Upcoming Release

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Revision as of 03:29, 30 November 2013 by Lugdunon (Talk | contribs)

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0.5.9

Last Updated: 30/11/2013

  • Updated the etc file listing to reflect the additions in 0.5.8 http://wiki.lugdunon.net/w/?title=Modding_Overview#The_.2Fetc_directory
  • Added some debugging to net.lugdunon.character.Character.handlePathing() in an attempt to track down issue reported here: http://forums.lugdunon.net/viewtopic.php?f=10&t=25
  • Added a stamina bar to the unit frame UI.
  • Added net.lugdunon.ui.unitFrame.UnitFrame.staminaChanged(cur,max)to the client-side API.
  • Added net.lugdunon.ui.unitFrame.IUnitFrame.staminaChanged(character,cur,max) to the client-side API.
  • Added net.lugdunon.ui.unitFrame.PartyFrame.staminaChanged(character,cur,max) to the client-side API.
  • Added net.lugdunon.ui.unitFrame.TargetFrame.staminaChanged(character,cur,max) to the client-side API.
  • Added net.lugdunon.command.core.console.gm.DrainCharacterCommand. This command (/drain) drains a character's stamina.
  • Fixed the client-side implementation of net.lugdunon.command.core.player.PlayerStaminaCommand to update the UI accordingly.
  • Added baseHealthRegenRate to the net.lugdunon.state.character.Character server-side class.
  • Added baseStaminaRegenRate to the net.lugdunon.state.character.Character server-side class.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.setHealthRegenText() to client-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.setStaminaRegenText() to client-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_GM.
  • Added baseHealthRegenRate to net.lugdunon.state.character.advancement.def.DefaultCharacterStats.
  • Added baseStaminaRegenRate to net.lugdunon.state.character.advancement.def.DefaultCharacterStats.
  • Completed implementation of net.lugdunon.state.character.NonPlayerCharacter.handleStaminaChangeEvent(final int staminaChangeType, final int causeType, final Object cause).
  • Completed implementation of net.lugdunon.state.character.PlayerCharacter.handleStaminaChangeEvent(final int staminaChangeType, final int causeType, final Object cause).
  • Added net.lugdunon.state.character.Character.getBaseStamina() to server side API.
  • Added net.lugdunon.state.character.advancement.ICharacterResourceChangeDelegate.handleStaminaChangeEvent (final int staminaChangeType, final int causeType, final Object cause) to server-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.HEALTH_MODIFY_CAUSE_REGEN.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ENVIRONMENT.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_SPELL_USE.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ABILITY_USE.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ITEM_USE.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_ADVANCEMENT.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.STAMINA_MODIFY_CAUSE_REGEN.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.setPostDeathStamina(int stamina) to the server-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.getHealthRegenRate() to the server-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.getStaminaRegenRate() to the server-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.modifyStamina(int amount, int causeType, Object cause) to the server-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.getHealthRegenRate() to the client-side API.
  • Added net.lugdunon.state.character.advancement.ICharacterStats.getStaminaRegenRate() to the client-side API.