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  • *UnitFrames should now respond properly to all character events. ...al connect. Will need to update recipe editor to use these, instead of the current method.
    13 KB (1,862 words) - 19:28, 15 February 2015
  • ...way (and with the same 3 frame / 51ms interval) as mouse and tap retrigger events. *Added a CharacterSerializer.INSTANCE_ID_FLAG for serializing the player’s current instance id.
    9 KB (1,384 words) - 16:22, 15 February 2015
  • *Game client now keeps track of your current instance id. ... LUGDUNON-267 by adding prompt on window unload begins and also filter key events based on whether or not an input is focused.
    4 KB (608 words) - 16:02, 15 February 2015
  • ...versight in instancing implementation whereby several categories of update events were being sent to all clients when they should only be sent to clients tha *Fixed current state of all placed chairs to “faceLeft”.
    10 KB (1,637 words) - 16:10, 15 February 2015
  • *Retriggered keydown events will now have a repeatedTrigger property set to true. ...ervation is important. This should help the public demo servers with their current memory issues. The asset manager can be specified using the asset.manager w
    7 KB (1,030 words) - 19:24, 15 February 2015
  • *Placeable hoverover is now shown if an item's current state possesses a defaultAction. ...ItemLifecycleHandler revised to now take care of all paired item lifecycle events.
    16 KB (2,218 words) - 19:49, 15 February 2015
  • ...ntLogCommand. This is the core mechanism for enabling clients to log their events to the server. ...ore.console.LocCommand now reports the elevation and biome at the player's current location.
    61 KB (8,341 words) - 16:01, 14 July 2015
  • ...ntLogCommand. This is the core mechanism for enabling clients to log their events to the server. ...ore.console.LocCommand now reports the elevation and biome at the player's current location.
    62 KB (8,416 words) - 04:20, 8 November 2015
  • ...easonal temperature is now in game. Players can experience various weather events (watch out for lightning!). ...Screen shift is the difference in screen location between the previous and current frame.
    37 KB (4,799 words) - 15:16, 7 May 2017
  • *Fixed an issue with the MacOS client ignoring focus events. ...ral issues around instantiating certain object structures when there is no current game state available (for world generation).
    95 KB (12,736 words) - 03:37, 13 August 2016

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