labels will still display.
 
*Added support for a game mode change event.
 
*Added an audit log API, used to provide an accounting of actions performed in the game. This will slowly be implemented in the next few updates to includes all actions.
 
*net.lugdunon.world.placeables.PlaceableItemInstance.findInventoryItem(itemInstanceId) to the client-side API.
 
*Added net.lugdunon.character.Character.findInventoryItem(itemInstanceId) to the client-side API.
 
*Added game.input.onContentDropped(e) to the client-side API.
 
*Added contentDropped(e) for event handlers on the client-side API.
 
*Default renderer now handles the rendering of paired item information in the item's tooltip. Paired sibling id can now reference an inventory item or a placeable item (formatted as itemInstanceId:instanceId).
 
*Added net.lugdunon.item.Item.paired to the client-side API.
 
*Added net.lugdunon.item.ItemInstance.setUserDefinedData(userDefinedData) to the client-side API.
 
*Added net.lugdunon.item.ItemInstance.setPlaceableUserDefinedData(placeableUserDefinedData) to the client-side API.
 
*Removed net.lugdunon.states.ActionBarGameState.setMode(mode) from the client-side API.
 
*net.lugdunon.states.tiledGame.TiledGame now subscribes to the game mode change event.
 
*net.lugdunon.ui.Modifiers now subscribes to the game mode change event.
 
*Added FileArray.typeOf(index) to the client-side API.
 
*Added FileArray.subtypeOf(index) to the client-side API.
 
*Added FileArray.contentsAsArrayBuffer(index,callback,context,additionalProperties) to the client-side API.
 
*Added FileArray.contentsAsBinaryString(index,callback,context,additionalProperties) to the client-side API.
 
*Added FileArray.contentsAsDataURL(index,callback,context,additionalProperties) to the client-side API.
 
*Added FileArray.contentsAsText(index,callback,context,additionalProperties) to the client-side API.
 
*Added FileArray.contentsAsJSON(index,callback,context,additionalProperties) to the client-side API.
 
*Added game.addGameModeChangeListener(listener) to the client-side API.
 
*Added game.removeGameModeChangeListener(listener) to the client-side API.
 
*Added game.setCurrentGameMode(gameMode) to the client-side API.
 
*Added game.getCurrentGameMode(listener) to the client-side API.
 
*Added a DIMENSIONAL_POCKET instance template.
 
*Added a dimensionalPocket terrain layer preset.
 
*Fixed a few terrain mappings.
 
*Added an ARC_DIMENSIONAL_POCKET icon.
 
*Added an ITEM_ARC_TELEPORTER icon.
 
*Added an ITEM_ARC_TELEPORTER_PAIR icon.
 
*Added an Arc Teleporter Pair inventory item.
 
*Added an Arc Teleporter item. Players can construct, place, and power these paired items and use them to instantly cross great distances.
 
*Added an Arc-stabilized Dimensional Pocket. Players can construct, place, and power this item to allow access to a dimensional pocket instance that is especially suited to arc circuit construction.
 
*net.lugdunon.command.core.play.SplitConduitCommand -> net.lugdunon.command.core.play.SplitPairedItemCommand.
 
*Added net.lugdunon.command.core.console.gm.ImageToTerrainCommand command. Used to construct a terrain.dat file from one or more images.
 
*Added net.lugdunon.command.core.inventory.UserDefinedDataUpdatedCommand command. This should be called whenever the server updates an inventory or placeable's user defined data.
 
*Added audit log calls to net.lugdunon.command.core.character.NonPlayerCharacterManagementCommand.
 
*Added audit log calls to net.lugdunon.command.core.character.PlayerCharacterManagementCommand.
 
*Added audit log calls to net.lugdunon.command.core.ConnectToServerCommand.
 
*Added net.lugdunon.state.item.arc.handler.OnOffStateArcHandler, a generic handler for items that are capable of an on and off state.
 
*net.lugdunon.state.item.action.ConduitPairActionHandler -> net.lugdunon.state.item.action.ItemPairActionHandler
 
*Removed paired item code from net.lugdunon.state.item.lifecycle.ConduitItemLifecycleHandler.
 
*net.lugdunon.state.item.lifecycle.BaseItemLifecycleHandler revised to now take care of all paired item lifecycle events.
 
*Added net.lugdunon.state.character.Character.hasItem(ItemInstance ii) to the server-side API.
 
*Added net.lugdunon.state.item.trigger.player.PairedTeleportationPlayerTrigger to the server-side API.
 
*Added net.lugdunon.state.item.Item.isPaired() to the server-side API.
 
*Added net.lugdunon.state.item.Item.setPaired(boolean paired) to the server-side API.
 
*Removed net.lugdunon.state.item.PlaceableItemCache.deletePlaceableItemReference(long itemInstanceId) from the server-side API.
 
*Added net.lugdunon.state.item.PlaceableItemCache.deletePlaceableItemReference(long itemInstanceId, boolean transitionToInventoryItem) to the server-side API.
 
*Removed net.lugdunon.state.item.PlaceableItemCache.newPlaceableItemReference(Item itemDef, Point location, String state, boolean placedByGM, String placer, String crafter, JSONObject userDefinedData) from the server-side API.
 
*Added net.lugdunon.state.item.PlaceableItemCache.newPlaceableItemReference(Item itemDef, Point location, String state, boolean placedByGM, String placer, String crafter, JSONObject placeableUserDefinedData, JSONObject userDefinedData) to the server-side API.
 
*Added net.lugdunon.state.item.PlaceableItemCache. to the server-side API.
 
*Added net.lugdunon.state.item.PlaceableItemCache. to the server-side API.
 
*Added net.lugdunon.state.item.PlaceableItemCache. to the server-side API.
 
*Added net.lugdunon.state.item.PlaceableItemCache. to the server-side API.
 
*Added net.lugdunon.state.World.removeGlobalProperty(String key) to the server-side API.
 
*Added net.lugdunon.world.terrain.Terrain.TERRAIN_IMAGE_TYPE_TERRAIN to the server-side API.
 
*Added net.lugdunon.world.terrain.Terrain.TERRAIN_IMAGE_TYPE_ELEVATION to the server-side API.
 
*Added net.lugdunon.world.terrain.Terrain.TERRAIN_IMAGE_TYPE_MAX_VALUE to the server-side API.
 
*Added net.lugdunon.world.terrain.Terrain.getRawTerrainData() to the server-side API.
 
*Added net.lugdunon.util.logging.AuditFilter to the server-side code base.
 
*Added net.lugdunon.util.logging.AuditLog to the server-side code base.
 
*Added net.lugdunon.util.logging.AuditLogFormatter to the server-side code base.
 
*Added net.lugdunon.util.logging.NonAuditFilter to the server-side code base.
 
*Removed net.lugdunon.util.OneLineFormatter from the server-side code base.
 
*Added net.lugdunon.util.logging.OneLineFormatter to the server-side code base.
 
*net.lugdunon.state.item.trigger.player.InstanceTransistionPlayerTrigger -> net.lugdunon.state.item.trigger.player.InstanceTransitionPlayerTrigger.
 
*Modified net.lugdunon.state.item.lifecycle.IItemLifecycleHandler.itemPlaced(PlaceableItemInstance placeable, JSONObject userDefinedData) from (PlaceableItemInstance placeable).
 
*Modified net.lugdunon.state.item.lifecycle.IItemLifecycleHandler.itemRemoved(PlaceableItemInstance placeable, boolean transitionToInventoryItem) from (PlaceableItemInstance placeable).
 
*net.lugdunon.state.World.getWorldConfigProperty() now only reports on the first access of a given property.
 
*net.lugdunon.Server.getServerProperty() now only reports on the first access of a given property.
 
*Added code to net.lugdunon.state.World to convert pre 0.7.1 world data to the newer version (where paired items are concerned).
 
*Fixed an issue with net.lugdunon.command.core.ErrorCommand not cleaning up the alert dialog.
 
*Server admins can now set a password that is required for a player to connect.
 
*A public server listing is now available as a tab on the server select screen.
 
*net.lugdunon.command.core.ConnectToServerCommand now passes the user-supplied password if required.
 
*net.lugdunon.command.core.ConnectToServerCommand no calls game.client.serverConnectionFailed() if connection is rejected.
 
*Added net.lugdunon.command.Client.serverConnectionFailed() to the client-side API.
 
*Added labelText and icon arguments to the net.lugdunon.states.list.LargeListState.makeEditable() function in the client-side API. Both properties allow the appearance of the edit button to be customized.
 
*Added cleanup argument to the net.lugdunon.states.list.LargeListState.createContentRow() function in the client-side API. 'cleanup' is a function that will be called when the row is removed.
 
*Added simple argument to the net.lugdunon.states.list.LargeListState.updateListItems() function in the client-side API. 'simple' is a boolean value that if set to true, the content container will not be regenerated.
 
*Server listing dialog is now comprised of two tabs: the player's favorites, and publicly listed servers.
 
*The layout of the server listings has been refactored to better present the necessary information, including the addition of connection property icons.
 
*Public server listings have a button that allows for quick saving to / removing from the player's favorites list.
 
*Added icons for the various server connection properties (whitelist, blacklist, password, allows guests, public).
 
*Added net.lugdunon.states.LargeDialogState.setHeaderText(text) to the client-side API.
 
*Clicking on the External Address field of the Standalone Client Settings dialog will auto assign its value to the 'external.host.address' server configuration property.
 
*Added a justify property to the offset argument of game.showLabel() in the client-side API. Valid values are "left","right", and "center" with the default being "center".
 
*The get server status command now sends 5 boolean values corresponding to the server connection properties displayed as icons in the server listing dialog.
 
*Added "list.publicly" to the server configuration properties.
 
*Added "server.connect.password" to the server configuration properties.
 
*Added "external.host.address" to the server configuration properties.
 
*Created a new public listing server, which is hosted at auth.lugdunon.net. You can currently query the listing of available servers by calling: https://auth.lugdunon.net:41978/list/. Future support for paging, and filtering to come.
 
*Public server registration is accomplished at server launch time if the "list.publicly" server configuration property is set to "true", and a keep-alive is sent every minute thereafter.
 
*Fixed an issue with inventory dialog subpanel background not displaying correctly when configuring conduits on containers.
 
*Moved the tileset image dump utility to a console command '/terrainToImage'. This will cause the tile and elevation images to be displayed in separate browser windows.
 
*Added color property to terrain preset layers.
 
*Added net.lugdunon.command.core.console.gm.TerrainToImageCommand.
 

Revision as of 02:32, 5 September 2014

'0.7.2


Last Updated: 04/09/2014


Mods altered in this update:


Server mods altered in this update:


/etc files altered in this update:



Release Notes: